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	<title>WhatIfGaming &#187; PlayStation 3</title>
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	<description>We Write For The Masses - LifeStyle Entertainment</description>
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		<title>BioShock Infinite Ultimate Songbird Edition Review: Ascending To The Clouds</title>
		<link>http://whatifgaming.com/bioshock-infinite-ultimate-songbird-edition-review-ascending-to-the-clouds</link>
		<comments>http://whatifgaming.com/bioshock-infinite-ultimate-songbird-edition-review-ascending-to-the-clouds#comments</comments>
		<pubDate>Sun, 14 Apr 2013 09:43:14 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8469</guid>
		<description><![CDATA[The clouds are piercing the morning air with their incandescent colors, as my lungs fill up with the sweet rubescent scent of the morning air over Columbia&#8217;s horizon. This is BioShock Infinite, a title which brings a fantastical world alive in the sky similar to Laputa: Castle In The Sky. BioShock Infinite shatters a new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinfmain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8478" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinfmain.jpg" alt="" width="700" height="218" /></a></p>
<p>The clouds are piercing the morning air with their incandescent colors, as my lungs fill up with the sweet rubescent scent of the morning air over Columbia&#8217;s horizon. This is BioShock Infinite, a title which brings a fantastical world alive in the sky similar to Laputa: Castle In The Sky. BioShock Infinite shatters a new ground-breaking reality in terms of storyline atmosphere that is reminiscent of BioShock itself. Irrational Games has created another glorified masterpiece in terms of gameplay structure, environment, ambiance, sound and much more. BioShock Infinite itself skyrockets to sky-breaking depths and keeps transcending its own bounds with gameplay that blends the traditional elements of BioShock and brings it to infinite lengths in BioShock Infinite.</p>
<p><span id="more-8469"></span></p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf2.jpg" rel="lightbox"><img class="aligntabc wp-image-8480" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf2.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite&#8217;s storyline is something we will not summarize here even if you will soon become the game&#8217;s protagonist Booker DeWitt. I do realize that as a review site we should mention the plot but this is not necessary and we really feel a summation of the plot would take away from this title that has worked hard on the wonder that is their universe. In general, however, the title is about a city in the sky which has taken on a sociopolitical climate with a false prophet, broken dreams, and of course more than meets the eye (or should we say sky). That is as much as we will say about the factual storyline detail. The actual plot twists and character development is parapsychollogically envigorating and the experience with the sky like motif between the freedom of the environment and the chains of the political nature that bind the inhabitants within. BioShock Infinite presents a stark contrasting tale that is capturing as much as it is telling.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8476" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf3.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite&#8217;s gameplay focuses on an intuitive engine and Sky-Line system with classical BioShock power elements to create one heck of a fun time. Booker DeWitt gains powers and abilities through Vigors and Gears in Columbia. Booker can find 8 Vigors and multiple Gears as clothing items where he can interchange them during normal gameplay action. Finally, the machines from BioShock are gone and there is a on-the-fly changing system for powers and abilities. The Sky-Hook is one of the most noticeable weapons in BioShock Infinite which uses the rail-way system for the various point-to-point transport which was used in Columbia itself. Combat itself is straightforward and cohesive in terms of run and attack seamlessness. Everything from the gameplay pacing to the storyline integration in BioShock Infinite is a spectacular display of solid gameplay mechanics that deliver at every turn of Columbia.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf1.jpg" rel="lightbox"><img class="aligntabc size-full wp-image-8479" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf1.jpg" alt="" width="700" height="394" /></a><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf4.jpg" rel="lightbox"><img class="aligntabc  wp-image-8477" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf4.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite invigorates gamers to a new atmosphere that is leagues above the humble water beginnings of the franchise. BioShock is one game amongst many which set a precedent for believable environments which lend space to incredible atmospheres along with other notable titles such as The Elder Scrolls IV: Oblivion and more. While BioShock 2 was utterly disappointing, BioShock Infinite is finally the successor the franchise has been waiting for to pull it to the clouds and let it bask in the sun. BioShock Infinite soars above the rest and takes place next to the rays of light that the team at Irrational Games shines upon the gameplay, storyline, and more importantly the atmosphere of the environment.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc size-full wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
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		<title>Injustice: Gods Among Us Review &#8211; Where Is The Kryptonite When You Need It?</title>
