Deus Ex: Human Revolution tells us we can all dream to fly, to be ultimately powerful in a powerless world where chaos and the foundations of revolution are taking place on the very streets, while we display newfound and reinvented human abilities through the gift of DNA augmentation. While the mitochondria or evolution itself might not consider DNA augmentation to be a relatively successful possibility of variance, Deus Ex: Human Revolution prevails in doing just that: it shows how powerful the game truly is in storyline, mood, and moreover raw science fiction purity.
Half of Earth’s population is choosing to transform into powerful augmented beings of nature with gifts of teleportation, and other transhumanic advancements in a world where corporate espionage and technological revolutions determine the survivors of the year 2027. Augmentations are just entering mainstream life. Mary DeMarie, the writer of the story, has truly done a tremendous job not only in narration of the storyline, but also the pacing of the storyline with gameplay itself and the combined succession of these elements. Adam Jensen’s primary job responsibilities include protecting scientists at the Sarif Industries complex, where innovations are military contracts that are used to fulfill funding for better scientific developments in health care, and other various developments for society. Deus Ex: Human Revolution introduces the threat of controlled evolution appositive to DNA manipulation, and ex-SWAT member Adam Jensen experiences a terrible turn of fate where he loses the primary underlying element of Deus Ex: Human Revolution – control. This loss of control in the outcome of his own life leads him on a journey of self-discovery and truth in a vast world filled with so much hazardous tension towards an unnatural order.
Dialogue choices of Deus Ex: Human Revolution starts almost immediately into the storyline and gameplay combination, augmenting the need to interact with the environment in a meaningful way. Dialogue options hold historical information, mood, tone, all of which contribute to ambiance and environment. These options in certain video games can often be bereft of real substance, providing only a short means to an end to artificially enhance a game, but Deus Ex: Human Revolution truly makes dialogue options a reality given the pacing of the storyline, and crisp voice acting for all characters provided. Dialogue actions can also occur during missions where surprises and side-quests are bound to occur, all fused together by cutscenes which are skillfully done by the direction of Kody Sabourin. Elias Toufexis’ varied background in shows such as Supernatural, Smallville, combined with performances in video games of the past, makes him an excellent choice for the voice lead, and it is truly an intense vocal performance at times as Adam Jensen. The voice acting combined with narration of the plot through dialogue options, and other environment interactions during missions heightens the sense of progression and sculpts an adventure which is not just gameplay or a confusing amalgam of each; as a result, everything has finesse deserving of a science fiction futuristic thriller adventure.
Deus Ex: Human Revolution delivers uniquely crafted environments with a colorful tonality, along with a dosage of freedom when it comes to mission briefings and execution in the style of gameplay progression. The first thing anyone notices from Deus Ex: Human Revolution is the essential graphical quality, which is extremely high and beautiful in detail from Frank Lapikas. The contrasting blacks, with golden overtones truly make a futuristic science-fiction thematic approach. The actual layouts might appear to be block-formatted in terms of 3d modeling, but the level of beauty to Deus Ex: Human Revolution is the shading simplicity of the environments and unique art design. In the journey to get to the heart of the rising factional divide of anti-augmentation advocates and supporters, Adam Jensen is given matters of high importance as he sets out on his own to discover the truth. How you get to this point is where the consequences of lies. Main storyline missions always have developing objectives similar to most games this day and age, and are relatively close quarters and have an objective. The level of freedom to play different styles is sometimes an option that some games do not provide, or even provide well. Adam Jensen can explore the various environments either through stealth, hacking, brute force, panic, chaos, or anything in between. You can go in killing certain people, dragging their bodies similar to Splinter Cell homage away from sight of the A.I., and make a party of the level. Deus Ex: Human revolution really allows an amazing amount of freedom, creating intensity during missions as well with interactions to the environment. The level design for missions allows any options to be used and really works to create an inventive aspect to the discovery of these elements. Certain types of events within missions are scripted and no choices effect character decisions, but these moments are exciting and do provide different types of dialogue options to expand the storyline direction. Jensen never goes anywhere without bringing his best to the table and the action follows everywhere.
Hacking is another large aspect of Deus Ex: Human Revolution, but definitely not the only aspect. It integrates the game environments splendidly well, where players can go from dialogue conversations for historical glean to even documents, PDAs, newspapers, personnel e-mails of corporations to gain background details on a mission or just the state of the world in general. This all plays back to the environment interactions and the freedom of choice in missions themselves in terms of gameplay design. Cover systems have been implemented since the early 90s, and carry on to this day and even on to 2027. Deus Ex: Human Revolution has a relatively simple cover system, but this is perhaps the only thing which is the least action intensive along with the general combat. Enemy A.I. are smart in terms of hearing noises and responding accordingly, but the actual enemy A.I. during the gameplay seems to be the weakest element of Deus Ex: Human Revolution. Thankfully, the contextual choice to switch between perspectives is inviting rather than a constant third person or first person experience for players who like the transitional elements. Eidos Montreal did make it clear to us that the game is not focused on combat, but rather using combat in better instances than Deus Ex, which it does exceptionally.
54 intense augmentation updates with individual tree skill updates, all of which come packaged with a weapon customization system to compliment the combat. The augmentations in Deus Ex: Human Revolution are largely divided into mechanical or electronic of 2 types: Passive or active. These augmentations are divided quite creatively into the anatomy of the body: Cranium, Torso, Arm, Eye, Back, Skin, Legs. Augmentations are viable through Praxis points, available from experience gained at the end of missions. Once gained, augmentations can be used interchangeably without being mutually exclusive. Weapons play an enormous part in Jensen’s journey to find the truth. The weapons in Deus Ex: Human Revolution is modeled similar to current times rather than 2027 weaponry, but there are futuristic element weapons. Weapons are also augment-capable and face the same cybernetic innards choices with recoil customization, bullet specs, and a lot more. Most upgrades and customizations not only add to the weapon statistics, but also change the behavior of weapons themselves.
Deus Ex: Human Revolution delivers an unforgettable musical score fitting of all the other elements, from award-winning composer and sound designer Michael McCann who also worked on the notable Splinter Cell franchise, creating cinematic scores and trance-like music original to the title. The music within Deus Ex: Human Revolution is must-have for anyone who is into dark and memorable visualizations of environments, with music that harnesses the power of cybernoir, electrosymphonic, and future renaissance ambiance within all themes.
Deus Ex: Human Revolution is truly a game which presents to players a futuristic world of augmentations based on scientific factual possibility. Jean-François Dugas made sure all elements worked together in synchronization, while keeping a subtle balance between other elements which is often easier said than done. While the cover gameplay design is weak and the enemies can be a bit tiresome, it hardly changes how much Deus Ex: Human Revolution has to offer. Eidos Montreal crafted Deus Ex: Human Revolution as a novel action adventure science fiction journey with care and this truly articulates through the delicate art style, the storyline direction, gameplay progression and unique balance of freedom and linearity, succinct voice acting, consequential dialogue choices, and finally environmental realism. Adam Jensen is a character with real things that has happened to him. Deus Ex: Human Revolution leaves it to the audience to realize the nature of the transhumanist through the choices made. Humanity is revealed.