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		<title>NBA 2K11 Review: Presenting His Royal Airness &#8211; The Legend Soars Again</title>
		<link>http://whatifgaming.com/nba-2k11-review-presenting-his-royal-airness-the-legend-soars-again</link>
		<comments>http://whatifgaming.com/nba-2k11-review-presenting-his-royal-airness-the-legend-soars-again#comments</comments>
		<pubDate>Fri, 08 Oct 2010 09:06:58 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 2]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=5987</guid>
		<description><![CDATA[NBA 2K11 brings a visceral experience to this generation of consoles that players have been aching for with the basketball since NBA 2K5: to play as the legendary player Michael Jordan himself. There is a severe level of disappointment when a player ranks up his own player in NBA 2K10, works hard for legendary players, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k11main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-5990" title="NBA 2K11 Review" src="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k11main.jpg" alt="" width="700" height="218" /></a></p>
<p>NBA 2K11 brings a visceral experience to this generation of consoles that players have been aching for with the basketball since <strong>NBA 2K5</strong>: to play as the legendary player Michael Jordan himself. There is a severe level of disappointment when a player ranks up his own player in NBA 2K10, works hard for legendary players, and sees Michael Jordan missing from the all-star lineup that makes the play incredible. The new IsoMotion dribble controls are stunningly fluid, the visuals are unparalleled with glossy shine, the My Player Mode is finally less exhausting in terms of getting recruited, and the dynamic shot control gives an unprecedented reality to the hoop approach of the dunk. Jordan Challenge is a bit of a disappointment, and most of the iconic matches from Michael Jordan’s career are less iconic in the game due to a limited variety of simulating real life events at the sake of realism. Regardless, NBA 2K11 is the most realistic NBA experience to date and vastly improved from NBA 2K10. NBA 2K11 brings the complete and definitive package to not just the career of his Royal Airness, but also the careers of many talented athletes that live by the court and breathe victory regardless of the outcome.</p>
<p><span id="more-5987"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k111.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-5991" title="NBA 2K11 Review" src="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k111.jpg" alt="" width="700" height="394" /></a></p>
<p>NBA 2K11 engenders the career of Michael Jordan and attempts to make players relive His Airness’ amazing matches. Sadly, the game starts off rather dull upon the realization that Michael Jordan is not any different than other players, there is no real persona to his character and he is equivalent to any other player. The introduction of Michael Jordan to a glorious and cheering crowd seems undeserved as an introduction to a legend, and there seems to be more of a depth needed to establish his character from the real world, to the simulation world of the game. Players do not feel like an icon even playing in the 1991 NBA Finals. The Jordan Challenge mode further disregards much fun, as it places impractical statistical milestones that forces players to dedicate themselves to a score than truly show off Michael Jordan’s achievements of grandeur on the court. It forces players to be a selfish player and keep the ball for themselves, which is a gameplay strategy that hardly lands you into the NBA let alone legendary status.</p>
<p>NBA 2K11 gives justice to Michael Jordan and other players through a realistic strategy and control layout. Defense has been improved, seeing guards that are overly intrusive to make a shot. The A.I. forces Kobe Bryant or Lamar Odom to give you a semblance of a challenge approaching the hoop unless players change their strategy.  Pick-and-rolls are much easier to engage in and finally lock-down defenses are better strategically enhanced to intercept passes or lay-ups to the rim. The vastly overhauled AI works is incredible combined with real strategic placement on the court and most of all the mid-court.  The controls schemes are incredibly more fluid for passing to your opponents, while strategic placement takes the game much further into the bounds of varying your movement itself.</p>
<p>IsoMotion combined with the Dynamic Shot Control system gives an unprecedented amount of movement through the shots, lay-ups, juke attempts, and finally dribbling modus operandi that can overcome the opponent. The trigger controls allows players to lean in different and specific directions, allowing an under-arm shot from the opponent. Dribbling itself is more dynamic and diverse. Players can dribble the ball with a realistic feel combined with passing to an even more improved gesturing system that allows players to translate motion to the perimeter.  There is finally real movement in the players, combined with a lighter weight for a free-form effect and gameplay enhancements like these allow for fast passes to the rim or even shorter and more nuanced shots.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k112.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-5992" title="NBA 2K11 Review" src="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k112.jpg" alt="" width="700" height="394" /></a></p>