		<link>http://whatifgaming.com/injustice-gods-among-us-review-wheres-the-kryptonite-when-you-need-it</link>
		<comments>http://whatifgaming.com/injustice-gods-among-us-review-wheres-the-kryptonite-when-you-need-it#comments</comments>
		<pubDate>Thu, 11 Apr 2013 05:48:28 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8455</guid>
		<description><![CDATA[Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igasmain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8460" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igasmain.jpg" alt="" width="700" height="218" /></a></p>
<p>Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: Gods Among Us feels more like a let down from the Gods, and while the superhero vs superhero structure is admirable, the old rehashed Mortal Kombat engine and plug-and-play game design is definitely not.</p>
<p><span id="more-8455"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8459" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas3.jpg" alt="" width="700" height="394" /></a></p>
<p>Injustice: Gods Among Us’ storyline focuses solely on a plot which involves mostly the most infamous villain of them all: the Joker, tricking Superman into killing Lois Lane (as ridiculous as it sounds, but the plot line is clever behind this). Superman ends up killing the Joker and sets up a New World Order. In order to maintain humanity, Superman basically goes power-hungry and many members around this combined universe serve to fight Superman&#8217;s Regime with Batman’s Rebellion. This is where the clash of the titans happens so to speak. The storyline delves into combat seamlessly similar to DC Universe vs Mortal Kombat and there is a nice immersive stylistic structural element to the gameplay and storyline.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8458" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas2.jpg" alt="" width="700" height="394" /></a></p>
<p>But that is where the height of the ingenuity in Injustice: Gods Among Us reaches its peak. The gameplay is largely just the traditional button mashing, and added super-moves where each character has his/her super-move that knocks a large chunk out of the opponent. The Wager System can also be activated during a match, allowing the winner to take the opponent’s metered power level which is a fun little feature.  The environments have a 2D structure to them similar to Mortal Kombat, but with added level-structures. If Batman punches Superman, he can get knocked into another arena. Most arenas have fixed knocking points, and the environment interaction in terms of using the environments to beat an opponent is sadly limited and not a full-fledged action feature similar to the old-style Punisher game. The HUD is minimalistic, pursuant to most games of this generation, but besides some additional mission structure variety every three large-scale battles, the offering of Injustice: Gods Among Us is sparsely limited. NetherRealm Studios even included short-scale modes in between which lackadaisically blend various super-hero powers in little mini-game adventure ideals which lack ultimate substance.</p>
<p>Multiplayer of Injustice: Gods Among Us is similar to the single-player campaign in terms of classical arcade style. There is not a major depth to the multiplayer aside from the straightforward competitive multiplayer seen in every arcade game but the actual multiplayer relies on some newer game features to boast for it. Unfortunately, these are not enough.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8457" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas1.jpg" alt="" width="700" height="394" /></a></p>
<p>Injustice: Gods Among Us does introduce new features into the fighting genre, but it is nothing to rave home about. The style of fighting still incorporates ‘classical’ button mashing, and the gameplay structure is a bit changed but remains the same light as every other fighting game on the market. Is Injustice: Gods Among Us worth $59.99 MSRP let alone $99.99 MSRP for the Collector’s Edition? The answer: a Kryptonian ‘Hell No.’</p>
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		<title>Metal Gear Rising: Revengeance Review &#8211; Raiden Cuts A Little Too Deep</title>
		<link>http://whatifgaming.com/metal-gear-rising-revengeance-review-raiden-cuts-deep</link>
		<comments>http://whatifgaming.com/metal-gear-rising-revengeance-review-raiden-cuts-deep#comments</comments>
		<pubDate>Sat, 06 Apr 2013 06:32:37 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8434</guid>
		<description><![CDATA[Metal Gear Rising: Revengeance takes a different spin on the Metal Gear franchise by making a decided move away from stealth that is welcoming. While nostalgic fans of the franchise may be looking for the stealth crouching shadow-kills from Metal Gear Solid 4: Sons of the Patriots, Raiden keeps a decidedly new persona of ruthless [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrisingmain.jpg" rel="lightbox"><img class="aligncenter" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrisingmain.jpg" alt="" width="700" height="218" /></a></p>
<p>Metal Gear Rising: Revengeance takes a different spin on the Metal Gear franchise by making a decided move away from stealth that is welcoming. While nostalgic fans of the franchise may be looking for the stealth crouching shadow-kills from Metal Gear Solid 4: Sons of the Patriots, Raiden keeps a decidedly new persona of ruthless vengeance as the title implies. Action combat is fierce, and while the storyline is less than exciting, Metal Gear Rising: Revengeance brings a new light to the Metal Gear universe in the form of hack and slash adventure with very solid gameplay.</p>
