Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans of the series would have preferred a more open-world Crysis, Crysis 3 offers something unique in direction of storyline, pacing, and mission variety that somewhat make up for any lack of gameplay features. The multiplayer is still relatively boxed and generic, but the single-player campaign shines not only on consoles, but greater on high-end PC’s.
Dead Space 3 reintroduces Isaac Clarke, who happens to quite possibly be one of the unluckiest engineers in space history. Visceral Games’ Dead Space 3 brings the survival horror genre to a more action-thriller spin with the introduction of a second character who is welcomed, thereby breaking away from the palpable fear of isolation in the first two series. While Dead Space 3 retains quite a lot of thrills to be had, much of the storyline is bleakly blatant and the actual character development has diluted into something rather disappointing.
Another year and more titles passed us by along with the days of 2012. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2012: the video game industry’s most exceptional and gratified WhatIfGaming 2012 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally here. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.
Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in 2013.
Halo 4 brings the legend back to the big screen. Master Chief has returned with a passion and 343 Industries’ Halo 4 is undeniably an action-infused adventure that resplendently creates a level of gaming prowess that is incredible. The seamless visuals and the nostalgic qualities of Halo 4 make it one of the best Halo’s to be created not just as a AAA title, but also a creation by a studio that had the burden of living up to the success of Bungie’s former Halo glory. Halo 4’s storyline pacing is incredible, the sandbox style adventure of gaming is refined, and the multiplayer is reinvigorated with the right elements of the classic niche that Halo made the multiplayer universe of Xbox Live. Halo 4 delivers on all accounts and creates a title to be remembered.
For sequels to be accepted and loved they need to do two things. Firstly, they need to keep the features that made the original game so popular and most importantly they have to fix all the problems that were flagged previously. Far Cry 3 ticks both these boxes with aplomb and it is refreshing to see just how much effort has been put into this game to respond to the feedback from the consumer. Not only have main gameplay mechanics been completely overhauled but every new feature that has been added seems to have been implemented to near perfection so that nothing could be construed negatively.
Assassin’s Creed III heralds the American Revolution into a whole new paradigm of great action adventure of historical importance and moreover decoration. Assassin’s Creed III brings a new engine with the same level of excitement from the established franchise formula of parkour, gut-slashing camera angles, a solid economic system, and lastly open-world exploration that is invigoratingly fresh and just as refined as ever. Assassin’s Creed III delivers a level of realism and a type of fantasy world in the Revolutionary War that history buffs and people in general can appreciate in terms of authentic combination of history with unparalleled action.
Resident Evil 6: One Of The Worst Resident Evil Game In History – And We Thought Raccoon City Was Bad
Resident Evil 6 is truly a disgrace to the zombie name. Here we thought that Resident Evil: Operation Raccoon City was bad, hoping to really give fans delight in the name of Resident Evil 6’s contrast. Sadly, Resident Evil 6 is the epitome of a nightmare for fans, and casual gamers alike looking for thrills and a good time – none of which is found in the latest iteration in the Resident Evil series. Being quite possibly one of the worst Resident Evil titles, Resident Evil 6 delivers a new meaning to the words lackluster and mediocre action spectacle in the form of horrible set-time events, a disgraceful game mechanics system, but moreover an insult to storytelling which is constantly interrupted in favor of hideous gameplay flaws and elemental disasters.
For any new IP to be accepted by the masses as a truly unique step forward, certain criteria need to be checked off the imaginary list that critics and consumers alike have in their minds. While Dishonored can be immediately identified as a Bethesda Softworks title by the way it plays, it has a unique feel as well which is no doubt the work of Arkane Studios showing through.
Borderlands 2 carries through the gameplay of the first Borderlands, which received a review from us that stated that action-RPG text-based title as something which had more elements of mediocrity than anything else in terms of a game that was hyped and more. While Borderlands 2 tries to salvage the missing pieces of the first title, most of the formula remains the same which garnered role-playing first-person-shooter fanboy attention to the original game which had rich diverse characters in an open-world that still lacks any valuable substance. Borderlands 2 tries to improve the formula slightly, but decided to keep it relatively the same with newer protagonists and the same storyline detail which was appreciated and definitely did not go unnoticed the first time around.
Sleeping Dogs is the Hong Kong action journey most lovers of John Woo and Kung-Fu have been waiting for. The thrill of the chase, the melody of the karaoke, and the depth of the storyline keeps a title with solid game mechanics one that is fun and surprising at every turn. Sleeping Dogs is United Front Games’ portrayal of the original True Crime: Hong Kong title which has been revamped with a 20+ hour experience that is unforgettable as it is memorable.
Darksiders II is a tragedy. Vigil Games tried to create a fantasy follow up to the original 2010 journey, but sadly created an action adventure in the vein of grandfathered concepts such as God of War with lukewarm elements of Prince of Persia. While the game itself has a sizable open-world roaming map that is twice the size of Darksiders and a lengthy action adventure campaign, there is very little action to be had that is justifiable for a $59.99 MSRP.