Dead Island Interview E3 2011: Adrian Ciszewski

WhatIfGaming: What films influenced this title?

AC: Just about any film you can imagine. The CG trailer kind of showed that we wanted to create this tone of an island where everything is just going badly.

WhatIfGaming: I won’t bother asking why this is different. From the play-through I really saw there was a key difference in free-roaming and a core storyline. Rather, do you all believe this game is actually worth it? Some readers e-mailed us saying they felt like it was an unnecessary marketing strategy to make money off of a lacking Zombie genre of games.

AC: I don’t think so, not completely. Obviously we knew there was a freedom to the title. There was a core lack of Zombie games, but even if there wasn’t it wouldn’t stop us from making it. What did you think about it?

AC: Just about any game you can imagine. The CG trailer kind of showed that we wanted to create this tone of an island where everything is just going badly.

WhatIfGaming: I loved it so far, but the rest still remains to be seen. Currently I cannot really make a fair assessment of it until review time. But it was interesting for certain, and one scene was a bit thrilling.

AC: And that’s what we wanted. We wanted players to be focused on the story of the survivors in the main single-player storyline, which is certainly large and an aspect out of this world. The story is mature, very dramatic, dark. It’s these things we were trying to go for.

WhatIfGaming: Well here’s to hoping to see it finished in September. Thank you again.

I'm all about one thing: reviews that are easy to understand and make sense of.

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