<p><span id="more-8434"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8435" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising2.jpg" alt="" width="700" height="394" /></a></p>
<p>Raiden has been hired by Maverick Security, a corporation that is a private PMC security firm which assigns Raiden to protect an African prime minister. Unfortunately, the Desperado Enforcement make away with the prime minister starting Raiden’s plot-twisting blood lust. The storyline character development can use more work. Often times, the political nature of Metal Gear Rising: Revengeance seems to carry a lesser weight than Metal Gear Solid type politic intermingling. If a gamer looks past the storyline flaw in terms of a non-exciting title, he/she can very much enjoy this title for something that makes up for it in other ways.</p>
<p>PlatinumGames does manage to achieve its goal of a synergetic experience that combines action and non-stealth adventure in the half-man, half-machine cyborg ninja Raiden equipped with his katana blade. The combat focuses much on the varying gameplay where many cybernetic enemies hold electrolytes that can be used for a special blade mode, where each blade strike is slowed down and can be done with precision for a stunning display. The ZanDatsu engine allows Raiden to cut anything and treats the environment as a cutting field. This is a great addition that is not exactly useful for the gameplay as a whole, but is definitely a feat of technical achievement for Kojima Productions. Wielding the katana precisely at certain angles can be a tad bit frustrating, but the enemy-filled rage moments are more than worth the precise reward.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8437" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising1.jpg" alt="" width="700" height="394" /></a></p>
<p>Metal Gear Rising: Revengeance does a lot to add something more visceral to the pacing of the Metal Gear series. While the actual franchise formula suffers a bit, the bulk of the gameplay’s energy is matched with Raiden’s personal inner transformation. Metal Gear Rising: Revengeance is a great but not perfect display of how a franchise can have more than one element to it, and it does so successfully with just a few minor foibles to take into account. It is time to fight in the name of justice, it is time to be Raiden.</p>
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		<title>God of War: Ascension Review &#8211; Shattered Kratos</title>
		<link>http://whatifgaming.com/god-of-war-ascension-review-shattered-kratos</link>
		<comments>http://whatifgaming.com/god-of-war-ascension-review-shattered-kratos#comments</comments>
		<pubDate>Fri, 29 Mar 2013 08:11:10 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8425</guid>
		<description><![CDATA[Kratos fails in this latest adventure to capture the same remnants of the God of War series. The action is mediocre and the thrills are close to irrelevant, but there is some solid action to be had in this latest offering for God of War fans that is in the realm of Greek moderate adventure. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwaramain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8428" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwaramain.jpg" alt="" width="700" height="218" /></a></p>
<p>Kratos fails in this latest adventure to capture the same remnants of the God of War series. The action is mediocre and the thrills are close to irrelevant, but there is some solid action to be had in this latest offering for God of War fans that is in the realm of Greek moderate adventure.</p>
<p><span id="more-8425"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8429" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara1.jpg" alt="" width="700" height="394" /></a></p>
<p>God of War III begins as a prequel and we will not spoil the story here. To cut a long story short, Kratos is a mortal man who has recently lost his wife and kids and wants to avenge them. But there is nothing about the Gods here. Nothing with Zeus or Ares, but the Furies who punish those that break blood oaths with the Gods. Kratos is in a prison where he breaks his blood oath with Ares and this is where the action takes off. But it does not take flight for long as the plot development is just weaker than previous titles, and</p>
<p>The combat in God of War: Ascension is primarily button-mashing and the inventory variety has been replaced with actual blade identity abilities. Kratos’ Blades of Chaos can freeze enemies or burn them to a crisp, and this is a nice addition in terms of the combat variety as Kratos can learn to use up to four magical abilities, the Ice of Poseidon, Fires of Ares, the Lightning of Zeus, and the Soul of Hades which can also imbue the Blades of Chaos with each specific elemental property. Aside from that, Rage of Gods returns and is a mode which sees Kratos in a blood rage after accruing massive kills similar to most hack-and-slash titles.</p>
<p>Multiplayer in God of War: Ascension is a great new addition with eight-player online multiplayer mode but is not vital in terms of experience rewards and advancement. There are four multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag. The &#8220;signature&#8221; multiplayer mode is Team Favor of the Gods. Two teams of two to four players—Spartans versus Trojans—try to accumulate a target amount of points in order to claim victory. Points, known as Favor, are earned by kills and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting orbs, and more. Most of the rewards are generous, and multiplayer is more of a ‘fun’ addition than something taken seriously in terms of God identity. The multiplayer structural design centers on having a character that takes a blood oath to a specific God and is granted powers in that way. Style becomes a great part of the play and as such it is the only thing which is really useful other than combat.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8430" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara2.jpg" alt="" width="700" height="394" /></a></p>
