Another year and more titles passed us by along with the days of 2013. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2013: the video game industry’s most exceptional and gratified WhatIfGaming 2013 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally here. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.
Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in 2014.
Assassin’s Creed IV: Black Flag Interview World Exclusive / Part 2 / In-Game Comparison Shots 360 VS PS4
We asked the team just a few more questions left unanswered and a ton of comparison shots right from the studio. After the jump, ye scurvy sailor!
Assassin’s Creed IV: Black Flag Interview – Next Generation VS Current Generation, Console Versions Detailed
We caught up with the Assassin’s Creed IV: Black Flag team in a world exclusive interview detailing the exact differences between current gen and next-gen. Many people have e-mailed us wanting to know exactly what they are, and we have delivered. Interview after the break! (Video Demo included)
The rustles rise beneath while the sea splash slowly rises, giving room to the protruding smell of fish and the wafts of seabreeze air against the half-open nostrils of Edward Kenway, the most ruthless assassin first and pirate second of the early 18th century. The gameplay covers many elements in the beautiful vistas of the jungles and desolate island shrubbery scattered across the world, with equally dangerous and fiery parts of the world with the smell of the burning mast of another pirate ship. Assassin’s Creed IV: Black Flag lets you learn the Davy Jones locker combination of fun even if it fails to create something truly memorable in some areas.
A winged dark-robed figure approaches a thug at night and swoops down and rampages him to the ground. This is Batman: Arkham Origins, crafted by Warner Bros. Montreal, which takes The Dark Knight to a familiar territory of gameplay and invigorates it with a brand new larger environment and multiplayer predator mode. Batman: Arkham Origins sticks very closely to the old formula that its predecessor Batman: Arkham City has, which is both a wise choice and one that lacks the notion that further creativity may proof useful.
Beyond: Two Souls has to be the cleverest and most cinematic pieces we have ever played, but one that resembles a beautiful expensive candy wrapper inside of a trashcan, muddled with stains of things best left untasted and forgotten. The journey is disappointing and fails to have any gameplay value for most players, other than mere button-pressing excitement similar to Heavy Rain, but with even lesser input.