Battlefield: Bad Company 2 LE Review – With Such Bad Company, Who Needs Enemies?

Battlefield: Bad Company was a premiere shooter that marked the entry of DICE into the first-person shooter series category designed for consoles exclusively on June 23rd, 2008. Bad Company offered singleplayer, a decent online offering of 24 players from the native 64 from Battlefield’s 1 and 2, and provided a venue for console shooter fans to play if they did not fancy Call of Duty: Modern Warfare on Nov 7th, 2007. Bad Company offered a markedly watered down version similar to elements of Call of Duty: Modern Warfare in terms of multiplayer minus the ranks and perks system.   Not surprisingly enough, Battlefield: Bad Company 2 is a sequel that uses the same formula and delivers on what the first title came close to doing itself: being a game with an unoriginal storyline of revenge and profit centered on repetitive gameplay and missions structure, while capitalizing on the online warfare craze with bland online elements revolving around statistic aficionados that find an all too endless joy in the clunky destruction engine of the environment’s flawed realistic scope.

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Posted By: Usman Ihtsham
ON Wednesday, March 3rd, 2010
10:50 AM



Astronomic Giveaway – Feel The Legerdemain

We are doing a massive giveaway, as previously detailed. This involves 8 beta key giveaways from our Blizzcon Starcraft II Beta key stashes of our editors and correspondents themselves. In addition, 4 winners will receive a BioShock 2 Game Guide and we will upgrade select chosen ones to Limited Edition. If that is not enough, we are also providing a game giveaway with 4 winners and 1 grand prize winner (cannot be eligible for both contests). All of the contestants will be chosen from our e-mail pool and the only requirement is that the winners actively participate with us for over 4 years via e-mail, which will help to narrow down the millions of possible entries from our readers.

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Posted By: Usman Ihtsham
ON Sunday, February 21st, 2010
5:00 AM



Starcraft II: Wings of Liberty Preview – I Bring Tidings of Doom, The Artifacts Are The Key.

Starcraft II is irrefutably shaping up to be one of the best titles of 2010 in the RTS landscape, and this is all based on just what we have seen with one out of three faction campaigns.  Within this space opera adventure and sequel to perhaps one of the best RTS game of its time, Starcraft II lays a prominence which sways players into the nostalgic ruins of the lives of the terran, zertg, and protoss campaigns. We received our access to the single-player exclusive campaign preview January 16th, 2010.

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Posted By: Usman Ihtsham
ON Saturday, February 20th, 2010
2:02 AM



Starcraft II: Wings of Liberty Beta Impressions Preview- Begin The Revival

We are going to keep this short since we already have previewed the single-player campaign for this. The beta essentially details some missions that will be a part of Raynor’s adventure and fight in the new and changed universe. The beta highlights some key concepts and overall displays an incredible detail with aspects as the single-player campaign evolves. While actual differences are few, the multiplayer shows a lot of promise similar to the single-player campaign and a lot of offerings as the same field narrative mechanics.

Below is the invite to the beta we received January 17th, 2010 12:30 AM for our very eager, and incessantly e-mailing readers. Also, stay tuned for the big giveaway we are going to do with the Starcraft II Beta Giveaway. 8 very lucky people will receive a beta code for this [chosen from our readers that e-mail] which we obtained from Blizzcon 2008.

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Posted By: Usman Ihtsham
ON Saturday, February 20th, 2010
1:40 AM



Aliens vs. Predator Review – Not So Great, Rookie

Aliens vs. Predator showed a lot of promise during its creative façade with developer Rebellion. The balance between different characters seemed to be shaping up nicely and improving on the core concepts from the film, but ultimately Aliens vs. Predator has failed to deliver by providing a bland singleplayer campaign, and a decent multiplayer offering.  Aliens vs. Predator features three campaigns that give fans a look into all three types of species and thereby offers different types of play. Regardless, Aliens vs. Predator depends too much on the nostalgia of the previous titles to create a form of withstanding entertainment other than the sheer fact of controlling aliens of predators. While certain moments of the game are interesting, the game has too many prominent defects from gameplay design, to mission compatibility that is short-lived and receding fun. Miserably so, while gliding along the walls as an alien sees a short-lived joy, Rebellion’s newest addition in the franchise relies on recycled elements that disregard the game in its entirety.

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Posted By: Usman Ihtsham
ON Wednesday, February 17th, 2010
11:10 AM



BioShock 2 Review: Haunting Horripilations

1968 has never been so cold and the water never this damp. Awaken as Subject Delta in 2K Marin’s BioShock 2, the sequel to BioShock that introduces the gaming world to an unraveling Dystopia in which philosophical individualism and seeping autocracy haunts the flooded corridors. BioShock 2 takes a very daring road to build upon the exotic backdrop of BioShock in which a plane crash lands the Protagonist Jack Ryan to the mysterious underwater world of Rapture. 2K Marin valiantly creates a new and recognizable atmosphere into a completely different storyline that evokes the responses through totalitarian dictatorship, improved gameplay based upon similar game interface as BioShock, and furthered incredible variety when it comes to the chills and haunting images that Rapture exudes. BioShock 2 furthers improvements and shooter mechanics beyond the first one and continues to up the par with a multiplayer mode from Digital Extremes. While something about the atmosphere, however, is not quite on par with the first title as things seem all too familiar and lose their substance that made the microscopicity of the original so daring, BioShock 2 still creates an atmosphere that is engaging and still very much provoking.  BioShock 2 incontestably creates an atmosphere that is prominent regardless of the familiarity that veteran players might feel and new players might not completely believe.

