NBA 2K11 brings a visceral experience to this generation of consoles that players have been aching for with the basketball since NBA 2K5: to play as the legendary player Michael Jordan himself. There is a severe level of disappointment when a player ranks up his own player in NBA 2K10, works hard for legendary players, and sees Michael Jordan missing from the all-star lineup that makes the play incredible. The new IsoMotion dribble controls are stunningly fluid, the visuals are unparalleled with glossy shine, the My Player Mode is finally less exhausting in terms of getting recruited, and the dynamic shot control gives an unprecedented reality to the hoop approach of the dunk. Jordan Challenge is a bit of a disappointment, and most of the iconic matches from Michael Jordan’s career are less iconic in the game due to a limited variety of simulating real life events at the sake of realism. Regardless, NBA 2K11 is the most realistic NBA experience to date and vastly improved from NBA 2K10. NBA 2K11 brings the complete and definitive package to not just the career of his Royal Airness, but also the careers of many talented athletes that live by the court and breathe victory regardless of the outcome.
Don’t cry everyone! Just be happy to know that the ESA just contacted WhatIfGaming to say that E3 2009, to take place June 2-4, 2009 is not public as many were hoping after some ridiculous statements about E3 2008 not “displaying the games industry’s wealth.” As I’ve taken position before, allowing E3 2008 as a media only event was the right choice and so is the same case again. E3 2009 is just a little “expanded” to allow for retailers to participate in the convention this time around. There is always E For All everyone! According to ESA:
The 2009 Electronic Entertainment Expo (E3) will take place from June 2-4, 2009, at the Los Angeles Convention Center (LACC), the Entertainment Software Association (ESA) announced today. The expanded E3 will welcome all qualified computer and video game industry audiences, including international and U.S.-based media, analysts, retailers, developers and business partners to preview the latest in interactive entertainment and technology.
When directly asked if “public,” meaning Timmy and his 4 parkour friends to the game lines will be able to attend, ESA stated to us rather directly:
The changes only include: increased booth sizes, increased qualified audiences, and an intensified focus on reinforcing the improved plans for E3.
Update: Talk about the level of hate mails I just received (around 500) from posting this. This is what ESA wrote to us. We specifically asked if “non-members” of ESA meant anyone in the public, and that’s a no. It just means that people NOT in the ESA group (few companies, exhibitors, and now developers) can gain access to this event in 2009. Public is still not allowed.
Update # 2: Confirmed again. Not Public. Press/Developers/Attending Companies/Business Partners still need to APPLY to attend. E3 2009 will be like the “old” E3′s in terms of scale in the booths, not public attendance. Public cannot attend.
LucasArts has always had the tendency to release games with the Jedi-swinging, blade thrusting label in a dark light. Boundlessly, players have been left desultory in showing any sort of concern to the general Star Wars direction in terms of video games. Countless accessories, a ton of spin-off, and many mediocre games after, LucasArts finally manages to make Star Wars: The Force Unleashed a game that doesn’t come up half awry. Any comic-con freak with a lightsaber under his belt will find consolation here, minus the slow slices of saber-burn trailing from the repetitive hack and slash combined with half witted mo-cap acting in a story presented so completely.
Another year and another awards season. E3 was packed with exciting memories you have all seen (some still to be posted), and rooms filled with the hottest and most anticipated titles to date. It was certainly a great time, and now that time is over. It is time to look forward, ahead to newer and better releases, and to ennoble titles in this year’s WhatIfGaming’s Best Of E3 Awards 2008.
Criteria: The Best of E3 Awards, a subcategory for the WhatIfGaming Prizes, are given solely to those video games that demonstrate a pure excellence in the field for which they are not only nominated but also chosen. These awards only apply to playable games at E3 given a few exceptional categories.
Nomination & Selection Process: Compared with other site awards, the WhatIfGaming Prize nomination and selection process is long and extremely rigorous. This is the sole reason why WhatIfGaming Prizes have grown in importance over the years to become the most important prizes in their field. Forms, which amount to a personal and exclusive invitation, are sent to about over 1,000 selected individuals to invite them to submit nominations months in advance from the latest builds per video game. Self-nominations are disqualified. For WhatIfGaming Prizes, inquiries are sent to such people as developers, industry experts, analysts, freelance journalists among others. After our deadline passes, the nominations are chosen by permanent committee of 5 selected individuals and only the final stage of nominees remain per category. From all of these, a winner is chosen.
