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	<title>WhatIfGaming</title>
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	<description>We Write For The Masses - LifeStyle Entertainment</description>
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		<title>Logitech Z906 Surround Sound Speaker System Review: Ambiance Alive</title>
		<link>http://whatifgaming.com/logitech-z906-surround-sound-speaker-system-review-ambiance-alive</link>
		<comments>http://whatifgaming.com/logitech-z906-surround-sound-speaker-system-review-ambiance-alive#comments</comments>
		<pubDate>Sat, 04 May 2013 04:54:19 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[Hardware Reviews]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8494</guid>
		<description><![CDATA[As you enter Skyrim, the ambiance is developed with beautiful fidelity all around you with Logitech’s Z906 Surround Sound Speaker System. Logitech has created audiophile heaven for PC enthusiasts who are serious about their sound fidelity through speaker quality. Surround Sound was created to essentially bring the audio experience to life for enthusiasts for movies, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/z906main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8497" title="z906 Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/z906main.jpg" alt="" width="700" height="218" /></a></p>
<p>As you enter Skyrim, the ambiance is developed with beautiful fidelity all around you with Logitech’s Z906 Surround Sound Speaker System. Logitech has created audiophile heaven for PC enthusiasts who are serious about their sound fidelity through speaker quality. Surround Sound was created to essentially bring the audio experience to life for enthusiasts for movies, and music/game technologies. Developers have flocked to the two main stables of audio compression technology: Dolby Digital and DTS, soon moving into the territory of uncompressed 96KHz/24 and 196/24Hz. For this generation, and most of the next generation, Dolby Digital and DTS are here to stay in the compressed audio realm as disks pick up more storage capacity. Regardless, consumer-quality ranges in the majority using compressed studio grade sound. The Logitech Z906 Surround Sound Speaker System delivers amazing bass frequencies with the THX logo certification (not easy to get) and a surround sound system that is simply beautiful when set up correctly.</p>
<p><span id="more-8494"></span></p>
<p>&nbsp;</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/z9062.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8499" title="z906 Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/z9062.jpg" alt="" width="700" height="394" /></a></p>
<p>The design and features of Logitech’s Z906 Surround Sound Speaker System are straightforward. The speakers themselves come simply packaged in a bi-sectional manner in the big box. Marveling at the design and construction quality, Logitech went far to ensure the components were of high build. The subwoofer is a ported side-firing 165W beast which has a great glosse matte finish around the speakers. Opening the bigger box reveals the 5 satellite 67W speakers.  The Ohm of these speakers is 4 Ohms with the included unbridged amplifier, which outputs more wattage. More wattage does not mean necessarily better sound quality but does increase the sound level. For PC users and even TV users, 67 watts is a very nice number for an enthusiast level of sound, despite the speakers not being 400W/channel which is a ridiculously big amount that comes close to cinema speaker baffle walls. For the audiophile home enthusiast, the impedance rating and power output are nothing to complain about.</p>
<p>Design and stability is one thing, but what is the most important rating aspect hinges on one thing: functionality with a dependable throughput. What will perhaps have most users of these enthusiast speaker systems confused is the way to get the most out of these Dolby Digital 5.1/DTS supported speakers. We will clarify it in terms of two categories that falls into most people’s user vantage: movies and most importantly video games. Video games themselves for the consoles come packed with the Dolby Digital / DTS audio in terms of DVD discs (being just Dolby Digital as the most popular) or Dolby True HD which is the Blu-Ray’s equivalent of uncompressed audio to output 196/24Hz audio.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/z9063.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8500" title="z906 Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/z9063.jpg" alt="" width="700" height="394" /></a></p>
<p>These speakers focus solely on the compressed market of sound, so this is for what they will be reviewed.  Logitech’s Z906 Surround Sound Speaker System comes with the control panel which features the use of input, and the “stereo” sound effects. This is where people may be confused. Stereo sound effects are a type of DSP (digital signal processing) on these units. 3D Surround matrixes the center channel onto the rear channels to extract 5.1 from stereo. 4.1 mimics the stereo left and right onto the surround channels, and 2.1 only has the stereo speakers with the subwoofer enabled. The stereo DSP effects only activate if the user is using optical without Dolby Digital encoding or analog 5.1 (which is still the analog channels minus Dolby Digital encoding). One must enable ‘Dolby Digital Live’ with an optical connection as that is the only way to encode the analog 5.1 sound into the digital signals from video games and movies such as Blu-Ray files where the AC-3 sound is across 6 channels.</p>