<p>God of War: Ascension is a decent title but fails on a lot of fronts in terms of storyline and creativity in the gameplay puzzle-pieces and more. God of War: Ascension provides moderate action but leaves Kratos as only a former image of himself.</p>
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		<title>Crysis 3 Review: New York City Has Never Seemed Smaller</title>
		<link>http://whatifgaming.com/crysis-3-review-new-york-city-has-never-seemed-smaller</link>
		<comments>http://whatifgaming.com/crysis-3-review-new-york-city-has-never-seemed-smaller#comments</comments>
		<pubDate>Thu, 07 Mar 2013 03:38:22 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8417</guid>
		<description><![CDATA[Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8419" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis3main.jpg" alt="" width="700" height="218" /></a></p>
<p>Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans of the series would have preferred a more open-world Crysis, Crysis 3 offers something unique in direction of storyline, pacing, and mission variety that somewhat make up for any lack of gameplay features. The multiplayer is still relatively boxed and generic, but the single-player campaign shines not only on consoles, but greater on high-end PC’s.</p>
<p><span id="more-8417"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8421" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis32.jpg" alt="" width="700" height="394" /></a></p>
<p>Crysis 3’s storyline direction takes Prophet and Michael ‘Psycho’ Sikes to a whole new dimension. The personality of Prophet starts assimilating to Alcatraz’s mind through the Nanosuit. As this struggle for morality happens, both of them go up against the CELL Corporation in a fight to end the Ceph invasion using their Nanosuits from CryNet Systems. This struggle is highlighted by great character development that undoubtedly was sacrificed in Crysis and Crysis 2. This contrast of storyline element is welcomed and most appreciated by first person shooter lovers who need more than a point and gun adventure.</p>
<p>The gameplay structure and design is relatively different and more of the same. The setting still takes place in dilapidated New York City with the addition of CELLs nanodomes. The gameplay promotes taking multiple routes to achieve a mission structure and there is definitely something admirable about promoting a sort of mini-open worldism unlike Crysis 2, which did disappoint heavily in terms of its linear progress despite beautiful graphical depth. Regardless of this new sense of infused gameplay, the rest of Crysis 3 feels more or less Crysis 2 in terms of the weapons upgrade system and more. It seems Crytek did not want to mess with the formula from the second game but rather opted to keep more of a feel from the second one with lifted boundaries.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8420" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis31.jpg" alt="" width="700" height="394" /></a></p>
<p>On some level, Crysis 3 is better than Crysis 2, which is hardly saying much for fans of the original open-world exploration journey. It seems that in an effort to focus on a major metropolis city as New York City with epic set-pieces, Crytek had no choice but to border on the terms of linearity in regards to scope of exploration in a city. On some level, this is good and bad. Good for the new environment being more city-based militia closedness from the second title, and then also bad in regards to the limited exposure of the storyline to gameplay elements worth remembering. Multiplayer itself is just a barrage of sad modes and hardly offers much replay value in terms of the second one and rarely makes the players feel invigorated.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8422" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis33.jpg" alt="" width="700" height="394" /></a></p>
<p>Crysis 3 does great in terms of a technical set-piece with solid gameplay mechanics, but the direction and feel of the game itself is relatively mediocre in comparison to the original Crysis. Regardless of its foibles, Crysis 3 offers the next iteration of the series and is a solid game with shooter mechanics that is sure to keep some entertained in the long run, but it is definitely not for everyone.</p>
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		<title>Dead Space 3 Review: The Remnants Of Isaac Clarke</title>
		<link>http://whatifgaming.com/dead-space-3-review-the-remnants-of-isaac-clarke</link>
		<comments>http://whatifgaming.com/dead-space-3-review-the-remnants-of-isaac-clarke#comments</comments>
		<pubDate>Sun, 10 Feb 2013 07:46:59 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8408</guid>
		<description><![CDATA[Dead Space 3 reintroduces Isaac Clarke, who happens to quite possibly be one of the unluckiest engineers in space history. Visceral Games’ Dead Space 3 brings the survival horror genre to a more action-thriller spin with the introduction of a second character who is welcomed, thereby breaking away from the palpable fear of isolation in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/ds3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8413" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/ds3main.jpg" alt="" width="700" height="218" /></a></p>