<p>NBA Careers hardly focus on one player alone, and once again the NBA 2K11 MyPlayer feature allows players to start an entire NBA career both on, and off the court this time with some attitude. MyCareer starts the career with the infamous Draft Combine system to get drafter at the NBA Draft and head towards NBA éclat. The worst part about NBA 2K10 was the horrible bluntness in the NBA Draft Combine, filled with glitches and much more. Players would have to get perfect games constantly to be recruited during a team’s summer camp, and then if post-draft they failed below an unbelievable average, they were dropped from the team. Such unrealistic expectations such as a perfect game every time and a 3:1 shot-to-block ratio made NBA 2K10’s MyPlayer feature abysmal. NBA 2K11 does away with MyPlayer problems and completely revamps it into something more unique and manageable. After the draft, the career is simple and makes sense. One new addition to NBA 2K11 that 2K Sports adds in is the press conference feature. Incredible gameplay variations done by the real-time engine rather than pure scripting leads to dynamic interaction not just on the court, but with reporters off the court. This serves to not only go simply on the gameplay numbers, but also the very method of play the specific player used: was the player a great passer or did the player set up a nice layup for the outside offense? Finally, NBA 2K11 brings a realistic and undying approach to the career functionalities of a player.</p>
<p>The online mode within NBA 2K11 plays without a problem. Initially, the servers experienced some heavy lag during the game release, but they have cooled off and we have finally received final impressions that make NBA 2K11 worthwhile to play online. Leagues are still strong, and allows for further teaming up with different MyPlayer players online with legendary rosters between friends or serious ladder competition players.</p>
<p>Presentation within NBA 2K11 is extremely superb and prime. The commentary is precise and customized to highlight Michael Jordan’s potential in games such as “The Arrival” and even the Finals, while other games refer to iconic moments that were seen as frustrating to Jordan or even surprising when he made an unbelievable shot. Each game within Jordan Challenges can serve to be impressively commented on, and the height of the legendary people he went up against realized: Magic Johnson, Byron Russell, and more.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k113.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-5989" title="NBA 2K11 Review" src="http://whatifgaming.com/wp-content/uploads/2010/10/nba2k113.jpg" alt="" width="700" height="394" /></a></p>
<p>NBA 2K11 is undoubtedly the golden basketball simulation title of this year. There is an incredible amount of depth through the presentation, realism through the motion and movement of the ball, and finally a majesty that allows players to experience the legendary and most of all iconic player that Michael Jordan truly was in the NBA. Players, both novices and hardcore basketball aficionados alike, should expect to lose hundreds of hours just exploring the incredible variety of moves on the court, personas they can exhibit of their personal MyPlayer player with a revalued system that is not frustrating, and online gameplay combined with an immaculate presentation that is unforgettable.  NBA 2K11 has finally reached a potential that any basketball game hopes to be: legendary.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc size-full wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
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		<title>Sorry Folks. E3 2009 Isn&#8217;t Public &#8211; Just More Improved</title>
		<link>http://whatifgaming.com/sorry-folks-e3-2009-isnt-public-just-more-improved</link>
		<comments>http://whatifgaming.com/sorry-folks-e3-2009-isnt-public-just-more-improved#comments</comments>
		<pubDate>Wed, 22 Oct 2008 17:59:47 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[DS]]></category>
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		<category><![CDATA[E3 09 Coverage]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=2415</guid>
		<description><![CDATA[Don&#8217;t cry everyone! Just be happy to know that the ESA just contacted WhatIfGaming to say that E3 2009, to take place June 2-4, 2009 is not public as many were hoping after some ridiculous statements about E3 2008 not &#8220;displaying the games industry&#8217;s wealth.&#8221; As I&#8217;ve taken position before, allowing E3 2008 as a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2008/07/lines-3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1214" title="E3 2006 Lines" src="http://whatifgaming.com/wp-content/uploads/2008/07/lines-3.jpg" alt="" width="425" height="283" /></a> Don&#8217;t cry everyone! Just be happy to know that the ESA just contacted WhatIfGaming to say that E3 2009, to take place June 2-4, 2009 is not public as many were hoping after some ridiculous statements about E3 2008 not &#8220;displaying the games industry&#8217;s wealth.&#8221; As I&#8217;ve taken position <a href="http://whatifgaming.com/esa-e3-downsize-a-move-of-grandeur">before</a>, allowing E3 2008 as a media only event was the right choice and so is the same case again. E3 2009 is just a little &#8220;expanded&#8221; to allow for retailers to participate in the convention this time around. There is always E For All everyone!  According to ESA:</p>
