We will not reveal our source dev (whose employment we confirmed and vowed we would not reveal the identity of) but the info should be taken with a grain of salt as a result. Today, I have the ultimate displeasure to inform the public that apparently the E3 demo of The Division was running on a PC and will be downgraded overall. Developers often overshoot for the moon and end up delivering next to nothing in terms of the visual garbage that the final retail copies end up becoming (Far Cry 3, Watch Dogs, Dark Souls II in comparison to their non-downgraded counterparts). This sort of false advertising and marketing absolutely has to stop. It is a vile and dementedly sick way of companies to make money off of people who obviously preorder because the game is visually impressive. Yes – some may claim “gameplay weighs in more” but this is arguable.
He tells us the following:
We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.
Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.
UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.
Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards
Our insider who is currently in the graphics technical division at Ubisoft Massive in Sweden contacted us because he too is sick of the practices that a company like Ubisoft has become all too known for. If Ubisoft denies downgrades have not happened and uses the lame excuse that “it is for the gamers and stability we did what we did” then there is certainly no reason for the PC/console parity to exist because currently the downgraded Watch Dogs runs sub-par still which is an utter joke. Everyone knows “next generation” currently as it stands is utter marketing BS. Of course, a lot of the uneducated folks out there feel this is more. Next gen, means next gen! If this is the case, PC raw throughput has the greatest power of any console despite having lower development focus (due to piracy). Essentially if it is not obvious by now: Next Gen has diminished any chances of making graphics leaps for the marketers to make more money on “next-gen” until the next next-gen comes out. It is a great marketing hype that is all too common in the gaming industry.
Bottom line: Publishers and developers – stop lying and rely on actual gameplay that is close to the real thing to do your marketing for you. And if you did remove a lot of features that affected the stability of the game, make sure to release a full disclosure of what this is before the game comes out. Oh wait…but then you would not see as many sales. Tsk tsk.
After a decade, Garrett has returned in the shadowy robes of the night – as the Master Thief that he is in Thief 4. The gameplay in Thief 4 takes elements of the old, but retains few. The developers at Eidos Montreal wanted to advance into a new market console territory through fresh gameplay and exciting ambiance, but missed some key marks in both of these areas.
Assassin’s Creed IV: Black Flag Interview World Exclusive / Part 2 / In-Game Comparison Shots 360 VS PS4
We asked the team just a few more questions left unanswered and a ton of comparison shots right from the studio. After the jump, ye scurvy sailor!
Assassin’s Creed IV: Black Flag Interview – Next Generation VS Current Generation, Console Versions Detailed
We caught up with the Assassin’s Creed IV: Black Flag team in a world exclusive interview detailing the exact differences between current gen and next-gen. Many people have e-mailed us wanting to know exactly what they are, and we have delivered. Interview after the break! (Video Demo included)
The rustles rise beneath while the sea splash slowly rises, giving room to the protruding smell of fish and the wafts of seabreeze air against the half-open nostrils of Edward Kenway, the most ruthless assassin first and pirate second of the early 18th century. The gameplay covers many elements in the beautiful vistas of the jungles and desolate island shrubbery scattered across the world, with equally dangerous and fiery parts of the world with the smell of the burning mast of another pirate ship. Assassin’s Creed IV: Black Flag lets you learn the Davy Jones locker combination of fun even if it fails to create something truly memorable in some areas.
A winged dark-robed figure approaches a thug at night and swoops down and rampages him to the ground. This is Batman: Arkham Origins, crafted by Warner Bros. Montreal, which takes The Dark Knight to a familiar territory of gameplay and invigorates it with a brand new larger environment and multiplayer predator mode. Batman: Arkham Origins sticks very closely to the old formula that its predecessor Batman: Arkham City has, which is both a wise choice and one that lacks the notion that further creativity may proof useful.