<p>When Dolby Digital Live (DDL) is enabled to take the advantage of the speakers through the optical connection S/PDIF connection, it is important to note stereo is packed as 5.1 AC-3 with empty channels. A 2.0 stereo source is still 2.0 stereo with DDL as no sounds from the rear and center speakers work unless upmixed with Dolby Pro Logic. If Dolby Digital Live is used, any stereo source is not automatically switching to the 3D Surround DSP effect on the receiver, but this is not Logitech’s fault – it is just the way the technologies are designed. PC Users must ensure they also turn on Dolby Pro Logic but must be careful to take note that the ‘3D Surround’ is not Dolby Pro Logic technology but proprietary Logitech technology. 3D Surround from our tests sounds generally louder than the Pro Logic counterpart if using stereo sources, so sound satisfaction is up to the user. For a lot of our preferences, the editors preferred 3D Surround over Dolby Pro Logic. It is important to note that video games on the PC do not come packaged with the Dolby Digital track (they are not movies and require a Sound API) as they are packaged with Linear Pulse Code Module (LPCM) similar to Dolby True HD technology and the LPCM signal can be passed through optical with DDL 5.1 (taking the LPCM 5.1 into Digital 5.1), so a sound card is next to useless for most games anyways if using analog connections or HDMI (yes we said it but this receiver does not support HDMI).</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/z9061.jpg" rel="lightbox"><img title="z906 Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/z9061.jpg" alt="" width="700" height="394" /></a></p>
<p>The Logitech Z906 was benchmarked for audible noise which peaks at about an ambient level of 88dB on average / second on our test with a frequency of about 40Hz. It is noticeable at higher volumes with zero sound through the speakers but is not a deal breaker by any means. In PC games, we used the analog 5.1 and also stereo processing in Windows with 3D Sound considering there is no DD track in PC Games save very few. BioShock Infinite only has a stereo output and not even analog 5.1 mix, so on PC users they have no other options than to use their DAC on their PC hardware and use the DSP on the Logitech Z906 receiver. The 3D Surround does a terrific job of the upmixing, and frankly we prefer it way more than the Dolby Pro Logic. If DD Live is used, Dolby Pro Logic does no upmixing even from the stereo video game sound mix. For movies, if they have a DD track it will always take precedence over Dolby Pro Logic (which will do nothing) unless the source is stereo.</p>
<p>The Logitech Z906 Surround Sound Speaker System works wonders for audiophiles and PC Enthusiasts who want to immerse themselves in crystal clear sound and have the ambiance of their favorite PC game surround them in all directions with game audio technologies. For gamers it is time to live the world of Skyrim or for film lovers the time to turn up that favorite film – because with these speakers everything really is in the room with you.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/06/hardwaregc.jpg" rel="lightbox"><img class="aligntabc wp-image-976" title="WhatIfGaming Hardware Golden Choice" src="http://whatifgaming.com/wp-content/uploads/2008/06/hardwaregc.jpg" alt="" width="144" height="144" /></a></p>
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		<title>BioShock Infinite Ultimate Songbird Edition Review: Ascending To The Clouds</title>
		<link>http://whatifgaming.com/bioshock-infinite-ultimate-songbird-edition-review-ascending-to-the-clouds</link>
		<comments>http://whatifgaming.com/bioshock-infinite-ultimate-songbird-edition-review-ascending-to-the-clouds#comments</comments>
		<pubDate>Sun, 14 Apr 2013 09:43:14 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8469</guid>
		<description><![CDATA[The clouds are piercing the morning air with their incandescent colors, as my lungs fill up with the sweet rubescent scent of the morning air over Columbia&#8217;s horizon. This is BioShock Infinite, a title which brings a fantastical world alive in the sky similar to Laputa: Castle In The Sky. BioShock Infinite shatters a new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinfmain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8478" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinfmain.jpg" alt="" width="700" height="218" /></a></p>
<p>The clouds are piercing the morning air with their incandescent colors, as my lungs fill up with the sweet rubescent scent of the morning air over Columbia&#8217;s horizon. This is BioShock Infinite, a title which brings a fantastical world alive in the sky similar to Laputa: Castle In The Sky. BioShock Infinite shatters a new ground-breaking reality in terms of storyline atmosphere that is reminiscent of BioShock itself. Irrational Games has created another glorified masterpiece in terms of gameplay structure, environment, ambiance, sound and much more. BioShock Infinite itself skyrockets to sky-breaking depths and keeps transcending its own bounds with gameplay that blends the traditional elements of BioShock and brings it to infinite lengths in BioShock Infinite.</p>
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<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf2.jpg" rel="lightbox"><img class="aligntabc wp-image-8480" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf2.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite&#8217;s storyline is something we will not summarize here even if you will soon become the game&#8217;s protagonist Booker DeWitt. I do realize that as a review site we should mention the plot but this is not necessary and we really feel a summation of the plot would take away from this title that has worked hard on the wonder that is their universe. In general, however, the title is about a city in the sky which has taken on a sociopolitical climate with a false prophet, broken dreams, and of course more than meets the eye (or should we say sky). That is as much as we will say about the factual storyline detail. The actual plot twists and character development is parapsychollogically envigorating and the experience with the sky like motif between the freedom of the environment and the chains of the political nature that bind the inhabitants within. BioShock Infinite presents a stark contrasting tale that is capturing as much as it is telling.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8476" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf3.