<blockquote><p>The 2009 Electronic Entertainment Expo (E<sup>3</sup>) will take place from June 2-4, 2009, at the Los Angeles Convention Center (LACC), the Entertainment Software Association (ESA) announced today. The expanded E<sup>3</sup> will welcome all <strong>qualified computer and video game industry audiences</strong>, including international and U.S.-based media, analysts, retailers, developers and business partners to preview the latest in interactive entertainment and technology.</p></blockquote>
<p>When directly asked if &#8220;public,&#8221; meaning Timmy and his 4 parkour friends to the game lines will be able to attend, ESA stated to us rather directly:</p>
<blockquote><p>The changes only include: increased booth sizes, increased <strong>qualified</strong> audiences, and an intensified focus on reinforcing the improved plans for E<sup>3.</sup></p></blockquote>
<p>Update: Talk about the level of hate mails I just received (around 500) from posting this. This is what ESA wrote to us. We specifically asked if &#8220;non-members&#8221; of ESA meant anyone in the public, and that&#8217;s a no. It just means that people NOT in the ESA group (few companies, exhibitors, and now <em>developers</em>) can gain access to this event in 2009. Public is still not allowed.</p>
<p>Update # 2: Confirmed again. Not Public. Press/Developers/Attending Companies/Business Partners still need to APPLY to attend. E3 2009 will be like the &#8220;old&#8221; E3&#8242;s in terms of scale in the booths, not public attendance. Public cannot attend.</p>
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		<title>Star Wars: The Force Unleashed Review &#8211; Zap &amp; Boom</title>
		<link>http://whatifgaming.com/star-wars-the-force-unleashed-review-zap-boom</link>
		<comments>http://whatifgaming.com/star-wars-the-force-unleashed-review-zap-boom#comments</comments>
		<pubDate>Wed, 17 Sep 2008 04:45:22 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=2113</guid>
		<description><![CDATA[LucasArts has always had the tendency to release games with the Jedi-swinging, blade thrusting label in a dark light. Boundlessly, players have been left desultory in showing any sort of concern to the general Star Wars direction in terms of video games. Countless accessories, a ton of spin-off, and many mediocre games after, LucasArts finally [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2008/09/swfuf.jpg" rel="lightbox"><img class="size-full wp-image-2115 alignnone" title="Star Wars: The Force Unleashed Review" src="http://whatifgaming.com/wp-content/uploads/2008/09/swfuf.jpg" alt="" width="700" height="218" /></a></p>
<p>LucasArts has always had the tendency to release games with the Jedi-swinging, blade thrusting label in a dark light. Boundlessly, players have been left desultory in showing any sort of concern to the general Star Wars direction in terms of video games. Countless accessories, a ton of spin-off, and many mediocre games after, LucasArts finally manages to make Star Wars: The Force Unleashed a game that doesn’t come up half awry. Any comic-con freak with a lightsaber under his belt will find consolation here, minus the slow slices of saber-burn trailing from the repetitive hack and slash combined with half witted mo-cap acting in a story presented so completely.</p>
<p><span id="more-2113"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif6.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-2120" title="Star Wars: The Force Unleashed Review - Hopefully this is not bothering you" src="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif6.jpg" alt="" width="650" height="366" /></a></p>
<p>The prim compass of this latest Jedi action thriller comes to set between the stories of Episode III and IV, presenting something most people of the series always wanted to see. The sad part really comes from the fact that the story was based on something that wasn’t deemed important enough for the big screen. While the precept of having an original storyline come into a game from such a big name as Star Wars: The Force Unleashed itself, it lends itself to an inherent plague of automatically being downhearted. Coming through the fax machine, George Lucas sends his notes along for the writing team anxiously awaiting certain corrections from their own storyline. As anyone plays through Star Wars: The Force Unleashed, it’s ostensibly uneven to some extent. One minute the apprentice is stabbing Wookies, the next minute he’s crying with emotion. It’s just an example, but imagine a dozen of odd perforations across the board. While we applaud the effort, a more approachable storyline from some, even one person from the actual writing team from the films or countless of other decent novels would have made for a more interesting game.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif5.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-2119" title="Star Wars: The Force Unleashed Review - The people go Zap!" src="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif5.jpg" alt="" width="650" height="366" /></a></p>