<p>Dead Space 3 reintroduces Isaac Clarke, who happens to quite possibly be one of the unluckiest engineers in space history. Visceral Games’ Dead Space 3 brings the survival horror genre to a more action-thriller spin with the introduction of a second character who is welcomed, thereby breaking away from the palpable fear of isolation in the first two series. While Dead Space 3 retains quite a lot of thrills to be had, much of the storyline is bleakly blatant and the actual character development has diluted into something rather disappointing.</p>
<p><span id="more-8408"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8412" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace33.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 continues from the ending of Dead Space 2, which we will not disclose here for those players who have not finished 2 yet and are just reading this review as an add-on to their future purchase. Isaac Clarke carries on the fight against the Necromorphs on Tau Volantis, but this time Sgt. John Carver has joined the fight with Isaac after losing his family to a group known as the “Inner Circle,” destroying Markers places around colonies to stop the Necromorph infestation.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8411" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace32.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 does not introduce much newer in terms of upgrades or the experience progression system to allow for a stronger Isaac. Instead, it includes a cooperative play mode in terms of the single-player campaign that allows someone to jump-in and out of cooperative mode. The game’s mission structure itself spans 19 chapters of action thriller rather than survival horror isolation mode, but the bulk of the formula remains the same minus many elements of storyline that give it a unique feel. Isaac Clarke is a half-ridden ghost of his former image and does not have much in the way of the plot and mission development structure. Carver’s storyline sidequests of the tragic fate of his family is included but only through cooperative play rather than single-player play through mode. Jump-in and jump-out cooperative mode is a bit shaky with the checkpoint system. Some elements of Carver’s story can be left out if there is no Carver during the cooperative campaign mode, which is an annoying issue that really only serves to be something Visceral Games did not bother to clearly and fluidly maintain.</p>
<p>The music and general atmosphere of Dead Space 3 has changed from tight-dim lit corridors to include for more open-ended areas in terms of climate. This does provide more thrills in a more open-ended environment, but also slightly takes away the thrill of a corridor that is dark and has a lot of ominous quality to it.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8410" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace31.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 overall maintains a similar vibe to the other titles, retaining the formula and adding cooperative gameplay, but unfortunately it does little to truly amp up the survival-horror into something that is memorable due to a wavering storyline of the main protagonist Isaac Clarke. Regardless, the title does provide a lot of fun, thrills, and excitement even though it falls short. Dead Space 3 sees Isaac Clarke trying to give a final fight to a once great threat that scarred him forever. This threat is far from over.</p>
<p>&nbsp;</p>
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		<title>WhatIfGaming: Best of 2012 &#8211; Game Of The Year Awards</title>
		<link>http://whatifgaming.com/whatifgaming-best-of-2012-game-of-the-year-awards</link>
		<comments>http://whatifgaming.com/whatifgaming-best-of-2012-game-of-the-year-awards#comments</comments>
		<pubDate>Thu, 27 Dec 2012 06:29:48 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[Industry]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8398</guid>
		<description><![CDATA[Another year and more titles passed us by along with the days of 2012. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_8050" class="wp-caption alignleft" style="width: 230px"><a href="http://whatifgaming.com/wp-content/uploads/2012/12/2012mainintro.png" rel="lightbox"><img class="aligntabc size-full wp-image-8400" title="WhatIfGaming 2012 Game Of The Year Awards" src="http://whatifgaming.com/wp-content/uploads/2012/12/2012mainintro.png" alt="" width="220" height="189" /></a><p class="wp-caption-text">WhatIfGaming Game Of The Year 2012 Awards</p></div>
<p style="text-align: center;">Another year and more titles passed us by along with the days of 2012. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.</p>
<p style="text-align: center;">It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2012: the video game industry&#8217;s most exceptional and gratified WhatIfGaming 2012 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally <a title="WhatIfGaming: Best of 2011 - Game of the Year Awards" href="http://bestof.whatifgaming.com" target="_blank"><strong>here</strong></a>. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.</p>
<p style="text-align: center;">Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in <strong>2013.</strong></p>
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		<title>Far Cry 3 Review: Tropical Paradise</title>
		<link>http://whatifgaming.com/far-cry-3-review-tropical-paradise</link>
		<comments>http://whatifgaming.com/far-cry-3-review-tropical-paradise#comments</comments>
		<pubDate>Wed, 19 Dec 2012 22:52:02 +0000</pubDate>
		<dc:creator>Stuart Blair</dc:creator>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8379</guid>
