Crysis: Warhead Review: Maximum More

Crysis: Warhead is primarily a subletting experience to the original experience that Crysis “maximum-strength”-ed to. The Crysis experience was always a pleasure. Great graphics, good storyline, solid gameplay mechanics, and OK AI. Crysis: Warhead takes it a step beyond that with improved graphics and AI, with a parallel storyline. Whether Crysis: Warhead is worth paying $29.99 for is something we all were waiting to see.

Crysis: Warhead follows during the same time the protagonist named Nomad’s story took place on the island during the original game. This time, we’re placed in the shoes of Sergeant Michael “Psycho” Sykes, a character from the original Crysis, as he faces his own challenges on the other side of the island. He begins to investigate on the demurral of reports of Koreans having a warhead after his ship crash lands onto the island. The storyline is engaging, and it’s mostly expected as a result from Crytek, so accustomed to making an intense experience and storyline through the original game. In retrospect, seeing the game from another person’s aspect was an amazing move that Crytek made for a pending sequel of sorts, and really opens the eye to a new level of gameplay.

Graphics are much more intense, and the textures are much smoother and more life-like than before, but we all know how much of a antediluvian perspective it would be to continue talking about graphics that someone really needs a small hand-sized microscope to truly notice the difference for the environment  and scenarios.

The biggest draw to Crysis: Warhead is not just the expanded single-player love for someone that took a liking to Crysis, but the multiplayer side as well through Crysis Wars. As part of the new and separate game offering on a second disc, Crysis Wars adds new multiplayer modes and an enhanced network efficiency that the original game wasn’t exactly stable on. The enhanced CryEngine 2.0 takes full effect here, and nothing is toned down other than the map scale to control something so massive. Only disappointing thing is the fact that Crysis multiplayer was never open-world like the game. It’s still secluded to small player-player maps, and that’s a drawback to anyone who was looking forward to something newer. New maps and modes are great, but more is expected.

As Crysis: Warhead presents itself, it’s more obvious that there’s no cloak mode needed. It’s a fun game, worth $29.99 with a separately enhanced multiplayer offering to share.

I'm all about one thing: reviews that are easy to understand and make sense of.

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