The highway of our heart never ceases to the speed limit. Constantly becoming variable throughout the year, the speed of the thrills in newer titles and greater sequels have kept us seeing the wonders of a road that seems to be endless. Once again the highway creates memories which leaves us alone at the passenger seat of life looking out at the night sky of remembrance. Some of us have conquered the hype of ordinary titles, the injustices of mediocre talent, and those games which have shown a devotion to game design which is more about marketing than true gameplay throughout the year. Alas in the confines of these terrible titles, there are those which reaffirm the very nature of recognition and praise, those which dare immensely and conquer the year with their prowess.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2011: the video game industry’s most exceptional and gratified WhatIfGaming 2011 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally here. Similar to the previous years, WhatIfGaming is first to give out Game of the Year Awards this year. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the cohesiveness of Best Script, or play through a title again to experience Best Voice Acting gone unnoticed by some.
Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in 2012.
We have been receiving e-mails in the hundreds of thousands. Yes, we are at the Electronic Entertainment Expo 2011, as we are every year, along with part of the staff doing coverage for our other network-owned publications. No we are not part of the GC panel this year. Yes, we have tons of crazy exclusives and interviews, but considering our entire staff is at E3 this year, there is no one in the Sacramento Headquarters. Videos are indeed upcoming after the post-process crawl.
Please be patient with us. Our goal is not to live-publish anything which is readily TV-ready. Our coverage is about succinct coverage with great people. The Microsoft Conference was extremely exclusive, with seats filled to the brim at the lovely Galen Center. We already guessed Halo 4 would indeed be coming moments before the actual conference went live, so that was exciting for us. Sony WOW-ed audiences and media alike with a press conference with drinks, food, and after-show 120 kiosks. There is a level of professionalism that the Sony Computer Entertainment team truly brings to a conference, not for a surreptitious concept, but to provide a sense of professionalism, claiming that customers are important while also giving the attendees equal respect. EA Conference was great, but nothing spectacular – while Ubisoft did display great visuals in Assassin’s Creed: Revelations (for which we have an exclusive interview and booth tour). Nintendo is tomorrow, and we expect a new Nintendo console (we heard on good word 2 days ago it is a handheld, so it is very shocking) and our guess is maybe even Super Mario Galaxy 3. There is more to come, but surely after E3 and moreover after we send out the votes to 1000+ contacts this year for the Best of E3 Awards spread.
Afresh another year has passed the highways of our hearts, and left us alone once more at the passenger seat of life looking out to the road of video games throughout the year in the night sky. We have suffered the medal of ordinary titles, an award received when a man, woman, or child has played more than one terrible title throughout this tough year of video game concepts and design. Alas, in the midst of these terrible titles, there were some mediocre and others which seized the occasion for themselves, making 2010 a year to remember.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2010: the video game industry’s most exceptional and gratified WhatIfGaming 2010 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with titles specially chosen by us here. Similar to the previous years, WhatIfGaming is first to give out Game of the Year Awards this year. The bittersweet red carpet has rolled out for the WhatIfGaming’s Best of 2010: Game of the Year Awards, the next step in industry and developer recognition.
Happy Holidays and Happy New Years to our beloved millions of WhatIfGaming readers! See you all in 2011.
War like this can be just as exciting as the other two times. Call of Duty: Black Ops heralds another energetically convincing warfare title by developers Treyarch to hardcore gaming enthusiasts worldwide. The storyline introduces us to characters that are unforgettable in the emblem of Call of Duty, and the sounds with the incredibly stunning visuals make Call of Duty: Black Ops one of the most realistic warfare titles of 2010. The action is thrilling, the pacing brings players to the edge of their seats, and the multiplayer makes for one of the most nostalgic and more refined online gameplay campaigns ever set in the Call of Duty realm. Call of Duty: Black Ops prodigiously fathers itself into the hall of family name that makes up the incredible Call of Duty series up to this inception.
DJ Hero 2 brings the vividness and excitement that DJ Hero brought to DJ enthusiasts everywhere around the world. DJ Hero 2’s primary structure is found on a level of solidity and all-encompassing amount of fun through the online gameplay, and moreover the feel of Party Play with two turntables. Sadly, the microphone and the lack of a decent single-player campaign that truly make people feel like an incredible DJ is sorely missing. DJ Hero 2 attempts to create a terse and exiting musical reification through the new set list, but sadly a lack of real decent DJ songs and overcomplicated mash-ups between artists serves to downplay the experience heavily and leave the turntables in the dust.