<p>The mechanics for the actual game itself are difficult at times. Star Wars: The Force Unleashed puts focus of bringing out the force to the maximum in players hands. You can pick up enemies, hurl them, and do whatever you can to them midair. The issue really turns into selective process. Your force powers only apply to certain things across the map and even though you can lift certain ships, you can’t lift an ARC-170. Something that would actually take some effort from the force and unleash it. We definitely need to say this: what the heck?</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif4.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-2118" title="Star Wars: The Force Unleashed Review - Time to die. K Thx." src="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif4.jpg" alt="" width="650" height="366" /></a></p>
<p>One great thing anyone can admire about Star Wars: The Force Unleashed is just the sheer amount of technology within the game. Built upon two proprietary engines, Star Wars: The Force Unleashed takes Digital Molecular Matter and Euphoria into the realm of believable. While some of the assets aren’t as impressive when compared to the rest of the game, seeing rebel soldiers cling for their lives is just hilarious. This system isn’t perfect though. DMM is right on the spot, but Euphoria takes a hit. After enemies die and if they’re still held by the force in mid-air, all you ever see is them struggling. Once put down, their body is lifeless. Doesn’t make much sense that someone with a lightsaber just plunged fully into his heart would survive the outcome. Aside from this, the morbidness of the reality makes itself something worth seeing and paying money for up front. It just doesn’t get old.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-2117" title="Star Wars: The Force Unleashed Review - And You Go Up &amp; Down &amp; Boom" src="http://whatifgaming.com/wp-content/uploads/2008/09/forceunleashedwhatif2.jpg" alt="" width="650" height="365" /></a></p>
<p>Lame brains and mediocre manifestation aside, Star Wars: The Force Unleashed is an essential component to any Star Wars fans game database. We’re at least glad this isn’t another game in a series of long games LucasArts excreted in the past. We were all tired of squad commandeering in Squad Commando’s, we were sick of the foolish games that made us play machines in a huge war, with Jedi’s as a “weapon” choice. We were dead tired of the old single player and glitched online play that Star Wars Jedi Knight: Jedi Academy offered, at least having something to actually do with the main action in Star Wars. Now we arrive at Star Wars: The Force Unleashed and at least we’re not left totally disappointed. Runner up to many of our “Best of E3 Awards” WhatIfGaming Prizes, Star Wars: The Force Unleashed is something fresh, and new enough to be considered worth buying and playing for long hours at a time. A Star Wars game that actually makes use of something so long forgotten by LucasArts: the Jedi experience.</p>
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		<title>WhatIfGaming&#8217;s Overall Best Of E3 Awards 2008</title>
		<link>http://whatifgaming.com/whatifgamings-overall-best-of-e3-awards-2008</link>
		<comments>http://whatifgaming.com/whatifgamings-overall-best-of-e3-awards-2008#comments</comments>
		<pubDate>Mon, 21 Jul 2008 22:24:01 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
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		<category><![CDATA[E3 08 COVERAGE]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=1247</guid>
		<description><![CDATA[Another year and another awards season. E3 was packed with exciting memories you have all seen (some still to be posted), and rooms filled with the hottest and most anticipated titles to date. It was certainly a great time, and now that time is over. It is time to look forward, ahead to newer and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/mainawardtag.png" rel="lightbox"><img class="aligntabc size-full wp-image-1273 aligncenter" title="WhatIfGaming Best Of E3 2008 Awards" src="http://whatifgaming.com/wp-content/uploads/2008/07/mainawardtag.png" alt="WhatIfGaming Best Of E3 2008 Awards" width="311" height="195" /></a></p>
<p>Another year and another awards season. E3 was packed with exciting memories you have all seen (some still to be posted), and rooms filled with the hottest and most anticipated titles to date. It was certainly a great time, and now that time is over. It is time to look forward, ahead to newer and better releases, and to ennoble titles in this year&#8217;s WhatIfGaming&#8217;s Best Of E3 Awards 2008.</p>
<p><strong>Criteria: </strong><strong>The</strong><strong> </strong><strong>Best of E3 Awards</strong>, a subcategory for the <span style="text-decoration: underline;"><strong>WhatIfGaming Prizes</strong></span>, are given solely to those video games that demonstrate a pure excellence in the field for which they are not only nominated but also chosen. These awards only apply to playable games at E3 given a few exceptional categories.</p>