The names of the nominees are not publicly announced, and neither are they told that they have been considered for the WhatIfGaming Prize. Some are announced publicly by practice. Nomination records are revealed approximately 2 years after each respective award year.
We can just say that ESA’s 2,500 people invite-only model of the E3 Media and Business Summit as of 2007 is a digression to the dreams and happiness of that gamer who saves up everything for games, and has nothing more forward to look to during that time of the year than a massive event. The problem is that it is not true. In fact, the ESA’s decision to make E3 invite-only is one of the best decisions they could have ever made apart from catching pirates in the Northern regions of Seattle or some place like that. People have become tuned to the idea that the downsize is the worst possible thing that simply could have happened. The newest model of E3 has brought a sense of eventual prejudice and mostly misdirection from all fields that makes it apparent that many people are far from the realities of it.
Quiz game Buzz! is to make its way onto Sony’s PSP handheld system this spring.
The game features more than 5,000 questions on topics such as music, celebrities, TV, sport, nature, movies and more, together with 1,000 pictures and videos.
It will also incorporate cutting-edge technology, as Sony explains: “The focus of Buzz! Has always been on social play and the PSP version is no different, with three exciting multiplayer modes to test your quiz skills to the limit.
“Pass Around is a mode that you only need one PSP for, as you pass the system from player to player. As well as the fun of traditional quizzing, some rounds will let you prey on your opponents’ general knowledge weaknesses: you can choose who to pass PSP to according to the question’s subject matter.”
Other single and multiplayer types of round have been specially designed for the PSP.
Why not on the Wii?
Ever wondered why Crisis Core saw a release on the PSP as opposed to another handheld? I didn’t cause I own everything. (I keep most of it in my garage.) But some of you may have been scratching your heads for a bit so Executive Producer Kitase is going to shoot down that question.
The demographic was higher teens to young adults as opposed to small children.The PSP seemed closer to that demographic than DS in general. So we feel we really made the right choice.
Here’s another good choice for you guys, remake FF7 for the PS3!
Rockstar Games let the cat out of the bag. More than one cats. Announcing Midnight Club: LA Remix for the PSP, showing newer screens of the hottest anticipated title now that GTA IV is shipped, and with a release date of Sepetmber is sure to get anyone sprawling like mad.
Today we are very excited to finally let you all know about this September’s release date of Midnight Club: Los Angeles for the Xbox 360 and Playstation 3, as well as the just announced Midnight Club: LA Remix for the PSP. In addition to the full press release with all of the details available at the link below, we also wanted to share some fresh new screenshots with you of Midnight Club: Los Angeles in action. Rockstar San Diego has been working very hard and very passionately on this project over the last few months, and its been a huge rush to see this game constantly breaking new grounds.
People are going to be blown away when they see how true-to-life Los Angeles looks in this game
said Jay Panek, Midnight Club Producer Rockstar San Diego.
We have added some great twists and turns that let players experience the authentic vibe and feel of the city at blistering speeds that you simply couldn’t get away with in real life.
I have dibs on Santa Monica.[Gallery not found]
In the coming months, we will be featuring a first on any blog out there to you the readers. We will be beginning a segment with the type: Things That Matter To Us Series. More on that later. Until then, we will leave you guessing.
Nippon Ichi has not forgotten about Sony’s PSP. They have just been developing titles for Nintendo’s DS and are now set to release a new title for the PSP called Infinite Loop: Kojou ga Misete Yume (Infinite Loop: The Ancient Castle Seen in a Dream). Theres no set date for this title in the U.K or U.S.A as of yet, but its set for July 24th in Japan. There is no idea surrounding this game of what it is about or what it involves, so will have to check their offical website for the low down when it is up and running in the future.
As it says, MH2G sold nearly 1.5 million in Japan alone for the PSP, making it one of the most profitable PSP titles in the console’s history. Capcom stated that it is poised to surpass sales of Monster Hunter Freedom 2, PSP’s first million-selling title in Japan, shipping as units in about two weeks.
Monster Hunter Freedom 2G released March 27 this year, and is available in Japan as a standalone title or a pack-in with PSP hardware. As of now, the series has sold a total of 6.8 million units worldwide since its 2004 debut on PlayStation 2. I guess, this just shows that freedom in the games industry is something people are craving. Even though the game itself is slave to linear concepts. Cue sarcastic face here.