Madden NFL 2011 bursts into the fields with an ultimate power that is insurmountable in terms of improvements in graphics, gameplay, announcer dialogue, incredible animations and most of all action and emotion. Madden NFL 2011 aims for what you see on Sunday, you see in Madden approach, and it is an approach that proves worthy to the confines of the gameplay and the action of the field calling plays. While Madden NFL 2011 has its fair share of issues which include Ultimate Team Mode as an unmemorable addition to the game while having issues of offensive linemen as being less responsive. Nevertheless, Madden NFL 2011 is one of the best titles of the game series to date and is sure to please footballers around the world.
E3 2010 was a spectacle, due to the opening of admissions to smaller retailers and media publications – with numbers nearing the similar peak. We were there to get every exciting moment: from Dead Rising 2, to KINECT and everything in between the PlayStation Move inundation. E3 2010 was marked through displays of motion and 3D, similar to our coverage of the 3DGS Convention. As always, it was certainly a great time, and now that time is over. It is time to look forward, ahead to newer and better releases, and to ennoble titles in this year’s WhatIfGaming’s Best Of E3 Awards 2010.
Criteria: The Best of E3 Awards, a subcategory for the WhatIfGaming Prizes, are given solely to those video games that demonstrate a pure excellence in the field for which they are not only nominated but also chosen. These awards only apply to playable games at E3 given a few exceptional categories.
Nomination & Selection Process: Compared with other site awards, the WhatIfGaming Prize nomination and selection process is long and extremely rigorous. This is the sole reason why WhatIfGaming Prizes have grown in importance over the years to become the most important prizes in their field. Forms, which amount to a personal and exclusive invitation, are sent to 150 (2010) selected individuals to invite them to submit nominations months in advance from the latest builds per video game. Self-nominations are disqualified. For WhatIfGaming Prizes, inquiries are sent to such people as developers, industry experts, analysts, among others. After our deadline passes, the nominations are chosen by permanent committee of 5 selected individuals from staff and only the final stage of nominees remain per category. From all of these, a winner is chosen.
The names of the nominees are not publicly announced, and neither are they told that they have been considered for the WhatIfGaming Prize. Some are announced publicly by practice. Nomination records are revealed approximately 2 years after each respective award year.
As racing games go, they all follow the same basic concept of drive fast and win. Very few actually differ in levels of realism and skill they strive to achieve with a passion. Luckily, Split Second takes the task of start to finish and makes it revitalizing, new, and an overall decent title to play that provides a sense of experience and realism. Split Second pushes for an added new dimension to the basic structure by allowing players to affect the racing environment by blowing up boats, cars, trains, and basically anything that litters the side of the course, allowing for more tactics to come into play. The game can turn from boring, to unexpected and for everything that goes right on a track, things can go wrong. This aspect can both be beneficial and a hindrance when it comes to enjoyment and frustration and it lets the game down to a point. Regardless, the title is some fun as long as it lasts through core gameplay in singleplay and finally the multiplayer aspect that transitions this into the real world scenario.
The Prince will never be in the forgotten realms of every gamer that has encountered him. The Prince returns in Prince of Persia: The Forgotten Sands and this time the mood is entirely different from Prince of Persia 4, the storybook equivalent that focused more on the inveterate storybook version as the original and truly defined a new height for the series with humor, and action combined into one. Thankfully, the new title pushes the series back into its former Sands of Time inception and critical storyline atmosphere with a central but memorable antagonist, and a tale of vengeance and time packed into one. Newer abilities and an upgraded combat system with smoother mechanics without a companion makes the Prince of Persia: The Forgotten Sands truly refreshing. Even though the gameplay does not live up to the same standards in relation to mission structure and design by the original title, Prince of Persia: The Forgotten Sands feels nostalgic regardless. With a detailed storyline, splendid graphics, and moreover the ability to finally rewind time – the Prince of Persia: The Forgotten Sands truly feels like a decent sequel to The Sands of Time, but nostalgia can only go so far.
It is with proud pleasure that we ask all of you to join us to celebrate the anniversary of WhatIfGaming and read all about the video game industry’s most exceptional and gratified 2009 titles specially chosen by us here again this year. Similar to the previous year, WhatIfGaming is first to give out Game of the Year Awards this year. We just rolled out the red carpet and the winners for 2009 are here with us live!
Happy Holidays and Happy New Years to our beloved millions of WhatIfGaming readers (this means you)! See you all in 2010.