Astronomic Giveaway – Feel The Legerdemain

We are doing a massive giveaway, as previously detailed. This involves 8 beta key giveaways from our Blizzcon Starcraft II Beta key stashes of our editors and correspondents themselves. In addition, 4 winners will receive a BioShock 2 Game Guide and we will upgrade select chosen ones to Limited Edition. If that is not enough, we are also providing a game giveaway with 4 winners and 1 grand prize winner (cannot be eligible for both contests). All of the contestants will be chosen from our e-mail pool and the only requirement is that the winners actively participate with us for over 4 years via e-mail, which will help to narrow down the millions of possible entries from our readers.

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Posted By: Usman Ihtsham
ON Sunday, February 21st, 2010
5:00 AM



Starcraft II: Wings of Liberty Preview – I Bring Tidings of Doom, The Artifacts Are The Key.

Starcraft II is irrefutably shaping up to be one of the best titles of 2010 in the RTS landscape, and this is all based on just what we have seen with one out of three faction campaigns.  Within this space opera adventure and sequel to perhaps one of the best RTS game of its time, Starcraft II lays a prominence which sways players into the nostalgic ruins of the lives of the terran, zertg, and protoss campaigns. We received our access to the single-player exclusive campaign preview January 16th, 2010.

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Posted By: Usman Ihtsham
ON Saturday, February 20th, 2010
2:02 AM



Starcraft II: Wings of Liberty Beta Impressions Preview- Begin The Revival

We are going to keep this short since we already have previewed the single-player campaign for this. The beta essentially details some missions that will be a part of Raynor’s adventure and fight in the new and changed universe. The beta highlights some key concepts and overall displays an incredible detail with aspects as the single-player campaign evolves. While actual differences are few, the multiplayer shows a lot of promise similar to the single-player campaign and a lot of offerings as the same field narrative mechanics.

Below is the invite to the beta we received January 17th, 2010 12:30 AM for our very eager, and incessantly e-mailing readers. Also, stay tuned for the big giveaway we are going to do with the Starcraft II Beta Giveaway. 8 very lucky people will receive a beta code for this [chosen from our readers that e-mail] which we obtained from Blizzcon 2008.

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Posted By: Usman Ihtsham
ON Saturday, February 20th, 2010
1:40 AM



Heavy Rain Review: The Origami Killer Is Ready For Us

The world has evolved games into two categories that are both worth a closer reveal. The high budget ‘blockbuster’ titles can become very generic and live on an established name whereas smaller titles which are full of creativity just do not pack the punch compared to a bigger offering. Heavy Rain is a refreshing title that has the major themes of a large release yet has the innovation and creativeness within the storyline and production value needed to really make this stand out from the rest. Created by Quantic Dream’s inspiration from Indigo Prophecy and renewed sense of exploration and experiment, Heavy Rain takes psychological thrill with attention to details and dares to do things which other titles simply do not try. Unfortunately with such minutiae of details, Heavy Rain comes bundled with large errors such as generic voice acting, and a lack of combat interactivity for an action thriller that all take their toll.  Regardless of the issues, Heavy Rain provides a great sense of exploration and takes innovative steps to draw players into a fascinating story full of intrigue and mystery.

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Posted By: Stuart Blair
ON Thursday, February 18th, 2010
12:03 PM



Aliens vs. Predator Review – Not So Great, Rookie

Aliens vs. Predator showed a lot of promise during its creative façade with developer Rebellion. The balance between different characters seemed to be shaping up nicely and improving on the core concepts from the film, but ultimately Aliens vs. Predator has failed to deliver by providing a bland singleplayer campaign, and a decent multiplayer offering.  Aliens vs. Predator features three campaigns that give fans a look into all three types of species and thereby offers different types of play. Regardless, Aliens vs. Predator depends too much on the nostalgia of the previous titles to create a form of withstanding entertainment other than the sheer fact of controlling aliens of predators. While certain moments of the game are interesting, the game has too many prominent defects from gameplay design, to mission compatibility that is short-lived and receding fun. Miserably so, while gliding along the walls as an alien sees a short-lived joy, Rebellion’s newest addition in the franchise relies on recycled elements that disregard the game in its entirety.

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Posted By: Usman Ihtsham
ON Wednesday, February 17th, 2010
11:10 AM



MAG Review – A New Massive Leadership

Look above you as hundreds of people are parachuting towards their objectives. MAG reveals player ipseity through central command and engaging 256-player online matches that are a sight for the eyes to see. MAG is another wonderful creation from Zipper Interactive and Sony Computer Entertainment  (SCEE) to delve players into the strife of combat and the grueling circumstances in which it revolves.  While skirmishes are close and personal on an objective-based scale, MAG provides the thrill of bullets flying through the air and teamwork at an apex that is hard to withstand. MAG is without its problems such as small repetitive elements throughout the overall tone of the game, but becomes completely exhilarating during the moment. MAG undoubtedly presents a prodigious look into warfare and combat through an immense venue of a lot of squads and too much action at the same time. MAG is filled with objectives for different teams, formidable enemy squads, incredible map design, and a lot of opportunities to use individual skills and teamwork along with objective coordination to earn a powerful reward: the feeling of being a soldier and fighting for a greater cause.

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Posted By: Usman Ihtsham
ON Thursday, February 11th, 2010
1:55 AM



BioShock 2 Review: Haunting Horripilations

1968 has never been so cold and the water never this damp. Awaken as Subject Delta in 2K Marin’s BioShock 2, the sequel to BioShock that introduces the gaming world to an unraveling Dystopia in which philosophical individualism and seeping autocracy haunts the flooded corridors. BioShock 2 takes a very daring road to build upon the exotic backdrop of BioShock in which a plane crash lands the Protagonist Jack Ryan to the mysterious underwater world of Rapture. 2K Marin valiantly creates a new and recognizable atmosphere into a completely different storyline that evokes the responses through totalitarian dictatorship, improved gameplay based upon similar game interface as BioShock, and furthered incredible variety when it comes to the chills and haunting images that Rapture exudes. BioShock 2 furthers improvements and shooter mechanics beyond the first one and continues to up the par with a multiplayer mode from Digital Extremes. While something about the atmosphere, however, is not quite on par with the first title as things seem all too familiar and lose their substance that made the microscopicity of the original so daring, BioShock 2 still creates an atmosphere that is engaging and still very much provoking.  BioShock 2 incontestably creates an atmosphere that is prominent regardless of the familiarity that veteran players might feel and new players might not completely believe.

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Posted By: Usman Ihtsham
ON Monday, February 8th, 2010
11:17 PM