Call of Duty: Black Ops Prestige Edition Review – Keeping Memories Alive

War like this can be just as exciting as the other two times. Call of Duty: Black Ops heralds another energetically convincing warfare title by developers Treyarch to hardcore gaming enthusiasts worldwide. The storyline introduces us to characters that are unforgettable in the emblem of Call of Duty, and the sounds with the incredibly stunning visuals make Call of Duty: Black Ops one of the most realistic warfare titles of 2010. The action is thrilling, the pacing brings players to the edge of their seats, and the multiplayer makes for one of the most nostalgic and more refined online gameplay campaigns ever set in the Call of Duty realm. Call of Duty: Black Ops prodigiously fathers itself into the hall of family name that makes up the incredible Call of Duty series up to this inception.

Call of Duty: Black Ops brings the heart of reality to the Cold War from early 1961 to post-1968. The primary protagonist’s of the character arch resides with Alex Mason and the Central Intelligence Agency’s Jason Hudson, both very apt and experienced with their jobs: to finish what they start. As part of the Studies and Observations Group (SOG), Mason and Hudson have to deal with behind enemy lines dangers as part of their everyday routine. The Soyuz Sovetskikh Sotsialisticheskikh Respublik, or USSR, is planning on an experimental weapon mysteriously called “Nova-6.” Following the dangerous path will be many enemies and allies, some new while other notables make a notable return from previous Treyarch titles, such as Viktor Reznov and World at War’s protagonist Dimitri Petrenko. Through vast environments through the rough Ural Mountains to restricted Cuba and even harsh-cited Vietnam, the Black Operations unit will counter any terrorist threat from reaching the home borders of the United States.  

The remarkable single-player campaign gameplay makes a welcome return in Call of Duty: Black Ops with thrilling first-person shooting mechanics, bringing a level of intense pacing and extreme operative action to players worldwide with their friends. The gameplay is fairly the same thing seen in the previous iterations of the series, notably from World at War and Modern Warfare. Within the single-player campaign, players can choose from a variety of over 30 different weapons to combat enemies and additional Soviet Forces. The use of initiating bullet-time is a newer feature with the campaign series which is part of the scripted cinematic moments. While scripted seems less ideal in most games, Call of Duty has always been able to make it work to its advantage. Sadly, replayability can suffer as a result of having a strictly linear campaign with scripted moments, which is a shame for a series which can easily make a free-roam type title while still giving a climatic storyline for players.

One of the most notable features of any title within the Call of Duty series, post-Modern Warfare by developers Infinity Ward, has been the engaging and breath-enticing online aspects of any first-person shooter to date. Online multiplayer modes return with four player cooperative gameplay online through “Combat Training” or the newer modes of competitive gameplay. Call of Duty: Black Ops provides a new and revitalized sense of customization and player personality. Experience points and the reward systems return. Players can utilize “Create-a-Class 2.0” which can modify appearance items as well perks themselves to have different types of attachments for weapons, personalized clan tag notation, and even different emblems to newer reticles. Face paints can terrify the opponents while Killstreak rewards bring back the classical helicopter attacks, guided missiles, and a newer explosive RC car and much more. To finally provide a sense of ingenuity and replayability to Call of Duty: Black Ops, players can now focus on their monetary values through a new Currency System, which allows an even balance between higher ranked players and lower ranked amateurs just starting out. Newer modes revolving around this currency system include a Wager Match playlist, where four types of modes are included for currency and experience points to the highest scorer. One disappointment only arises with anyone hoping for local cooperative play as local split-screen multiplayer has no progression system, an odd choice considering Combat Training has its own separate progression mechanic. Regardless, Call of Duty: Black Ops makes an attention to detail and finesse with what truly matters: close quarters action and finally giving players a personality in the multiplayer experience beyond a rank.

Call of Duty: Black Ops is also provided exclusively for PC enthusiasts via the Steam platform by Valve Software. While the graphics are clearly better than the consoles at Quad-Crossfire X capability (and also on NVIDIA SLI), there are clearly a few problems – multithreading is disabled, which limits the CPU threads used to process the bit headers from the graphics adaptor on the I/O Hub. This can show slight decreases in frame rate per second. Lastly, it is clear the title is not as optimized for usage with the multiplayer in terms of general frames per second on high-end systems, but it should be updated with a patch. Lastly, cheating is a big issue despite Valve VAC. A lot of people can headshot 2 people at once, but 8 people in a row and constant headshot kills are rather unbelievable to be accurate in any legitimate sense. For anyone that enjoys a great online experience – avoid the PC version of this title.

Call of Duty: Black Ops consorts a culmination of a title that is simply enthralling, and wonderful despite the small problems with restricted multiplayer offers through local cooperative gameplay. The formula has remained immutable, showing that there is an honorable level of immutability involved with any series of titles that have seen such success such as Call of Duty. Sometimes keeping the old formulas and improving them is exactly what gamers want and even sometimes demand to see the greater, more realistic canvas of a painting as recondite and unrestrained as Call of Duty: Black Ops.

Call of Duty: Black Ops Review – Matching Expectations

Treyarch was always going to have a tough job on their hands to try and match the successes of both Modern Warfare and Modern Warfare 2 as their other successor titles (World At War) did not quite come up to par against Infinity Ward. Fortunately for the fans of Call of Duty, not only did Black Ops match the standards set by the Modern Warfare duo but it surpassed and greatly exceeded any of the experiences we have encountered before from a realistic first-person shooter title. The campaign is lively and exciting, despite a few problems in particular. Some niggling issues that are still present are the linearity and scripting that the campaign heavily relies on; although it does work to a certain extent, it would be really nice to see a bit more freedom when it comes to exploring levels with maybe a few different options of how to infiltrate buildings and take out targets. Multiplayer has again been brought up to the standards of Modern Warfare. The only downside is the ability to replay a map that has just been played which gets annoying after playing the same map 3 or 4 times in a row. The return of the zombies is another fun addition which again has been taken to another level with the player playing as the president defending the pentagon although it is much more fun playing with friends and is made really easy to do so. Call of Duty: Black Ops is a remarkable game nevertheless which keeps the player interested and intrigued throughout the whole campaign and then builds on that initial enjoyment by providing a fantastic domain for cooperative online multiplayer fun with zombies or combative multiplayer with the variety of online features it contains. Treyarch has truly learned from its mistakes in former titles and really gave everyone something to remember in keeping memories alive.

I'm all about one thing: reviews that are easy to understand and make sense of.

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