Afro Samurai is a great ninja game, but essentially one with problems ranging from missing storyline to unbelievable characters. In Afro Samurai, important characters are briefly introduced then rehashed into the sub-plot. The reason we call it a sub-plot is that it’s the only thing happening in Afro Samurai. You meet people, you do missions, and essentially slice up bad guys for no clear reason. It’s a bit disheartening to see a title with such a cool box art, and amazing visuals take such a bad plunge into another game with absolutely no bound of sunscald vision. Some levels take place in Afro Samurai’s past, but it’s hard to tell. Ever watch LOST? It’s like the cutscenes back to the island minus the context.
One thing to be thankful for in this game is the music. Afro Samurai’s music completely matches the rhythm and tempo of the beat to create a really unique fight scene between any baddies. RZA, the game’s music coordinator, shows incredible talent and one that does not essentially boil down to too much “yo-yo” rap.
Afro Samurai’s six-hour length is a problem as it just takes away completely from the explanation of what is going on. The combat can be fun since you can slow down time and choose where to strike your enemy to aim for specific appendages or their head but the battles last too long, with repetitive enemies to boot. The moves themselves are limited and there is no real control depth in the game to warrant a purchase on terms of combat ninja action alone.
Afro Samurai falls into the same hole as almost every other game based on a movie or television series: it takes hold of an edited down version of a story that makes sense to fans but is indecipherable to new people of the story with a nice lining of the worst game ever to kick off 2009. It looks great. It sounds great. But, otherwise, it is a mashup of characters and situations that makes little sense. Just stick to the TV show.