<p><strong>Nomination &amp; Selection Process: </strong>Compared with other site awards, the WhatIfGaming Prize nomination and selection process is long and extremely rigorous. This is the sole reason why <span style="text-decoration: underline;"><strong>WhatIfGaming Prizes</strong></span> have grown in importance over the years to become the most important prizes in their field. Forms, which amount to a personal and exclusive invitation, are sent to about over 1,000 selected individuals to invite them to submit nominations months in advance from the latest builds per video game. Self-nominations are disqualified. For <span style="text-decoration: underline;"><strong>WhatIfGaming Prizes</strong></span>, inquiries are sent to such people as developers, industry experts, analysts, freelance journalists among others. After our deadline passes, the nominations are chosen  by permanent committee of 5 selected individuals  and only the final stage of nominees remain per category. From all of these, a winner is chosen.</p>
<p><strong>The names of the nominees are not publicly announced, and neither are they told that they have been considered for the WhatIfGaming Prize. Some are announced publicly by practice. Nomination records are revealed approximately 2 years after each respective award year.</strong></p>
<p><span id="more-1247"></span></p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/1e3winner.png" rel="lightbox"><img class="aligntabc size-full wp-image-1249" title="WhatIfGaming E3 2008 Awards: Best Action Game" src="http://whatifgaming.com/wp-content/uploads/2008/07/1e3winner.png" alt="WhatIfGaming E3 2008 Awards: Best Action Game" width="382" height="190" /></a></p>
<p><strong><big>Best Action Game:</big></strong><br />
<strong><big>Left 4 Dead </big></strong></p>
<p><strong>Developer:</strong> Valve Software<br />
<strong>Publisher:</strong> Valve Software<br />
<strong>Release Date:</strong> Winter 2008</p>
<p>Action titles were far to everywhere this E3, but one happened to bite our interests. Literally. Left 4 Dead was full of life when we played it and managed to achieve an unparalleled amount of realism with an unique art direction and moreover gameplay that people of all ages and of all online gaming communities have been craving for.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/actionrunners.png" rel="lightbox"><img class="aligntabc size-full wp-image-1252" title="WhatIfGaming E3 2008 Awards: Best Action Game" src="http://whatifgaming.com/wp-content/uploads/2008/07/actionrunners.png" alt="WhatIfGaming E3 2008 Awards: Best Action Game" width="468" height="142" /></a></p>
<p><strong>Runner(s)-Up: Resident Evil 5 (Capcom), Star Wars: The Force Unleashed (LucasArts)</strong></p>
<p><strong>Other Nominees: Fallout 3 (Bethesda Softworks), SOCOM: Confrontation (SCE), Resistance 2 (SCE), Ratchet &amp; Clank: Quest for Booty (SCE), Fracture (LucasArts)</strong></p>
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		<title>ESA E3 Downsize: A Move of Grandeur</title>
		<link>http://whatifgaming.com/esa-e3-downsize-a-move-of-grandeur</link>
		<comments>http://whatifgaming.com/esa-e3-downsize-a-move-of-grandeur#comments</comments>
		<pubDate>Sun, 13 Jul 2008 02:28:26 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
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		<category><![CDATA[E3 Media and Business Summit]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=1208</guid>
		<description><![CDATA[We can just say that ESA&#8217;s 2,500 people invite-only model of the E3 Media and Business Summit as of 2007 is a digression to the dreams and happiness of that gamer who saves up everything for games, and has nothing more forward to look to during that time of the year than a massive event. [...]]]></description>
			<content:encoded><![CDATA[<p><a title="E3 2007 Glory" href="http://whatifgaming.com/wp-content/uploads/2008/07/e31.jpg" rel="lightbox"><img class="size-full wp-image-1213 alignleft" style="float: left;" title="E3 2007" src="http://whatifgaming.com/wp-content/uploads/2008/07/e31.jpg" alt="E3 2007" width="284" height="365" /></a></p>
<p>We can just say that ESA&#8217;s 2,500 people invite-only model of the E3 Media and Business Summit as of 2007 is a digression to the dreams and happiness of that gamer who saves up everything for games, and has nothing more forward to look to during that time of the year than a massive event. The problem is that it is not true. In fact, the ESA&#8217;s decision to make E3 invite-only is one of the best decisions they could have ever made apart from catching pirates in the Northern regions of Seattle or some place like that. People have become tuned to the idea that the downsize is the worst possible thing that simply could have happened. The newest model of E3 has brought a sense of eventual prejudice and mostly misdirection from all fields that makes it apparent that many people are far from the realities of it.</p>
<p><span id="more-1208"></span></p>