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Posted By: Usman Ihtsham
ON Monday, February 8th, 2010
11:17 PM



Star Trek Online Review: Discovery Unprecedented – Live Long, And Prosper

Live long and prosper in a universe that is constantly expanding and providing exploration a new definition. Star Trek Online makes the emergence of the millennia that people will witness and recount for years to come.  The space-adventure odyssey Massively Multiplayer Online Role-Playing game by developer Cryptic Studios (City of Heroes/Villains, Champions Online) captures the excitement from the Star Trek television series and gives players a journey in which they are constantly cultivating their love for all things Science Fiction. Star Trek is definitively not like any other MMO out there that focuses too much on traditional grinding gameplay, leveling pride and lust, and special glowing items found in the pits of some exotic mountain or crafted by a rare animal. While using certain traditional aspects, Star Trek Online keeps the underlying backbone on a skill-based system in which players can rank up from Ensign to Admiral and max out skills respectively.  Core gameplay mechanic that is efficiently detailed within Star Trek Online creates an imperceptible and ingenious balance with skills, abilities, and the central team-based life of a Captain to create an unheralded atmosphere in Space that is not as bitter or bland as other MMO’s that rely too much on repetition, difficult controlling schemes, and furthermore an unbalanced interface and system. With an ingenious gameplay design, incredible variety in gameplay mechanics of space and ground adventure that relies on a cleverly crafted skill-system to advance players in the universe, and the key facet of exploration and adventure both in space and on a microuniversal planetary level, Star Trek Online is undoubtedly the precedent of what a MMO can transcend in an entirely new and unimaginable way.

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Posted By: Usman Ihtsham
ON Sunday, January 31st, 2010
10:22 PM



Mass Effect 2 Review: Commander Shepard Our Savior

For years I have waited to save the galaxy once again. For years, I Commander Shepard, have been alone and now is the time to make my glorious return to the Intergalactic Stellar System. BioWare’s Mass Effect 2 might be another game in the trilogy of the saga, but it reminds us that beautifully superb video games are possible as part of a bigger adventure. BioWare’s Mass Effect 2 brings the space action back once again to allow players to experience a role-playing action-adventure title never before experienced since Mass Effect or Dragon Age: Origins. With beautiful overarching stories with multiple plotlines, a trenchant role-playing dialogue system, suitable combat gameplay, and moreover characters which are truly believable with voice acting to suite every colloquy in pure harmony. Mass Effect 2 redefines the space galaxy as Mass Effect did before it and incomparably changes the scale and customization by an even more magnificent sight.

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Posted By: Usman Ihtsham
ON Tuesday, January 26th, 2010
12:00 AM



Aion: Tower of Eternity Review – Chasm Grind of Wings

Aion’s world is simply effervescent, with lush landscapes that draw players in for a wide variety of fun and excitement. Aion is undoubtedly beautiful, while the first few hours of the game is simply wonderful through the CryEngine powered visuals and scenery. Unfortunately, after the first dozen or so levels, Aion’s grinding-scheme becomes all too lucid from the mission structures and gameplay design elements with relationship to the storyline.  Non-player characters with stories to tell open up a venue with others who have the persona of active boards, and quests that are slightly imaginative early on are replaced with a monotonous mix of fetch, deliver, kill, and collect objectives.

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Posted By: Usman Ihtsham
ON Tuesday, January 19th, 2010
1:00 AM



WhatIfGaming: Best of 2009 – Game Of The Year Awards

WhatIfGaming - Game Of The Year 2009 Awards

WhatIfGaming - Game Of The Year 2009 Awards

It is with proud pleasure that we ask all of you to join us to celebrate the 11th year anniversary of our WhatIfGaming and read all about the video game industry’s most exceptional and gratified 2009 titles specially chosen by us here again this year. Similar to the previous year, WhatIfGaming is first to give out Game of the Year Awards this year. We just rolled out the red carpet and the winners for 2009 are here with us live!

Happy Holidays and Happy New Years to our beloved millions of WhatIfGaming readers (this means you)! See you all in 2010.




Posted By: Usman Ihtsham
ON Saturday, December 12th, 2009
4:31 AM



The Saboteur Review: Not Stuck In Black and White

When the words ‘game’ and ‘World War II’ are mentioned in the same sentence, everyone has a stock image of a first person shooter storming the beaches of Normandy. The Saboteur deviates from this redundant, tired look and lets you feel like a small part of a more rewarding cause. Rather than being a soldier, the gun-for-hire aspect gives the player a greater sense of accomplishment which works exceptionally well during the harrowing scene of one of the most brutal times in recent history.

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Posted By: Stuart Blair
ON Saturday, December 12th, 2009
3:36 AM