		<description><![CDATA[For sequels to be accepted and loved they need to do two things. Firstly, they need to keep the features that made the original game so popular and most importantly they have to fix all the problems that were flagged previously. Far Cry 3 ticks both these boxes with aplomb and it is refreshing to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/farcry3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8381" title="Far Cry 3 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/farcry3main.jpg" alt="" width="700" height="218" /></a></p>
<p>For sequels to be accepted and loved they need to do two things. Firstly, they need to keep the features that made the original game so popular and most importantly they have to fix all the problems that were flagged previously. Far Cry 3 ticks both these boxes with aplomb and it is refreshing to see just how much effort has been put into this game to respond to the feedback from the consumer. Not only have main gameplay mechanics been completely overhauled but every new feature that has been added seems to have been implemented to near perfection so that nothing could be construed negatively.</p>
<p><span id="more-8379"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/farcry34.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8385" title="Far Cry 3 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/farcry34.jpg" alt="" width="700" height="394" /></a></p>
<p>The story kicks off with a brief montage of a group of friends on holiday on a tropical island having the time of their lives. This enjoyment soon takes a turn for the worst as it cuts back to the present time and we see a few of the friends being held prisoner by pirates. This opening sequence along with the whole opening mission, which acts as a tutorial, is one of the best seen in gaming for a long time and the potential is outstanding. Unfortunately, by the end the story becomes slightly stale and does not live up to what could have been. Sadly, this is one of very few flaws within this game and it is definitely a factor which could have been improved upon.</p>
<p>Fortunately, as in most open world games, the story is not the be all and end all and for Far Cry 3 that is definitely a saving grace. The gameplay is pretty much perfect in nearly all aspects.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/farcry31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8382" title="Far Cry 3 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/farcry31.jpg" alt="" width="700" height="394" /></a></p>
<p>The side missions, which include, overriding radio towers, overtaking enemy outposts and various hunting quests, are extremely enjoyable and a major improvement over Far Cry 2 with the ability to actually own the outpost once you have defeated any enemies. This is a relief after the endless waves of enemies that the previous game threw at you. The shooting and melee aspects are also very tight which is key as there is a lot of shooting to be done in this game.</p>
<p>There is also the added addition of crafting syringes and upgrades for wallets and rucksacks. This is done well as it gives a clear indication of what is needed for each upgrade without having to guess what item is needed like many other games do. Crafting syringes is a particularly handy feature which allows the player to heal, become fireproof, enhance vision plus many more and all are easy to craft which is very important as the player would ignore it is if it was too complicated.   Along with crafting there is a plentiful supply of wild animals roaming around the world which can be skinned, that is if they do not kill you first. These animals are almost more dangerous than any pirates encountered and it is necessary to always be on guard in case any of these beasts ambush you. This can also work in favour as these animals attack any pirates that may be in the wrong place as a tiger or leopard at that given moment and this provides an added thrill to the experience.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/farcry33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8384" title="Far Cry 3 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/farcry33.jpg" alt="" width="700" height="394" /></a></p>
<p>There is also a perk system which allows various skills to be unlocked as more missions are completed. The skills include various ways to take down enemies, the ability to collect more plants and skins when hunting, improved stability for guns, more health… the list is almost endless and there is very rarely a moment when looking through the options there will not be one that takes your fancy.</p>
<p>If any criticism could be given it would be the slight lapses of A.I. that is present in some situations but, for the most part, even this holds up particularly well.</p>
<p>Far Cry 3 also has a full co-operative campaign which has a group of players running from area to area fighting off pirates or given certain tasks to complete, while this is fun in itself,  it is disappointing in that it does not really allow the full freedom that the single player gives. Far Cry 3 also includes a full multiplayer mode where players can battle against each other with an extremely competent upgrade system which all adds to the whole package. As with Far Cry 2, the game comes packaged with an excellent map editor which allows near enough anything to be made and can provide hours of extra entertainment.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/farcry32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8383" title="Far Cry 3 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/farcry32.jpg" alt="" width="700" height="394" /></a></p>
