Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans of the series would have preferred a more open-world Crysis, Crysis 3 offers something unique in direction of storyline, pacing, and mission variety that somewhat make up for any lack of gameplay features. The multiplayer is still relatively boxed and generic, but the single-player campaign shines not only on consoles, but greater on high-end PC’s.
Crysis 3’s storyline direction takes Prophet and Michael ‘Psycho’ Sikes to a whole new dimension. The personality of Prophet starts assimilating to Alcatraz’s mind through the Nanosuit. As this struggle for morality happens, both of them go up against the CELL Corporation in a fight to end the Ceph invasion using their Nanosuits from CryNet Systems. This struggle is highlighted by great character development that undoubtedly was sacrificed in Crysis and Crysis 2. This contrast of storyline element is welcomed and most appreciated by first person shooter lovers who need more than a point and gun adventure.
The gameplay structure and design is relatively different and more of the same. The setting still takes place in dilapidated New York City with the addition of CELLs nanodomes. The gameplay promotes taking multiple routes to achieve a mission structure and there is definitely something admirable about promoting a sort of mini-open worldism unlike Crysis 2, which did disappoint heavily in terms of its linear progress despite beautiful graphical depth. Regardless of this new sense of infused gameplay, the rest of Crysis 3 feels more or less Crysis 2 in terms of the weapons upgrade system and more. It seems Crytek did not want to mess with the formula from the second game but rather opted to keep more of a feel from the second one with lifted boundaries.
On some level, Crysis 3 is better than Crysis 2, which is hardly saying much for fans of the original open-world exploration journey. It seems that in an effort to focus on a major metropolis city as New York City with epic set-pieces, Crytek had no choice but to border on the terms of linearity in regards to scope of exploration in a city. On some level, this is good and bad. Good for the new environment being more city-based militia closedness from the second title, and then also bad in regards to the limited exposure of the storyline to gameplay elements worth remembering. Multiplayer itself is just a barrage of sad modes and hardly offers much replay value in terms of the second one and rarely makes the players feel invigorated.
Crysis 3 does great in terms of a technical set-piece with solid gameplay mechanics, but the direction and feel of the game itself is relatively mediocre in comparison to the original Crysis. Regardless of its foibles, Crysis 3 offers the next iteration of the series and is a solid game with shooter mechanics that is sure to keep some entertained in the long run, but it is definitely not for everyone.