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite&#8217;s gameplay focuses on an intuitive engine and Sky-Line system with classical BioShock power elements to create one heck of a fun time. Booker DeWitt gains powers and abilities through Vigors and Gears in Columbia. Booker can find 8 Vigors and multiple Gears as clothing items where he can interchange them during normal gameplay action. Finally, the machines from BioShock are gone and there is a on-the-fly changing system for powers and abilities. The Sky-Hook is one of the most noticeable weapons in BioShock Infinite which uses the rail-way system for the various point-to-point transport which was used in Columbia itself. Combat itself is straightforward and cohesive in terms of run and attack seamlessness. Everything from the gameplay pacing to the storyline integration in BioShock Infinite is a spectacular display of solid gameplay mechanics that deliver at every turn of Columbia.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf1.jpg" rel="lightbox"><img class="aligntabc size-full wp-image-8479" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf1.jpg" alt="" width="700" height="394" /></a><a href="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf4.jpg" rel="lightbox"><img class="aligntabc  wp-image-8477" title="BioShock Infinite Ultimate Songbird Edition Review " src="http://whatifgaming.com/wp-content/uploads/2013/04/bioinf4.jpg" alt="" width="700" height="394" /></a></p>
<p>BioShock Infinite invigorates gamers to a new atmosphere that is leagues above the humble water beginnings of the franchise. BioShock is one game amongst many which set a precedent for believable environments which lend space to incredible atmospheres along with other notable titles such as The Elder Scrolls IV: Oblivion and more. While BioShock 2 was utterly disappointing, BioShock Infinite is finally the successor the franchise has been waiting for to pull it to the clouds and let it bask in the sun. BioShock Infinite soars above the rest and takes place next to the rays of light that the team at Irrational Games shines upon the gameplay, storyline, and more importantly the atmosphere of the environment.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc size-full wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
<p>&nbsp;</p>
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		<title>Injustice: Gods Among Us Review &#8211; Where Is The Kryptonite When You Need It?</title>
		<link>http://whatifgaming.com/injustice-gods-among-us-review-wheres-the-kryptonite-when-you-need-it</link>
		<comments>http://whatifgaming.com/injustice-gods-among-us-review-wheres-the-kryptonite-when-you-need-it#comments</comments>
		<pubDate>Thu, 11 Apr 2013 05:48:28 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8455</guid>
		<description><![CDATA[Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igasmain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8460" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igasmain.jpg" alt="" width="700" height="218" /></a></p>
<p>Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: Gods Among Us feels more like a let down from the Gods, and while the superhero vs superhero structure is admirable, the old rehashed Mortal Kombat engine and plug-and-play game design is definitely not.</p>
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<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8459" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas3.jpg" alt="" width="700" height="394" /></a></p>
<p>Injustice: Gods Among Us’ storyline focuses solely on a plot which involves mostly the most infamous villain of them all: the Joker, tricking Superman into killing Lois Lane (as ridiculous as it sounds, but the plot line is clever behind this). Superman ends up killing the Joker and sets up a New World Order. In order to maintain humanity, Superman basically goes power-hungry and many members around this combined universe serve to fight Superman&#8217;s Regime with Batman’s Rebellion. This is where the clash of the titans happens so to speak. The storyline delves into combat seamlessly similar to DC Universe vs Mortal Kombat and there is a nice immersive stylistic structural element to the gameplay and storyline.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8458" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas2.jpg" alt="" width="700" height="394" /></a></p>
<p>But that is where the height of the ingenuity in Injustice: Gods Among Us reaches its peak. The gameplay is largely just the traditional button mashing, and added super-moves where each character has his/her super-move that knocks a large chunk out of the opponent. The Wager System can also be activated during a match, allowing the winner to take the opponent’s metered power level which is a fun little feature.  The environments have a 2D structure to them similar to Mortal Kombat, but with added level-structures. If Batman punches Superman, he can get knocked into another arena. Most arenas have fixed knocking points, and the environment interaction in terms of using the environments to beat an opponent is sadly limited and not a full-fledged action feature similar to the old-style Punisher game. The HUD is minimalistic, pursuant to most games of this generation, but besides some additional mission structure variety every three large-scale battles, the offering of Injustice: Gods Among Us is sparsely limited. NetherRealm Studios even included short-scale modes in between which lackadaisically blend various super-hero powers in little mini-game adventure ideals which lack ultimate substance.</p>
<p>Multiplayer of Injustice: Gods Among Us is similar to the single-player campaign in terms of classical arcade style. There is not a major depth to the multiplayer aside from the straightforward competitive multiplayer seen in every arcade game but the actual multiplayer relies on some newer game features to boast for it. Unfortunately, these are not enough.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/igas1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8457" title="Injustice: Gods Among Us Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/igas1.jpg" alt="" width="700" height="394" /></a></p>
<p>Injustice: Gods Among Us does introduce new features into the fighting genre, but it is nothing to rave home about. The style of fighting still incorporates ‘classical’ button mashing, and the gameplay structure is a bit changed but remains the same light as every other fighting game on the market. Is Injustice: Gods Among Us worth $59.99 MSRP let alone $99.99 MSRP for the Collector’s Edition? The answer: a Kryptonian ‘Hell No.’</p>