<p>Far Cry 3 is a truly excellent game that is a must-have for anyone who is a fan of open world shooters. There is so much to do besides the main story that it will keep players going for a good length of time. Even the fact the story is weak at times does not dampen the experience too much as the rest of the game is so strong in nearly every aspect. While the multiplayer is weak in comparison, the single-player adventure does help in add to the fun of the game than detract from it. Far Cry 3 is definitely a contender for Game of the Year and it would be definitely worthy of that title.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc  wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
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		<title>Assassin’s Creed III Review: Freedom To The Colonies</title>
		<link>http://whatifgaming.com/assassins-creed-iii-review-freedom-to-the-colonies</link>
		<comments>http://whatifgaming.com/assassins-creed-iii-review-freedom-to-the-colonies#comments</comments>
		<pubDate>Sun, 11 Nov 2012 06:55:17 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8371</guid>
		<description><![CDATA[Assassin’s Creed III heralds the American Revolution into a whole new paradigm of great action adventure of historical importance and moreover decoration. Assassin’s Creed III brings a new engine with the same level of excitement from the established franchise formula of parkour, gut-slashing camera angles, a solid economic system, and lastly open-world exploration that is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/ac3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8372" title="Assassin's Creed III Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/ac3main.jpg" alt="" width="700" height="218" /></a></p>
<p>Assassin’s Creed III heralds the American Revolution into a whole new paradigm of great action adventure of historical importance and moreover decoration. Assassin’s Creed III brings a new engine with the same level of excitement from the established franchise formula of parkour, gut-slashing camera angles, a solid economic system, and lastly open-world exploration that is invigoratingly fresh and just as refined as ever. Assassin’s Creed III delivers a level of realism and a type of fantasy world in the Revolutionary War that history buffs and people in general can appreciate in terms of authentic combination of history with unparalleled action.</p>
<p><span id="more-8371"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/ac32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8374" title="Assassin's Creed III Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/ac32.jpg" alt="" width="700" height="394" /></a></p>
<p>Musket smoke is in the air in 1775 and turmoil where the independence of the 13 colonies against the British is at an all-time high. You play Connor, a Native American assassin who fights to protect his land and people caught between a colonization effort of the Americans and the British at the cost of his own people. Assassin’s Creed III utilizes a dynamic storyline element of not just historical realism, but also this in-between style of being a Native American caught in between the struggle of losing land – creating a style of storyline that is complex and simplistically stylish. Throughout Assassin’s Creed III, it is your job to fight for your people and restore some order to the chaos amidst the American Revolutionary War.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/ac33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8375" title="Assassin's Creed III Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/ac33.jpg" alt="" width="700" height="394" /></a>Assassin’s Creed III’s exploration open-world adventure is bigger than the map of Brotherhood and Revelations. The exploration of the Americas during this time is a beautiful one from seasonal hillsides to temperate forests and historical landmarks. Assassin’s Creed III introduces newer combat type moves and noticeably dual-wielding of weapons as a new feature, but something more streamlined includes the feature of naval warfare. Not only are there set-pieces set to naval warfare, there are many more surprises included in the parkour adventure of a new type of environment different from the Italian environments of the previous titles. In addition, players can enter an entire battlefield which is way more of a grounded environment than anything previous titles had to offer in terms of real-world displays from notable battles such as the Battle of Bunker Hill and more. Assassin’s Creed III is definitely historically one of the most reprising titles that offers players authentic historical elements with true excitement of a continuing storyline that is cohesive and present.</p>
<p>Assassin’s Creed III multiplayer is based on Abstergo’s entertainment gaming console design rather than previous Abstergo Agent training simulations of the past titles. It seems that players can now finally do cooperative gameplay modes such as Wolfpack which allows players to kill a specified number of NPC targets in a 25-round match. It is definitely exciting to see newer elements of the multiplayer and ones which take the formula that made the last multiplayer designs so successful and add to it in a meaningful way that includes the Americas, more abilities per character types, and also the traditional game modes found in the previous titles. While we would have liked to see more depth in terms of the multiplayer element, Assassin’s Creed III delivers in terms of the multiplayer excitement element that makes the game very solid in terms of its foundational offering.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/ac31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8373" title="Assassin's Creed III Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/ac31.jpg" alt="" width="700" height="394" /></a></p>