<p>Gaming is an industry that overstrides in its own depth, and was represented as such through the want of portraying the very confines of it is basic exertion in past E3&#8242;s. Developers would spend literally millions just to attract the bedaubed onset of crowds gushing in after waiting hours in line, hoping to generate that high from the buzz. But in that huge mist, the former Electronic Entertainment Expo was always an industry-only event, as it is right now. The problem? There just wasn&#8217;t any hard cracked rules by the ESA to begin with back in the 90&#8242;s. Now that it has, a majority of the public does not find it compelling and a few are running far to call it doomed. Everyone should take a look through the real scope this time.</p>
<p>5. <strong>Better Structure<br />
</strong></p>
<p>E3 in the past was simply a mess. The kiosks were literally everywhere, some didn&#8217;t even have a company representative present to give details, and overall most booths were mendacious. Around 3 of the Microsoft gaming booths were busted for two days, some Nitendo Wii&#8217;s weren&#8217;t functioning properly due to a shady sensor, Sony&#8217;s systems kept resetting due to faulty wiring and there was no help around the corner. As a result of the invite-only event now, there is more support to go around.</p>
<p style="text-align: center;"><a title="E3 2006 Booth Craziness" href="http://whatifgaming.com/wp-content/uploads/2008/07/e3lines.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1212" title="E3 2006 Booth Craziness" src="http://whatifgaming.com/wp-content/uploads/2008/07/e3lines.jpg" alt="E3 2006 Booth Craziness" width="500" height="375" /></a></p>
<h5 style="text-align: center;">Great. Now I Can Wait for 6-7 People of the Public at Each Booth to Finish the Entire Demo Before I Can Play.</h5>
<p>4. <strong>More Reliability </strong></p>
<p>As journalists, it is important to get all the information we possibly can for a title. This is isochronal to the last one where with more support comes an increased amount of reliability. You can count on getting the information after the invite only switch without being drowned out by the loud clangor of rowdy gaming fanboys next to you even when you&#8217;re practically trying not to yell to be heard.</p>
<p><a title="To meet big devs, all you have to do is walk up and start a discussion rather than them wearing big coats to stay hidden from an onslaught of gaming geeks." href="http://whatifgaming.com/wp-content/uploads/2008/07/pm.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1215" title="E3 2007 Peter Meeting" src="http://whatifgaming.com/wp-content/uploads/2008/07/pm.jpg" alt="E3 2007 Peter Meeting" width="500" height="333" /></a></p>
<h5 style="text-align: center;">Look How Fantastic This New E3 Is! And How Cool That Dog Is Too!</h5>
<p>3. <strong>No Booth Babes</strong></p>
<p>The booth babes. We do not mean to kill your fun. Or the excessively large sum you&#8217;re paid to stand around outside a booth to socialize with men &#8220;like us.&#8221; Or so she said, which was rather odd. Now I do not mean to be a braggart. I&#8217;m a good looking fellow, down to earth and top of the line from the Ivy&#8217;s, but even I didn&#8217;t understand this. Is that what they told you? To socialize with <em>us</em>. Eh, I do not blame ya. The booth babes not being there like previous conferences is really a move of common sense. <strong>Finally. </strong>It is great to have them there, but great companies do not need this marketing trick for their work. Great products speak for themselves and at the end of the day that&#8217;s what matters. <em>At least</em> it always did to us but somehow everyone else got wrapped up in these rather than the most important thing: the actual games.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/07/bbabe.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1210" title="E3 2006 Booth Babe" src="http://whatifgaming.com/wp-content/uploads/2008/07/bbabe.jpg" alt="E3 2006 Booth Babe" width="450" height="338" /></a></p>
<h5 style="text-align: center;">He&#8217;s Asking <em>Me</em> What Game That Is? Creep.</h5>
<p>2. <strong>No More Waiting For Hours In Line or 180 minutes per game booth.</strong></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/07/lines-3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1214" title="E3 2006 Lines" src="http://whatifgaming.com/wp-content/uploads/2008/07/lines-3.jpg" alt="E3 2006 Lines" width="425" height="283" /></a></p>
<p>We&#8217;d love for you all to be there. <em>Really.</em> We&#8217;d love for everyone under the sun and your families to come along so we have a chance at the <strong>Spanish Bull Run </strong>to the gaming stands just to get our coverage of the video games at an event that was always intended to be industry only.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/OeR0fL9ofYY" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/OeR0fL9ofYY"></embed></object></p>
<h5 style="text-align: center;">This Is Why Bunnies Die.</h5>
