Escape into a world of boundless proportions as a Grey Warden in Thedas, contributing to the last known legendary order of guardians that exists to this day in BioWare’s Dragon Age: Origins. Dragon Age: Origins marks the awakening of BioWare into the realm of dark fantasy epic tales and vernacular of a world so lively and capturing. Abilities, skills, specializations and over hundreds of talents and spells in a massive world creates a unique and stimulating invigoration despite whatever small problems present itself in Dragon Age: Origins. Made to excel at a new realized façade, Dragon Age: Origins represents the modern re-chimera of the party based fantasy role-playing fame, filled with an staggering storyline and fused with an unforgettable world with interesting characters and hundreds of quests, creating a long to be remembered title in the mark of video game history.
The Dragon Age: Origins kingdom is unruly in the clutches of war and engulfed in the violence of vehement consternation that keeps freedom unreachable. Fate has chosen the one Grey Warden to consolidate the trepidity of the age, unite the lands, and defeat the archdemon for the last time. Throughout the lands, the Grey Warden protagonist will set about many different quests, meet succor characters including fiery dragons, and be enthralled by how decisions play an important role to not just the world, but also the different party members in their journey. Dragon Age: Origins aligns a nuance of detail with an enthralling blend of gameplay to create a vastly different tale for anyone that entrains on the massive role-playing tale.
Dragon Age: Origins re-invigorates the modern sense of traditional, keeping vastly new features in terms of quest and gameplay mechanics in a familiar elegance to most memorable role-playing game titles of the age. Dragon Age: Origins keeps a strong focus on character progression that has a wide outcome to the world players become a part of and the choices they make decisions in. The unnamed protagonist’s story begins by choosing Race, Class, and Background. The primary forefront of character individualization begins with the 3 races: Human, Elf, and Dwarf. Humans are the most abundant in Thedas, while the Elf race has taken place in mankind’s shadow. The small amount of classes is more than enough to begin the tale of the Grey Warden. While there are only 3 classes, the various mixtures of classes with other skillsets and talents make for a wide variety of characters in the land of Thedas. Classes also come in 3 varieties from the tough Warrior, the sorcerous Mage, and the steadfast Rogue. From all the classes and races, attributes lead to various skillsets that contributes to the ways the storyline plays out. The character’s background comprises of the “Origins” component of Dragon Age: Origins, determining which of the six distinct opening acts players will have and the experiences they will play through. The aspect of taking various traditional gameplay points and providing a new modern sensation in the ensorcelled world of Thedas gives Dragon Age: Origins a level of sophistication that keeps the journey and the choices the center of focus, rather than trying to create something vastly different in a new character progression scheme.
Dragon Age: Origins hopes to provide players with a world in which reason needs to be applied to choices and the consequences that follow to create a monumental storyline and environmental scale. Character progression strongly ties into who the players are and the decisions that players will make in addition to how effective their choices become. Persuasion and Intimidation in the dialogues are examples made through the use of combination between various attributes. To intimidate someone, the chance of succeeding in the Intimidation skill requires knowledge of Coercion and the Strength attribute, making such combinations essential across all three central components of character progression for choices and the adventure. The attribute modifier depends on a base index of 10 while the combination of race and class adds certain advantages. Skills progress with focus of four proficiency levels with two pre-selected skills based on class and background, further giving a foundation to Dragon Age: Origins and the harmonious nature between every single type of characteristic, categorical or qualitative.
Quests that involve a wide variety of tasks create the livelihood of the Grey Warden hero and the faces players will encounter especially deadly foes and enemies in combat. Quests on a majority of the time are varied and present no repetition in the land of Thedas, giving players ample opportunity to progress characters through attributes through the combat mechanics. Quests are not just about finding the next battle or bloodshed, but about talking with natives and reasoning with them. Multiple quests have multiple different outcomes, and the same quest can be done in more than one given way. From the fascinating quests that create an impact on the storyline, players prospect the vast talents of combat in a kingdom torn apart by civil war.
Combat mechanics are smooth and are typical of traditional party-style gameplay but have a neoteric clarity within Dragon Age: Origins. Most talents and spell abilities fall under 3 types: Activated, Passive and Sustained. Activated abilities utilize health and mana and can be used across a broad area and manage to effect anyone in range. Passive abilities are passive as the title indicates, and Sustained creates a condition that remains active until disabled or both mana and health is depleted. Weapon styles determine the number and types of weapons a character can wield. Weapons can be carried in an advanced weapon sets that range from Dual-Wield weapons, to two-handed weapons, bows and crossbows, Mage staffs and a continued plethora of race/class specific items that work in harmony with class specializations, additional levels of specializations once a character gains proficiency and is powerful to attain them. Dragon Age: Origins begets a traditional candor that retains a modernistic vibe through an adventure that is deep into the history of Thedas to provide players with liveliness in their characters and journey as a Grey Warden.
The only critical problem players will find with Dragon Age: Origins despite a few small problems aside in various combat glitches comes in the form of no online component. While BioWare has made a large role-playing game, once all the classes are played through and done with, the replayability of Dragon Age: Origins slightly dwindles down. Glitches come in the form of combat rarely and popping/tearing is present at some points in both console versions minus the PC versions. Additional problems presents itself through the way the characters level up. Most of the time levelling is not-repetitive, but the small rewards by gaining experience with either three attribute points or the possibility of a new skill point makes it a little more difficult to advance than normal. Dragon Age: Origins looks past all of these small inconveniences through other gameplay venues and makes them just a minor.
Dragon Age: Origins gives a reason for players to experience the lands of Thedas and the far reaches of the various characters in the outskirts of the countryside. The cultivated character progression provides more of strength to the dark fantasy tale as a role-playing game and the epitome of variety in the hundreds of quests with different outcomes and decisions effectuates a journey that is always the best outcome for the different choices players will make. Dragon Age: Origins shows a lot of promise and delivers on everything it sets out to accomplish by showing anyone that it is not simply a brawler and there is more to the world. There is more to the world of Thedas where violence and strife pillage the lands, and there is a level of something still unexplored in the chasms of the traditional elements. There is more that Dragon Age: Origins reveals, rather surprises us with by providing a new realization to the word “traditional,” and revealing this throughout a tale where the journey is never as simple as it seems.