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		<title>Metal Gear Rising: Revengeance Review &#8211; Raiden Cuts A Little Too Deep</title>
		<link>http://whatifgaming.com/metal-gear-rising-revengeance-review-raiden-cuts-deep</link>
		<comments>http://whatifgaming.com/metal-gear-rising-revengeance-review-raiden-cuts-deep#comments</comments>
		<pubDate>Sat, 06 Apr 2013 06:32:37 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8434</guid>
		<description><![CDATA[Metal Gear Rising: Revengeance takes a different spin on the Metal Gear franchise by making a decided move away from stealth that is welcoming. While nostalgic fans of the franchise may be looking for the stealth crouching shadow-kills from Metal Gear Solid 4: Sons of the Patriots, Raiden keeps a decidedly new persona of ruthless [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrisingmain.jpg" rel="lightbox"><img class="aligncenter" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrisingmain.jpg" alt="" width="700" height="218" /></a></p>
<p>Metal Gear Rising: Revengeance takes a different spin on the Metal Gear franchise by making a decided move away from stealth that is welcoming. While nostalgic fans of the franchise may be looking for the stealth crouching shadow-kills from Metal Gear Solid 4: Sons of the Patriots, Raiden keeps a decidedly new persona of ruthless vengeance as the title implies. Action combat is fierce, and while the storyline is less than exciting, Metal Gear Rising: Revengeance brings a new light to the Metal Gear universe in the form of hack and slash adventure with very solid gameplay.</p>
<p><span id="more-8434"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8435" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising2.jpg" alt="" width="700" height="394" /></a></p>
<p>Raiden has been hired by Maverick Security, a corporation that is a private PMC security firm which assigns Raiden to protect an African prime minister. Unfortunately, the Desperado Enforcement make away with the prime minister starting Raiden’s plot-twisting blood lust. The storyline character development can use more work. Often times, the political nature of Metal Gear Rising: Revengeance seems to carry a lesser weight than Metal Gear Solid type politic intermingling. If a gamer looks past the storyline flaw in terms of a non-exciting title, he/she can very much enjoy this title for something that makes up for it in other ways.</p>
<p>PlatinumGames does manage to achieve its goal of a synergetic experience that combines action and non-stealth adventure in the half-man, half-machine cyborg ninja Raiden equipped with his katana blade. The combat focuses much on the varying gameplay where many cybernetic enemies hold electrolytes that can be used for a special blade mode, where each blade strike is slowed down and can be done with precision for a stunning display. The ZanDatsu engine allows Raiden to cut anything and treats the environment as a cutting field. This is a great addition that is not exactly useful for the gameplay as a whole, but is definitely a feat of technical achievement for Kojima Productions. Wielding the katana precisely at certain angles can be a tad bit frustrating, but the enemy-filled rage moments are more than worth the precise reward.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8437" title="Metal Gear Rising: Revengeance Review" src="http://whatifgaming.com/wp-content/uploads/2013/04/mgsrising1.jpg" alt="" width="700" height="394" /></a></p>
<p>Metal Gear Rising: Revengeance does a lot to add something more visceral to the pacing of the Metal Gear series. While the actual franchise formula suffers a bit, the bulk of the gameplay’s energy is matched with Raiden’s personal inner transformation. Metal Gear Rising: Revengeance is a great but not perfect display of how a franchise can have more than one element to it, and it does so successfully with just a few minor foibles to take into account. It is time to fight in the name of justice, it is time to be Raiden.</p>
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		<title>God of War: Ascension Review &#8211; Shattered Kratos</title>
		<link>http://whatifgaming.com/god-of-war-ascension-review-shattered-kratos</link>
		<comments>http://whatifgaming.com/god-of-war-ascension-review-shattered-kratos#comments</comments>
		<pubDate>Fri, 29 Mar 2013 08:11:10 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8425</guid>
		<description><![CDATA[Kratos fails in this latest adventure to capture the same remnants of the God of War series. The action is mediocre and the thrills are close to irrelevant, but there is some solid action to be had in this latest offering for God of War fans that is in the realm of Greek moderate adventure. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwaramain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8428" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwaramain.jpg" alt="" width="700" height="218" /></a></p>
<p>Kratos fails in this latest adventure to capture the same remnants of the God of War series. The action is mediocre and the thrills are close to irrelevant, but there is some solid action to be had in this latest offering for God of War fans that is in the realm of Greek moderate adventure.</p>
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<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara1.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8429" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara1.jpg" alt="" width="700" height="394" /></a></p>
<p>God of War III begins as a prequel and we will not spoil the story here. To cut a long story short, Kratos is a mortal man who has recently lost his wife and kids and wants to avenge them. But there is nothing about the Gods here. Nothing with Zeus or Ares, but the Furies who punish those that break blood oaths with the Gods. Kratos is in a prison where he breaks his blood oath with Ares and this is where the action takes off. But it does not take flight for long as the plot development is just weaker than previous titles, and</p>