<p>Thank the sweet forces of mother nature for aligning the balance and making sure it is extremely limited and we do not have to face a <strong>Jumanji </strong>scene. For those publications out there complaining about the invite only E3 model, check your bifocals.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2008/07/e3-line-2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-1211" title="E3 2006 Crazy Line" src="http://whatifgaming.com/wp-content/uploads/2008/07/e3-line-2.jpg" alt="E3 2006 Crazy Line" width="500" height="375" /></a></p>
<p>1. <strong>Specialization</strong></p>
<p>All the factors combine together to finally create something memorable and straight to the point with future E3&#8242;s. We can finally get the information on the games we want fully, and do not have to run through loops and jump through rings of fire to get it. Everything is more organized and better processed as a whole. We can finally get the structure and knowledge as a whole, and that&#8217;s worth downsizing E3 even more if needed.</p>
<p>We can finally play our games without waiting for hours on end in an &#8220;invitee&#8221; line, and cover the games accurately and with ease for the first time without a desultory setting which makes plans crumble at their feet. All of you out there have our recommendation to stop moaning and some miffed publications that still complain about this to have a check up.</p>
<p>Finally, we&#8217;d like to give ESA our full support in their new model and encourage them to keep the E3 Media and Business Summit by the invite model, and let the public have fun at their E For All. Keyword: All.</p>
<p><strong>Article Sponsored by and Paid for by: The Entertainment Software Association (ESA). &#8211; </strong>This line is a joke. Good work in figuring it out by yourself.</p>
<p>Check back when E3 2008 begins as we will give you our own exclusive coverage right here at WhatIfGaming.</p>
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		<title>BUZZIN!!! PSP</title>
		<link>http://whatifgaming.com/buzzin-psp</link>
		<comments>http://whatifgaming.com/buzzin-psp#comments</comments>
		<pubDate>Fri, 25 Apr 2008 11:38:35 +0000</pubDate>
		<dc:creator>David Jeffers</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Buzz]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=804</guid>
		<description><![CDATA[Quiz game Buzz! is to make its way onto Sony&#8217;s PSP handheld system this spring. The game features more than 5,000 questions on topics such as music, celebrities, TV, sport, nature, movies and more, together with 1,000 pictures and videos. It will also incorporate cutting-edge technology, as Sony explains: &#8220;The focus of Buzz! Has always [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation2-Puzzle/0f/IMG-cw43fc63980cbc5/Buzz_El_Gran_Reto_Art_01pe.jpg" alt="BUZZ" /></p>
<p>Quiz game Buzz! is to make its way onto Sony&#8217;s PSP handheld system this spring.</p>
<p>The game features more than 5,000 questions on topics such as music, celebrities, TV, sport, nature, movies and more, together with 1,000 pictures and videos.</p>
<p>It will also incorporate cutting-edge technology, as Sony explains: &#8220;The focus of Buzz! Has always been on social play and the PSP version is no different, with three exciting multiplayer modes to test your quiz skills to the limit.</p>
<p>&#8220;Pass Around is a mode that you only need one PSP for, as you pass the system from player to player. As well as the fun of traditional quizzing, some rounds will let you prey on your opponents&#8217; general knowledge weaknesses: you can choose who to pass PSP to according to the question&#8217;s subject matter.&#8221;</p>
<p>Other single and multiplayer types of round have been specially designed for the PSP.</p>
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		<title>Why Is Crisis Core On The PSP?</title>
		<link>http://whatifgaming.com/why-is-crisis-core-on-the-psp</link>
		<comments>http://whatifgaming.com/why-is-crisis-core-on-the-psp#comments</comments>
		<pubDate>Fri, 25 Apr 2008 06:55:40 +0000</pubDate>
		<dc:creator>Zack Martin</dc:creator>
				<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=785</guid>
		<description><![CDATA[Why not on the Wii? Ever wondered why Crisis Core saw a release on the PSP as opposed to another handheld? I didn’t cause I own everything. (I keep most of it in my garage.) But some of you may have been scratching your heads for a bit so Executive Producer Kitase is going to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Why not on the 360?" href="http://whatifgaming.com/wp-content/uploads/2008/04/2-crisis-core-artwork.jpg" rel="lightbox"><img class="aligncenter size-medium wp-image-786" title="Why not on the PS3?" src="http://whatifgaming.com/wp-content/uploads/2008/04/2-crisis-core-artwork.jpg" alt="" width="250" height="217" /></a></p>
<h5 style="text-align: center;">Why not on the Wii?</h5>
<p>Ever wondered why Crisis Core saw a release on the PSP as opposed to another handheld? I didn’t cause I own everything. (I keep most of it in my garage.) But some of you may have been scratching your heads for a bit so Executive Producer Kitase is going to shoot down that question.</p>
<blockquote><p>The demographic was higher teens to young adults as opposed to small children.The PSP seemed closer to that demographic than DS in general. So we feel we really made the right choice.</p></blockquote>
<p>Here’s another good choice for you guys, remake FF7 for the PS3!</p>
