Battlefield 3 Review: With Bad Company Like This, Who Needs War?

Battlefield 3 is the most anticipated first-person shooter game to be developed by EA Digital Illusions CE and the wait has been in the aptitude of extraordinary vain for Battlefield 2 hardcore fans of the series and lovers of fulfilling first-person shooters alike. Battlefield 3 does try to holster its weapon into the satchel of justice, particularly besides the realm of disappointment. There are guns, vehicles, multiplayer modes, and even a single-player storyline haphazardly thrown in for good measure but sadly all of these things create a sense of disillusionment; The level of action and intensity is bland with every shot no matter what mode considering most are hardly differentiated, and the vehicles along with the storyline prove the dimensional analysis that a video game can be beautiful visually and still play out with a mediocre thump. While Battlefield 3 will find its solace in the hands of those who enjoy bad company with a little thrill, it will find itself sooner in the comforting embrace of a bargain bin come December.

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Posted By: Usman Ihtsham
ON Sunday, October 30th, 2011
2:50 AM



Ratchet & Clank: All 4 One Review – Four Is A Charm

Ratchet & Clank: All 4 One is the latest thrilling title in the Ratchet & Clank series to emerge out of Insomniac Games newly relocated North Carolina HQ for fans everywhere waiting to play an adventure that is cooperative entertainment realized. “Mayhem” is hardly the word when it comes to Ratchet & Clank: All 4 One, which combines beautiful scenery and over-the-top boss battles to bring together rivals and friends alike. Despite the length of the game as relatively short, there is a lot of fun to be had fighting baddies or latching onto your cooperative partner to save your life. Ratchet & Clank: All 4 One is an exciting adventure that any fans of Ratchet & Clank will find enjoyable.

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Posted By: Usman Ihtsham
ON Thursday, October 27th, 2011
4:45 PM



Dark Souls Review: The Failure Of Game Design

Step into the world of death and monsters. Third-person action Role Playing Game (RPG) Demons Souls, debuted by publisher ATLUS and developer FromSoftware with sound game mechanics, but unfortunately lacked any real substance; there was a missing concept of a true online system, supplanting orbs for people, and finally a death experience that heightened difficulty of the gameplay to an extreme high. While difficulty is surely a subjective experience, the implementation is hardly anything but objective, which previously gave the Demons Souls creators the inconceivable notion that extreme difficulty is something more than a boorish attempt at making a game discernible in a market where most games. The sad fact is, lack of balance aside in Dark Souls, difficulty has clearly been made a tool that serves as a spectrometer for a a terribly aggravating game experience not based on actual complexity of difficulty, but rather in the Neanderthal notion that difficulty “just makes a game better.” Monsters are endless in their boring dungeon-raid assaults, certain gameplay design elements with huge bosses are flawed in the design aspects to kill them properly without backtracking for better equipment, and moreover Dark Souls lacks any strong rewarding experience other than the satisfaction of having finally completed an aggravating 15+ hours of gameplay.  Dark Souls does have solid elements in terms of visual aesthetics of enemies, traditional inventory and button mashing, but even these are hardly enough to keep it from appearing more than a button mashing disaster of massive proportions.

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Posted By: Usman Ihtsham
ON Saturday, October 22nd, 2011
2:47 AM



RAGE Review: Raging Tragedy

Imagine a wasteland that appears beautiful, winds roaming around the crevices of a vast mountainous terrain; now, imagine this place completely and utterly devoid of a good storyline and gameplay and you end up with RAGE. While the title provides mediocre action at best, RAGE carries a ragingly disappointing gameplay style as it is a game which lacks a lot and delivers very little for its price other than an online simplistic rodeo racer through a huge Motorstorm-like designed world. Bethesda Softworks and id Software have tried to make RAGE something unique, given the characters are dressed in a outlandish way and the environment itself is beautiful, but sadly a disconcerting storyline with gameplay mechanics next to nothing but point and shoot make it stale beyond belief than just a deserted region.

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Posted By: Usman Ihtsham
ON Tuesday, October 11th, 2011
5:48 AM



FIFA Soccer 2012 Review: Dynamic Realism

FIFA Soccer 2012 is back and with a vengeance from its 2011 counterpart, which was impressive as much as it was crisp in visuals and gameplay. FIFA 2012 brings back the skills of the team-gameplay coordination with newer realistic animations, engaging online modes, and finally a presentation style that is still iconic regardless of any problems the game mechanics itself has. The formula has been tried, tested, and proven and Electronic Arts really felt the need to keep to the same formula. Whether or not this was a great decision is meant to be seen.

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Posted By: Usman Ihtsham
ON Wednesday, October 5th, 2011
1:52 AM