<p>The combat in God of War: Ascension is primarily button-mashing and the inventory variety has been replaced with actual blade identity abilities. Kratos’ Blades of Chaos can freeze enemies or burn them to a crisp, and this is a nice addition in terms of the combat variety as Kratos can learn to use up to four magical abilities, the Ice of Poseidon, Fires of Ares, the Lightning of Zeus, and the Soul of Hades which can also imbue the Blades of Chaos with each specific elemental property. Aside from that, Rage of Gods returns and is a mode which sees Kratos in a blood rage after accruing massive kills similar to most hack-and-slash titles.</p>
<p>Multiplayer in God of War: Ascension is a great new addition with eight-player online multiplayer mode but is not vital in terms of experience rewards and advancement. There are four multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag. The &#8220;signature&#8221; multiplayer mode is Team Favor of the Gods. Two teams of two to four players—Spartans versus Trojans—try to accumulate a target amount of points in order to claim victory. Points, known as Favor, are earned by kills and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting orbs, and more. Most of the rewards are generous, and multiplayer is more of a ‘fun’ addition than something taken seriously in terms of God identity. The multiplayer structural design centers on having a character that takes a blood oath to a specific God and is granted powers in that way. Style becomes a great part of the play and as such it is the only thing which is really useful other than combat.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8430" title="God of War: Ascension Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/godofwara2.jpg" alt="" width="700" height="394" /></a></p>
<p>God of War: Ascension is a decent title but fails on a lot of fronts in terms of storyline and creativity in the gameplay puzzle-pieces and more. God of War: Ascension provides moderate action but leaves Kratos as only a former image of himself.</p>
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		<title>Gears of War: Judgment Review &#8211; The Weakest Of Them All</title>
		<link>http://whatifgaming.com/gears-of-war-judgment-review-the-weakest-of-them-all</link>
		<comments>http://whatifgaming.com/gears-of-war-judgment-review-the-weakest-of-them-all#comments</comments>
		<pubDate>Sun, 24 Mar 2013 16:04:45 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://whatifgaming.com/?p=8442</guid>
		<description><![CDATA[Gears of War: Judgment is a decent prequel title to the original Gears of War franchise, and serves to go in-depth with Kilo Squad on Emergence Day. The gameplay structure is definitely more different than immersive combat qualities, but there still remains a Gears of War feel to this new style of shooter. Damon Baird [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudgmain.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8445" title="Gears of War: Judgment Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudgmain.jpg" alt="" width="700" height="218" /></a></p>
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<p>Gears of War: Judgment is a decent prequel title to the original Gears of War franchise, and serves to go in-depth with Kilo Squad on Emergence Day. The gameplay structure is definitely more different than immersive combat qualities, but there still remains a Gears of War feel to this new style of shooter.</p>
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<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg4.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8447" title="Gears of War: Judgment Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg4.jpg" alt="" width="700" height="394" /></a></p>
<p>Damon Baird was a lieutenant in Kilo Squad, and before Emergence Day, he sees the Locust-ravaged damage in Halvo Bay. Augustus &#8220;The Cole Train&#8221; Cole, Sophia, and Paduk join the Kilo Squad in terms of recounting events for a court-room where the whole squad is accused of treason. Sophia is an Onyx guard recruit that is to the letter in terms of protocol, while Paduk is a former COG enemy that has been confined to fight Locust to make up for his ant-COG rebellion. The storyline narrative is decidedly interrupted and lackluster. While some fans of flashback galore may appreciate this, the general masses will find this to be a narrative transmutation of sorts in terms of the action pacing the gameplay sets for itself. So many characters are involved, but a new shell of Damon Baird recounts the stories and he is not as humorous as his private counterpart in Delta Squad. Things are more serious, and it is a different side to a character that has always been somewhat of a wild horse. The fragmented mission structure does not do much in the way of actual cohesive storytelling. Despite this, the narrative adds a colorful effect in terms of adding real-time shifting modifiers to the gameplay which is always nice. If one of the squad members mentions they were desperate for ammo, the ammo count becomes depleted to a point. While this does not bode well for realism, it does add something different but not necessarily always welcoming.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg2.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8444" title="Gears of War: Judgment Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg2.jpg" alt="" width="700" height="394" /></a><a href="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg1.jpg" rel="lightbox"><img class="aligncenter  wp-image-8443" title="Gears of War: Judgment Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg1.jpg" alt="" width="700" height="394" /></a></p>