<p><a href="http://www.qj.net/Devs-explain-why-Crisis-Core-is-PSP-only/pg/49/aid/118851">Devs explain why Crisis Core is PSP-only</a> [Qj.net]</p>
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		<title>Rockstar Games Unleashes Speed</title>
		<link>http://whatifgaming.com/rockstar-games-unleashes-speed</link>
		<comments>http://whatifgaming.com/rockstar-games-unleashes-speed#comments</comments>
		<pubDate>Mon, 21 Apr 2008 20:52:27 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[Midnight Club: LA]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=721</guid>
		<description><![CDATA[Rockstar Games let the cat out of the bag. More than one cats. Announcing Midnight Club: LA Remix for the PSP, showing newer screens of the hottest anticipated title now that GTA IV is shipped, and with a release date of Sepetmber is sure to get anyone sprawling like mad. Today we are very excited [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games let the cat out of the bag. More than one cats. Announcing Midnight Club: LA Remix for the PSP, showing newer screens of the hottest anticipated title now that GTA IV is shipped, and with a release date of Sepetmber is sure to get anyone sprawling like mad.</p>
<blockquote><p>Today we are very excited to finally let you all know about this September&#8217;s release date of Midnight Club: Los Angeles for the Xbox 360 and Playstation 3, as well as the just announced Midnight Club: LA Remix for the PSP. In addition to the full press release with all of the details available at the link below, we also wanted to share some fresh new screenshots with you of Midnight Club: Los Angeles in action. Rockstar San Diego has been working very hard and very passionately on this project over the last few months, and its been a huge rush to see this game constantly breaking new grounds.</p></blockquote>
<blockquote><p>People are going to be blown away when they see how true-to-life Los Angeles looks in this game</p></blockquote>
<p>said Jay Panek, Midnight Club Producer Rockstar San Diego.</p>
<blockquote><p>We have added some great twists and turns that let players experience the authentic vibe and feel of the city at blistering speeds that you simply couldn&#8217;t get away with in real life.</p></blockquote>
<p>I have dibs on Santa Monica.</p>[Gallery not found]]]></content:encoded>
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		<title>Things That Matter To Us: Coming Soon</title>
		<link>http://whatifgaming.com/random-reviews-series-coming-soon</link>
		<comments>http://whatifgaming.com/random-reviews-series-coming-soon#comments</comments>
		<pubDate>Sat, 19 Apr 2008 00:42:31 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=625</guid>
		<description><![CDATA[In the coming months, we will be featuring a first on any blog out there to you the readers. We will be beginning a segment with the type: Things That Matter To Us Series. More on that later. Until then, we will leave you guessing.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="RANDOMOSITY?!" href="http://whatifgaming.com/wp-content/uploads/2008/03/feature1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-238" title="Feature" src="http://whatifgaming.com/wp-content/uploads/2008/03/feature1.jpg" alt="" width="350" height="136" /></a></p>
<p>In the coming months, we will be featuring a first on any blog out there to you the readers. We will be beginning a segment with the type: Things That Matter To Us Series. More on that later. Until then, we will leave you guessing.</p>
]]></content:encoded>
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		<title>Nippo Ichi&#8217;s New RPG</title>
		<link>http://whatifgaming.com/nippon-ichis-new-psp-rpg</link>
		<comments>http://whatifgaming.com/nippon-ichis-new-psp-rpg#comments</comments>
		<pubDate>Sun, 13 Apr 2008 09:18:55 +0000</pubDate>
		<dc:creator>David Jeffers</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Nippon Ichi]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=603</guid>
		<description><![CDATA[Nippon Ichi has not forgotten about Sony&#8217;s PSP. They have just been developing titles for Nintendo&#8217;s DS and are now set to release a new title for the PSP called Infinite Loop: Kojou ga Misete Yume (Infinite Loop: The Ancient Castle Seen in a Dream). Theres no set date for this title in the U.K [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/04/15641564654357485.jpg" rel="lightbox"><img class="alignnone size-medium wp-image-604" title="15" src="http://whatifgaming.com/wp-content/uploads/2008/04/15641564654357485.jpg" alt="" width="433" height="168" /></a></p>
<p style="text-align: left;">Nippon Ichi has not forgotten about Sony&#8217;s PSP. They have just been developing titles for Nintendo&#8217;s DS and  are now set to release a new title for the PSP called Infinite Loop: Kojou ga Misete Yume (Infinite Loop: The Ancient Castle Seen in a Dream). Theres no set date for this title in the U.K or U.S.A as of yet, but its set for July 24th in Japan. There is no idea surrounding  this game of what it is about or what it involves, so will have to check their offical website for the low down when it is up and running in the future.<sup><br />
</sup></p>
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