<p>Assassin’s Creed III is undoubtedly a game which takes a new engine, and an established formula and just takes it a step further with an excellent storyline that is undeniably more exciting than former storylines. It is based in historical relevance whereas past titles were based relatively loosely on events of Italian conquest. Assassin’s Creed III also adds newer gameplay changes that are welcome additions to the franchise and only adds to further action adventure. Join the Revolutionary War soon and fight for your freedom.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc size-full wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
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		<title>Resident Evil 6: One Of The Worst Resident Evil Game In History &#8211; And We Thought Raccoon City Was Bad</title>
		<link>http://whatifgaming.com/resident-evil-6-one-of-the-worst-resident-evil-game-in-history-and-we-thought-raccoon-city-was-bad</link>
		<comments>http://whatifgaming.com/resident-evil-6-one-of-the-worst-resident-evil-game-in-history-and-we-thought-raccoon-city-was-bad#comments</comments>
		<pubDate>Fri, 02 Nov 2012 07:06:33 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8357</guid>
		<description><![CDATA[Resident Evil 6 is truly a disgrace to the zombie name. Here we thought that Resident Evil: Operation Raccoon City was bad, hoping to really give fans delight in the name of Resident Evil 6’s contrast. Sadly, Resident Evil 6 is the epitome of a nightmare for fans, and casual gamers alike looking for thrills [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil6main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8359" title="Resident Evil 6 Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil6main.jpg" alt="" width="700" height="218" /></a></p>
<p>Resident Evil 6 is truly a disgrace to the zombie name. Here we thought that Resident Evil: Operation Raccoon City was bad, hoping to really give fans delight in the name of Resident Evil 6’s contrast. Sadly, Resident Evil 6 is the epitome of a nightmare for fans, and casual gamers alike looking for thrills and a good time – none of which is found in the latest iteration in the Resident Evil series. Being quite possibly one of the worst Resident Evil titles, Resident Evil 6 delivers a new meaning to the words lackluster and mediocre action spectacle in the form of horrible set-time events, a disgraceful game mechanics system, but moreover an insult to storytelling which is constantly interrupted in favor of hideous gameplay flaws and elemental disasters.</p>
<p><span id="more-8357"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil61.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8360" title="Resident Evil 6 Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil61.jpg" alt="" width="700" height="394" /></a></p>
<p>Resident Evil 6 starts on December 24<sup>th</sup>, 2012 as Jake Muller, Albert Wesker’s son, escapes authorities during a bio-weapons attack and he partners with Sherry Birkin during the whole ordeal. Chris Redfield and his team from the Bio-terrorism Security Assessment Alliance (BSAA) are out trying to fight the Bio-Organic Weapons (BOWS) group.  With three storylines, Resident Evil 6 tries to out-match its previous titles, but unfortunately a stale storyline adventure kills most of the fun to be had. The narration itself is not particularly exciting when combined with gameplay that only detracts from the experience.</p>
<p>Resident Evil 6’s gameplay is standard and subpar at best. Most of the time, it feels like a typical run-and-gun game except that the camera is still over the shoulder and the whole excuse of adding ‘tension’ to this game’s style is a load of hocus pocus. The system feels outdated even though inventory has been reworked into a nice overlay menu, and the game’s actual mechanics suffer from repetition, stupid enemy A.I., and just a host of problems that is not only limited to gunning incessantly but also muddy textures. This is just the beginning of the horror that is Resident Evil 6’s creation. Guns are useless due to the special martial arts moves that has been implemented similar to Resident Evil 5’s system, and are less relied upon. Quick time events come at awkward times, and are prolonged and kill most of the paling action that barely manages to take place between a disaster and a train-wreck that is Resident Evil 6. Resident Evil 6’s content is not worth the $59.99 price point (now dropped to 49.99 and soon to hit the $19.99 bargain bin as one of the fastest new additions to bargain bin titles).</p>
<p>Resident Evil 6’s online cooperative mode is relatively better than the singleplayer for the pure fact that companion A.I. in each storyline campaign is useless and hardly serve a purpose with the health regeneration system. The online mode has a smarter companion (a real person) and allows for people to join other people’s campaigns as zombies or enemies, which is an entirely unneeded but exciting concept and the only thing Resident Evil 6’s online campaign has to offer the new fanbase.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil62.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8361" title="Resident Evil 6 Review" src="http://whatifgaming.com/wp-content/uploads/2012/11/residentevil62.jpg" alt="" width="700" height="394" /></a></p>
<p>Resident Evil 6 is just terrible in general, from the gameplay to the multiplayer and just every element thus far. It is definitely a title no one should get, especially Resident Evil fans unless they wish to be disheartened by how little scares there are to be had, and how many scares there are to be had at such a horrible title it truly is. Resident Evil 6 lacks everything needed in a solid action adventure horror survivalist game and much more in terms of its long-lived dignity in even being called ‘Resident Evil.’</p>
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