<p>The gameplay in single-player and multiplayer are relatively the same in regards to the run-and-gun shooting. The single-player set pieces focus more on action through modifier challenges which wane from the storyline and boss battles which are decent but under deliver. Fortunately, the brutal and tense combat continues to thrive in both competitive and cooperative environments. Team Deathmatch is still a classical addition while Free for All and Domination are the new competitive game modes. Competitive gameplay is decent with Gears of War: Judgment and never feels tacky.  The cooperative side adds a Survival mode which places you to control 3 essential points against a swarm of 10 Locust enemies. While it is similar to the Horde mode from previous titles, Survival does not allow fort construction but only repairs. One of the four new class is the Engineer which can repair forts, deploy turrets, and more to increase combat visibility. Overrun mode is similar to Survival but Locusts are controlled by other human players.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg3.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8446" title="Gears of War: Judgment Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/gearsjudg3.jpg" alt="" width="700" height="394" /></a></p>
<p>Gears of War: Judgment gives players a different view into the Gears universe, but it feels like a shadow of its former titles. Admittedly a prequel, it does not necessarily dictate the title will be worse by nature. Gears of War: Judgment does some things right and a few things wrong on all fronts. Multiplayer is and the complete gameplay package feel decent but sadly not for the MSRP of $59.99. But if you are a hardcore Gears fan, then you will like this title a bit despite any disappointments.</p>
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		<title>Crysis 3 Review: New York City Has Never Seemed Smaller</title>
		<link>http://whatifgaming.com/crysis-3-review-new-york-city-has-never-seemed-smaller</link>
		<comments>http://whatifgaming.com/crysis-3-review-new-york-city-has-never-seemed-smaller#comments</comments>
		<pubDate>Thu, 07 Mar 2013 03:38:22 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8417</guid>
		<description><![CDATA[Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8419" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis3main.jpg" alt="" width="700" height="218" /></a></p>
<p>Crysis 3 is a technical acheivement that reinvigorates life and sees a medley blend between the second and first titles. Crysis 3 takes the open-world adventure exploration of Crysis, and takes a blend of linear pathism from Crysis 2 to create something that is surprisingly in the midpoint of these two titles. While old-time fans of the series would have preferred a more open-world Crysis, Crysis 3 offers something unique in direction of storyline, pacing, and mission variety that somewhat make up for any lack of gameplay features. The multiplayer is still relatively boxed and generic, but the single-player campaign shines not only on consoles, but greater on high-end PC’s.</p>
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<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8421" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis32.jpg" alt="" width="700" height="394" /></a></p>
<p>Crysis 3’s storyline direction takes Prophet and Michael ‘Psycho’ Sikes to a whole new dimension. The personality of Prophet starts assimilating to Alcatraz’s mind through the Nanosuit. As this struggle for morality happens, both of them go up against the CELL Corporation in a fight to end the Ceph invasion using their Nanosuits from CryNet Systems. This struggle is highlighted by great character development that undoubtedly was sacrificed in Crysis and Crysis 2. This contrast of storyline element is welcomed and most appreciated by first person shooter lovers who need more than a point and gun adventure.</p>
<p>The gameplay structure and design is relatively different and more of the same. The setting still takes place in dilapidated New York City with the addition of CELLs nanodomes. The gameplay promotes taking multiple routes to achieve a mission structure and there is definitely something admirable about promoting a sort of mini-open worldism unlike Crysis 2, which did disappoint heavily in terms of its linear progress despite beautiful graphical depth. Regardless of this new sense of infused gameplay, the rest of Crysis 3 feels more or less Crysis 2 in terms of the weapons upgrade system and more. It seems Crytek did not want to mess with the formula from the second game but rather opted to keep more of a feel from the second one with lifted boundaries.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8420" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis31.jpg" alt="" width="700" height="394" /></a></p>
<p>On some level, Crysis 3 is better than Crysis 2, which is hardly saying much for fans of the original open-world exploration journey. It seems that in an effort to focus on a major metropolis city as New York City with epic set-pieces, Crytek had no choice but to border on the terms of linearity in regards to scope of exploration in a city. On some level, this is good and bad. Good for the new environment being more city-based militia closedness from the second title, and then also bad in regards to the limited exposure of the storyline to gameplay elements worth remembering. Multiplayer itself is just a barrage of sad modes and hardly offers much replay value in terms of the second one and rarely makes the players feel invigorated.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/03/crysis33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8422" title="Crysis 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/03/crysis33.jpg" alt="" width="700" height="394" /></a></p>
<p>Crysis 3 does great in terms of a technical set-piece with solid gameplay mechanics, but the direction and feel of the game itself is relatively mediocre in comparison to the original Crysis. Regardless of its foibles, Crysis 3 offers the next iteration of the series and is a solid game with shooter mechanics that is sure to keep some entertained in the long run, but it is definitely not for everyone.</p>
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		<title>Dead Space 3 Review: The Remnants Of Isaac Clarke</title>
		<link>http://whatifgaming.com/dead-space-3-review-the-remnants-of-isaac-clarke</link>
		<comments>http://whatifgaming.com/dead-space-3-review-the-remnants-of-isaac-clarke#comments</comments>
		<pubDate>Sun, 10 Feb 2013 07:46:59 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8408</guid>
