Darksiders II is a tragedy. Vigil Games tried to create a fantasy follow up to the original 2010 journey, but sadly created an action adventure in the vein of grandfathered concepts such as God of War with lukewarm elements of Prince of Persia. While the game itself has a sizable open-world roaming map that is twice the size of Darksiders and a lengthy action adventure campaign, there is very little action to be had that is justifiable for a $59.99 MSRP.
Darksiders II carries on the tale of the Four Horsemen of the Apocalypse presented in the first title, but this time War’s Brother, Death, is on a rampage. Death is on a mission to restore his brother’s innocence from being woefully convicted to suffering. Darksiders II’s narrative is greatly aggrandized into a dramatic spin with the voice acting and storyline plot turns, it is relatively a mediocre storyline that lacks much character development in a significantly important way. Even though the storyline is a good introduction continuation to the Darksiders franchise, much of the core storyline remains standard and blasé.
Gameplay fairs no better when it comes to the grim face of death and hack and slash action adventure. A slow weapon is accompanied by a fast weapon, able to smash many enemies with weak tactics and next to know actual Artificial Intelligence (A.I.). Abilities in dungeons become more numerous but are hardly enough to add in terms of variety. Darksiders II map is definitely twice the size of its first campaign and a journey that is three times longer to fare, but there is just a level of denseness which accompanies a rather viscerally disappointing experience for players alike which leaves the more depth seeking adventurers wondering one thing – “Why did I buy this?” However, for the person who is so used to hack and slash journeys, this is definitely a sight to behold in terms of the sheer number of enemies one can kill. This repetitive nature of the map and objectives in the mission structure revolves around a campaign where the game mechanics are overused even in terms of puzzling adventures borrowed from other notable games. Anyone who is familiar with MMO style grinding and a lot of fetch quests will find Darksiders II a treat, but sadly the $59.99 MSRP price will leave a sour taste. While the art design and voice direction itself is undeniably great, very little keeps Darksiders II anything to spend money on.
Regardless of its foibles and bland graphics direction with repetitive action adventure, Darksiders II still offers a relatively decent adventure even if it lacks on the side of variety. While the map is large, it hardly adds anything of value while the boss fights themselves and enemies in general will make anyone cringe in disappointment.