Realism in games has always been hit or miss. On one hand we have racing,sports and real life simulator games which constantly try and upgrade to become proper simulators and for the most part it works. Whereas on the other hand we have first and third person shooters where in the past have proven that if made too realistic detract from the fun and enjoyment that comes from blowing enemies away le...[Read More]
The dialogue system for Alpha Protocol is really nifty. Aside from just something you would expect from Mass Effect, it has mood levels in terms of each dialogue option. To find out more: SEGA
Polish developer Techland’s Western shooter Call of Juarez: Bound in Blood places players into 1864 and into the entire gun-slinging outlaw hunting that it has to offer. As a prequel to 2007’s Call of Juarez, Call of Juarez: Bound in Blood is a decent first-person shooter that focuses on action centralized shoot-outs and duels that tries to make you feel as if you live for the Wild West. The...[Read More]
Any game that allows the player to rip humans in half and cut them limb from limb is instantly deemed fun and Prototype is no different. The comparisons to other games of a similar nature are hard to ignore but Prototype does enough to separate it from the pack to avoid the tag of copycat.
When there is something strange in your neighborhood, who are you going to call..? A copy of Atari’s incredible Ghostbusters title. After literally dozens of cancellation threats on the project, the long-awaited Ghostbusters game is back – and one that I have personally hoped would come out ever since I watched the original back in the day. The iconic quartet return an excruciating 20 ...[Read More]
Extorting, racketeering, and blackmail have never tasted so bad. Literally. To make a game based on, arguably, one of the greatest series of films in history is always going to be a hard task right from the off. The game will always be compared to the film in every aspect and although there is a small layer of storyline and ideas, it is the foundation of underlying problems that set it back from b...[Read More]
After an impressive series of titles under the Tom Clancy name embroidered with Rainbow Six, Ghost Recon and Splinter Cell, Ubisoft had a lot of thinking to do and were left to wonder how new ideas can be brought in without just churning out sequel after sequel. After seeing the completely new path Tom Clancy games could be taken down in the form of Endwar, people were optimistic about future titl...[Read More]
After being displayed as a beautiful and ultimately controversial computer generated trailer at E3 2005 in the eyes of developer Guerrilla Games, Killzone 2 gave any true gamer the impression that it had the potential to be one of the best first person shooters on any console ever, even if most thought just in the graphical department alone. Unfortunately, after seeing the trailer, there were no &...[Read More]
After playing a bit of the first F.E.A.R. you would have to forgive me for not having the highest of expectations for Alma and her evil wrath in F.E.A.R. 2. Sure F.E.A.R. 1 gameplay was solid but the environments were bland and the game started to feel extremely repetitive after a while. So what have Monolith Productions changed for Project Origin? Not enough. Basically, not much to matter to be ...[Read More]
Swoosh! Boom! Run for your lives! Developer Treyarch and publisher Activision have out done themselves sticking to the same game engine as Call of Duty 4 and come out top. Taking the fight back to World War II, this action packed game is everything a Call of Duty fan or just a fan of any war-game genre wants: pure action for a good price.