		<description><![CDATA[Dead Space 3 reintroduces Isaac Clarke, who happens to quite possibly be one of the unluckiest engineers in space history. Visceral Games’ Dead Space 3 brings the survival horror genre to a more action-thriller spin with the introduction of a second character who is welcomed, thereby breaking away from the palpable fear of isolation in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/ds3main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8413" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/ds3main.jpg" alt="" width="700" height="218" /></a></p>
<p>Dead Space 3 reintroduces Isaac Clarke, who happens to quite possibly be one of the unluckiest engineers in space history. Visceral Games’ Dead Space 3 brings the survival horror genre to a more action-thriller spin with the introduction of a second character who is welcomed, thereby breaking away from the palpable fear of isolation in the first two series. While Dead Space 3 retains quite a lot of thrills to be had, much of the storyline is bleakly blatant and the actual character development has diluted into something rather disappointing.</p>
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<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace33.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8412" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace33.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 continues from the ending of Dead Space 2, which we will not disclose here for those players who have not finished 2 yet and are just reading this review as an add-on to their future purchase. Isaac Clarke carries on the fight against the Necromorphs on Tau Volantis, but this time Sgt. John Carver has joined the fight with Isaac after losing his family to a group known as the “Inner Circle,” destroying Markers places around colonies to stop the Necromorph infestation.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace32.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8411" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace32.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 does not introduce much newer in terms of upgrades or the experience progression system to allow for a stronger Isaac. Instead, it includes a cooperative play mode in terms of the single-player campaign that allows someone to jump-in and out of cooperative mode. The game’s mission structure itself spans 19 chapters of action thriller rather than survival horror isolation mode, but the bulk of the formula remains the same minus many elements of storyline that give it a unique feel. Isaac Clarke is a half-ridden ghost of his former image and does not have much in the way of the plot and mission development structure. Carver’s storyline sidequests of the tragic fate of his family is included but only through cooperative play rather than single-player play through mode. Jump-in and jump-out cooperative mode is a bit shaky with the checkpoint system. Some elements of Carver’s story can be left out if there is no Carver during the cooperative campaign mode, which is an annoying issue that really only serves to be something Visceral Games did not bother to clearly and fluidly maintain.</p>
<p>The music and general atmosphere of Dead Space 3 has changed from tight-dim lit corridors to include for more open-ended areas in terms of climate. This does provide more thrills in a more open-ended environment, but also slightly takes away the thrill of a corridor that is dark and has a lot of ominous quality to it.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace31.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8410" title="Dead Space 3 Review" src="http://whatifgaming.com/wp-content/uploads/2013/02/deadspace31.jpg" alt="" width="700" height="394" /></a></p>
<p>Dead Space 3 overall maintains a similar vibe to the other titles, retaining the formula and adding cooperative gameplay, but unfortunately it does little to truly amp up the survival-horror into something that is memorable due to a wavering storyline of the main protagonist Isaac Clarke. Regardless, the title does provide a lot of fun, thrills, and excitement even though it falls short. Dead Space 3 sees Isaac Clarke trying to give a final fight to a once great threat that scarred him forever. This threat is far from over.</p>
<p>&nbsp;</p>
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		<title>WhatIfGaming: Best of 2012 &#8211; Game Of The Year Awards</title>
		<link>http://whatifgaming.com/whatifgaming-best-of-2012-game-of-the-year-awards</link>
		<comments>http://whatifgaming.com/whatifgaming-best-of-2012-game-of-the-year-awards#comments</comments>
		<pubDate>Thu, 27 Dec 2012 06:29:48 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[Industry]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8398</guid>
		<description><![CDATA[Another year and more titles passed us by along with the days of 2012. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_8050" class="wp-caption alignleft" style="width: 230px"><a href="http://whatifgaming.com/wp-content/uploads/2012/12/2012mainintro.png" rel="lightbox"><img class="aligntabc size-full wp-image-8400" title="WhatIfGaming 2012 Game Of The Year Awards" src="http://whatifgaming.com/wp-content/uploads/2012/12/2012mainintro.png" alt="" width="220" height="189" /></a><p class="wp-caption-text">WhatIfGaming Game Of The Year 2012 Awards</p></div>
<p style="text-align: center;">Another year and more titles passed us by along with the days of 2012. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.</p>
<p style="text-align: center;">It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2012: the video game industry&#8217;s most exceptional and gratified WhatIfGaming 2012 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally <a title="WhatIfGaming: Best of 2011 - Game of the Year Awards" href="http://bestof.whatifgaming.com" target="_blank"><strong>here</strong></a>. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.</p>
<p style="text-align: center;">Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in <strong>2013.</strong></p>
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		<title>Halo 4 Collector&#8217;s Edition Review: The King Reclaims The Throne</title>
		<link>http://whatifgaming.com/halo-4-review-the-king-reclaims-the-throne</link>
		<comments>http://whatifgaming.com/halo-4-review-the-king-reclaims-the-throne#comments</comments>
