VisionTek 800W Power Supply Review – A Great Thirst

The VisionTek 80PLUS 800W Power Supply Unit is one of the notable power supplies the company is currently putting out aside from its 1000W Gold, which is a step up in performance to the Gold PLUS certification which ranks higher efficiencies of power throughput with different load levels. The Visiontek 800W Power Supply supplies the perfect performance for a relatively great price for enthusiasts that are not only looking to get at least 85% efficiency for that SLI or Crossfire required setup,  but also stability through over-current, short-circuit, and over-voltage protection to make for a power supply unit no one can go wrong with. The testing phases reveal that the VisionTek 800W Power Supply truly lives up to the high VisionTek standard.

Expand»




Posted By: Usman Ihtsham
ON Friday, January 28th, 2011
1:51 PM



Dead Space 2 Collector’s Edition Review: The Splendor of Saturn’s Titan Fills The Sky; Corridors Of Coruscating Bleeding Stars In The Red Night

The terror of the effulgent glow of the dark Saturn moon looming across the Sprawl is something so beautiful that it invokes not the sensation of awe but the opaque clamor of the Necromorphic terror in the crimson night. Visceral Games’ Dead Space 2 inculcates the pure uneasiness of plague matched with the horror of a never-ending life form unknown, crawling in the depths of bloody corridors and bloodless corpses abound. The gameplay has seen a parapsychological turn in the blend of peerless storyline narrative fused with terrifying action to create a title that is simply as scathing as the events of the first that befall the protagonist, Isaac Clarke. Multiplayer itself sees a Necromorph vs Human infestation battle arena that is enticing but lacks on some levels without taking away from what matters the most in the Dead Space 2 offering: storyline and single-player campaign gameplay. Dead Space 2 shatters the conceptions of the first title as more than just a third-person horror themed shooter in dimly lit areas of the USG Ishimura, and escapes to the depths of the source of the contagion: the staple of the Sprawl. Isaac Clarke’s body, mind, and unforgettably soul is maimed for life as he tries desperately to contain his composure and escape the Sprawl. The players will never escape the Sprawl, and will always see the images of their loved ones being eaten alive as I do every time I play this game. Dead Space 2 horrifies us, being simply a maddening experience that we never want to see end, and want to see end altogether too soon because our sanity and lives depend on it from the circles of the nightmares that befall us forever.

Expand»




Posted By: Usman Ihtsham
ON Monday, January 24th, 2011
6:00 PM



Two Worlds II Review: Two Worlds Better Left Doomed

Two Worlds II avows the lands of Antaloor once more, five years later since the world has seen the darkness and been on the brink of the end. Two Worlds II serves a graphically adept RPG title but one that ends its endeavors at the provenance, creating a title that even most softcore RPG audiences will find a waste of money. While the plaguing problems of horrible gameplay and weirdly paced storyline of Two Worlds have been marginally improved, Two Worlds II fails to give itself the right to be a sequel where developer promises are not up to standards in both parts of the single-player and multiplayer campaign gameplay. Improvements to a former title that is not impressive to actualize with can just foster the lack of creativity and push needed to make something truly memorable the second time around which is extremely rare in this industry, leading to accepting easy solutions and small improvements for a “sequel” that never can become anything more than its predecessor. SouthPeak Games’ Two Worlds II has seen an improvement that sees a Hero reborn and a world changed, but there is still a level of inner darkness that lingers with the sequel in all of the things it fails to fix and let alone consign, all of which leaves both of these worlds better left doomed as they are.

Expand»




Posted By: Usman Ihtsham
ON Monday, January 24th, 2011
12:00 AM



L.A. Noire Murder Trailer

Here is another dose by Rockstar and Team Bondi of L.A. Noire. Looking good detective.




Posted By: Usman Ihtsham
ON Saturday, January 22nd, 2011
1:12 AM



Dan Balan Madness – Now Stop Spamming Us And Shut It Up!

We have been getting e-mails in the 28K plus numbers regarding the song in the last contest giveaway video…The artist is Dan Balan, unfortunately we have not had the pleasure of meeting him.

See the video of the steadily popular song right here!




