The horror genre has always been somewhat of a parody in films, from the overly obvious storyline to the antediluvian protagonist of the outmoded and depleted performances that make an unremarkable concerto. The constitution that Eden Games derived from Alone in the Dark doesn’t falter notwithstanding some technical issues in minor places. Life isn’t easy for the paranormal investigator Edward Carnby who finds himself in a night where he must fight to survive and in doing so, learns the horrible truths behind New York’s Central Park. Contented with wide-screen cinematic, including decent environmental interaction and physics, really amazing visuals with a storyline meshed in with an easy to follow interface, Alone in the Dark is doing a lot of things that most games fail to do in this generation.
It all begins with the peddled DVD interface. All in good poise allows Atari and Eden Games to give players the ability to navigate this new product in the series like a DVD film. The selection of the chapters is split among different episodes, each with different sequences and scenes that make up this nightly chiller. With such amazing interface integration, and to be the first to do so, it’s kind of shocking why Eden Games didn’t get as much praise from its fans for such a complete DVD silhouette.
All the fire technology that Atari kept playing is overshadowed by what really makes Alone in the Dark a title worthy of interactivity. For such a linear game with some cheesy dialogue, there’s an aspect of open-world similar to BioShock with a simple but decent story. Atari allows for completely interactive environments that make for an induced sense of horror mixed with the perversity of being your own end to the horror title that is rim with consequences. The environment is uncanny when slowly breaking through the fire of a burning building, adorned with the nevue riche color scheme. The environmental cinematic blend of elements with Alone in the Dark is very ambitious and innovative, and sometimes a little too challenging to pull it off every time across the game.
The controls themselves are uncomplicated and work to make the DVD interface blend with the ease of really playing with a remote at hand. While handling some things gets rough, the overall makeup is great. Through an inventory system, you can use various combinations through your own skills to escape tough situations seamlessly or try and find many other ways to get across an obstacle. The system works very well, and doesn’t seem tacked on for the sake of needing an inventory system for a survival title like most other games in the past. Accessibility still finds itself back to the main element of the game which is something Eden Games initiates.
As anyone keeps playing Alone in the Dark, the luminary to the survival comes in the form of variety and narration, finding the best way to create a suitable narration for this type of game. Eden games started looking at a variety of TV series like Prison Break, and Lost. After some inspiration from J.J. Abrams, it’s cut clear that Eden Games made a length of a TV season, so the episodic structure itself was around cinema. The most exciting thing in this game is the variety through jumping on cables, to combining various items and really trying to come up with something that works. Doesn’t mean you can build card houses but something reliable to carry through the journey of a hero and a victim altogether.
The PS3 version of Alone in the Dark itself works very well and is mostly comprised of tune-ups and tighter controls. The original console version and PC versions had some minor bugs with camera and a nice package of crashes when we tested it out in various scenes that left us a bit irritated for the most part.
Alone in the Dark is a dark corridor lighted through an inner balance. People will be surprised by the amount of rules it manages to break and the level of visuals that it has reached from environments, to the characters themselves in a multiplatform title of all things. While the storyline is engaging, some of the dialogue gets riddled with cheddar cheese. To the overriding setting, the message is that you might be a hero, but you’re an ordinary guy that could be anyone. It’s not a distortion of the perfect guy. It’s an everyday guy in a surreal context. You have to go up against shit happening around you and nothing is handed to you. You have to survive, to build and be determined enough to live in the end.