		<pubDate>Fri, 21 Dec 2012 05:16:38 +0000</pubDate>
		<dc:creator>Usman Ihtsham</dc:creator>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://whatifgaming.com/?p=8388</guid>
		<description><![CDATA[Halo 4 brings the legend back to the big screen. Master Chief has returned with a passion and 343 Industries’ Halo 4 is undeniably an action-infused adventure that resplendently creates a level of gaming prowess that is incredible. The seamless visuals and the nostalgic qualities of Halo 4 make it one of the best Halo’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/halo4main.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8389" title="Halo 4 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/halo4main.jpg" alt="" width="700" height="218" /></a>Halo 4 brings the legend back to the big screen. Master Chief has returned with a passion and 343 Industries’ Halo 4 is undeniably an action-infused adventure that resplendently creates a level of gaming prowess that is incredible. The seamless visuals and the nostalgic qualities of Halo 4 make it one of the best Halo’s to be created not just as a AAA title, but also a creation by a studio that had the burden of living up to the success of Bungie’s former Halo glory. Halo 4’s storyline pacing is incredible, the sandbox style adventure of gaming is refined, and the multiplayer is reinvigorated with the right elements of the classic niche that Halo made the multiplayer universe of Xbox Live. Halo 4 delivers on all accounts and creates a title to be remembered.</p>
<p><span id="more-8388"></span></p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/halo44.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8393" title="Halo 4 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/halo44.jpg" alt="" width="700" height="394" /></a></p>
<p>Halo 4 begins on <em>Forward Unto The Dawn</em> as Master Chief is called back to action. The title primarily plays on elemental themes of humanity and artificial intelligence losing its own individuality. The title blends a lot of alien warfare elements and great set-pieces of storyline to a whole new level and we rather not ruin the storyline in any way here like other websites have been. Instead we will mention that the storyline does have great character development plotlines that add to the experience and the sudden plot twists are immensely appreciated with refined nuances of dramatic dialogue.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/halo43.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8392" title="Halo 4 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/halo43.jpg" alt="" width="700" height="394" /></a></p>
<p>Halo 4’s singleplayer is immense in terms of its open-world sandbox style level of exploration. The mission objectives and structure is still relatively linear but the process in how things can be accomplished is very vast. One can take a route of dealing with enemy Covenant head on or going around them by flying a Pelican or taking the traditional Warthog and running them over for kicks and guns blazing. Weapons have been reintroduced with fervor and the bulk of the gameplay experience remains classical with run and gun. Not much has changed in the formula but Halo 4 recreates a level of design that is revitalizing in its gameplay and one that brings back nostalgia of a title that has so many elements of games that came before it and refined on so much more.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/halo42.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8391" title="Halo 4 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/halo42.jpg" alt="" width="700" height="394" /></a></p>
<p>Halo 4’s competitive multiplayer is the crowning achievement of the entire series, and not one of the titles has ever had a horrible or even a weak multiplayer. Halo 4 brings back not just online campaign cooperative mode but also War Games as a fiction of the world’s canon. The multiplayer storyline element takes place after the main campaign as SPARTAN-IV soldiers train on the training grounds and keeps the elements of storyline going. Unfortunately, fire-fight is gone along with some serious match-making for the campaign and this is a great loss because it is helps to smooth out gameplay issues and something 343 Industries needs to fix as it kind of is insulting to Halo. In any case, Spartan Ops is essentially a type of space TV series format which furthers the storyline each week and includes mission types that can be played cooperatively or singularly.  As players game, they gain XP and achievements (of course) that contribute to unlocking weapon slots, armor upgrades, and styles for their personal Spartan warrior through the in-depth upgrade system. Halo 4’s multiplayer keeps to the same formula, and while the lack of matchmaking is a disappointment in terms of campaign mode, the competitive multiplayer is a resounding success with newer custom maps and even inclusion of the Forge editor.</p>
<p><a href="http://whatifgaming.com/wp-content/uploads/2012/12/halo41.jpg" rel="lightbox"><img class="aligncenter size-full wp-image-8390" title="Halo 4 Review" src="http://whatifgaming.com/wp-content/uploads/2012/12/halo41.jpg" alt="" width="700" height="394" /></a></p>
<p>Halo 4 does a lot of things right. It has action, it has adventure, and it has a whole lot of alien carnage that will leave veterans pleased and new-comers (surprisingly) to the series left wanting to play all the former titles. While multiplayer is sorely lacking in terms of server connectivity and match-making system problems, it is still the same multiplayer that fans of the Halo series have known for quite some time. 343 Industries has delivered an unprecedented shooter among the Xbox’s already incredible shooter base and takes its role as one of the best shooters of the year.</p>
<p style="text-align: center;"><a href="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" rel="lightbox"><img class="aligntabc size-full wp-image-1308" title="WhatIfGaming: Editor's Choice Award" src="http://whatifgaming.com/wp-content/uploads/2008/07/editorgamechoice.png" alt="" width="400" height="239" /></a></p>
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