Posted By: Usman Ihtsham
ON Thursday, January 20th, 2011
8:16 AM



A LittleBigPlanet 2 Unforgettable Dead Rising 2 Giveaway

A LittleBigPlanet 2 Unforgettable Dead Rising 2 Giveaway



Posted By: Usman Ihtsham
ON Wednesday, January 19th, 2011
5:47 AM



LittleBigPlanet 2 Review: A Reborn Supposition With Sackboys Reawakened

SackBoy emanates into the light with a spectacular return, creating an unparalleled amount of creation, and bestowing precise control in creating games than dissipated levels in LittleBigPlanet 2, a sequel which reaches for the true inspiration of imagination capable of extracting ideas from anything and anyone. LittleBigPlanet created a memorable title for the emerging rise of user-created content and interactivity that resulted through the power of imagination. When Media Molecule promised LittleBigPlanet to be packed full of features, video-sharing capabilities, and extended level creating tool sets in 2008, they were establishing stakes on very high odds of actually accomplishing something that required extensive work of a team that was too small and promising too much. LittleBigPlanet delivered a world of imagination and fun in the beginning aspects of the gameplay, but as time certainly went on, the repetitive nature of playing levels with simple elements became monotonous while making it clear that LittleBigPlanet was bordering on the rental section at a video game store nearest readers. There is no jaded element when a title simply fails to deliver on its promises, especially those it makes as selling points on release-date. The only impressive things about creating levels other than that aspect alone was in true imagination potential, but the potential to make something completely missed in creativity given unfinished tools and promised features that became short of delivery, most notably pulleys, physics interactions, and camera functions. LittleBigPlanet allowed Media Molecule to subjugate most of the weaknesses from LittleBigPlanet. This prevailed and amalgamated a change from a prior rental status of a title that could have been so much more into a cathartic transformation that is LittleBigPlanet 2, a must-have for any PlayStation 3 owner.

Expand»




Posted By: Usman Ihtsham
ON Wednesday, January 12th, 2011
12:00 AM



Razer Lachesis Review: The Snake That Swims Glorious

Razer Lachesis brings a level of stunning elegance to the world of mice within the PC sector of users and hardcore enthusiasts worldwide.  While Razer does not define this series of mouse as “elite” according to their specification of gaming-focused products only, the mouse itself garners and attains every piece of the word that makes it up. With a 5600dpi 3.5G Lazer sensor, the Razer Lachesis brings fidelity with real elegance of LED structuring to create a design and concept of a mouse that is not only comfortable in its wired state, but also easily professional and sleek.

Expand»




Posted By: Usman Ihtsham
ON Monday, January 10th, 2011
10:57 PM



CES 2011: In Technological Corollary

CES 2011 is spectacular, with new reclamations from companies such as Intel, our close friends at AMD, EVGA, Antec, Diamond, Crucial, Kingston, Microsoft, Verizon, Samsung, Cooler Master, GIGABYTE, Cisco and an avalanche of approaching more. To outline some of the most notable features, highlights are deemed necessary more than anything for those enthusiasts that want the neat and gritty on each company. EVGA is of course displaying newer cards, along with behind closed doors reveals for their upcoming GPU platform. Microsoft is caught up in all the KINECT madness, while mobility users can look forward to a Windows Mobile 7 interface platform that makes use of an android-like subsystem.  Verizon is displaying some new phones in the works from HTC along with Samsung contracted phones, but most of these are being saved for the big European phone tours. Crucial displayed new clock core frequency timings for their latest line of DDR3 releases to extend their offerings into the 2100 MHz mark and beyond. CISCO has tremendous Wireless-N routers for sale in 2011, and Cooler Master dazzles fans everywhere with unforgettable case and fan innovations that are a must-have this new year. CES has been fun thus far, even with small video game demo reveals of golden release candidate of DC Universe and Capcom Entertainment’s party along with the behind-closed-doors preview into the aeronautic depths of BioShock: Infinite. CES 2011 is ending in two days, but in the meantime when the show exposition is closed, we will be close by at the poker tables with experts such as Phil Ivey and more getting our talk on.




Posted By: Usman Ihtsham
ON Friday, January 7th, 2011
12:08 AM



Apple iPod Touch 32GB Review: The Magic Is In The Touch

Back in the technologically impaired time stratum of 2001, Apple released their first iPod – an invention which macadamized and out-sparked a revolution in the way which people listened to music on-the-go. The concept seemed odd from the loud clanking spins of our CD players and the variable MP3 options available that were charging too high for quality that was simply too low. This CD player was history. This first generation iPod was a primitive device compared to the iPod of today but it paved the way for the basic design which has allowed Apple to create this extraordinary product that has moved way beyond the basics of listening to music but instead given a minicomputer that includes vast amounts of features and options that keeps it ahead of the curve. From the first moment that the iPod Touch is turned on, it gives the sense of having many hidden talents which will still only be found after a few weeks of getting used to all the features it possesses. It is simply a remarkable piece of hardware that is incredibly easy to use and has an impeccable design.

Expand»




Posted By: Stuart Blair
ON Thursday, January 6th, 2011
12:22 AM