Assassin’s Creed Review: I Never Want To Be An Assassin

Assassin's Creed Review: I Do Not Want To Be An Assassin

Altair, along with other assassins, has a pretty good life in the 12th century. He wears a cool robe, has a blade underneath his arm, pushes people around, and runs his ass off from the streaming rush of adrenaline after killing someone. We assume the role of Altaïr (Arabic, for “The Flyer”), a member of the Hashshashin sect, during the Third Crusade in 1191 AD. With his faith comes the primary objective to assassinate the nine historical figures who are instigating the Crusades. If you’re looking for a game that’s filled with day to day missions that involve killing historical people or playing a game that requires the character to make quick shot decisions on killing them, Assassin’s Creed is your game. But if you’re looking for the definitive experience, part of a greater journey that you as an assassin can choose, you will not find it here.

Altair stands on a roof high above Jerusalem. The city was recreated to match the 12th century depiction, containing various historical landmarks for example: The Tower of David, and the wondrous Jaffa Gate through which you make a sometimes daring trip through with your horse. The scope of the city’s size is certainly inspiring, as each building is made up of numerous footholds and handholds that allow Altair to climb anything and everything—all part of the bigger parkour philosophy.

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