GC 2008: David Cage Interview – Feel The Air
WhatIfGaming: Don’t get me wrong. It was really intense, but the fingers don’t really convey that. If high level of emotion is such a big thing, why not find a way to control even how things like that play out? Maybe the character can grab an item on the table and defend or something? Throw a chair?
DC: Those are really great ideas but think of the whole game itself is a bigger picture. That’s the easiest way I can put this. There is a picture with all different parts. Some might be button mashers like you describe but it’s all really for the overall experience that we’re aiming for.
WhatIfGaming: We know there will be supporting “actors”: Ethan Mars, Scott Shelby, and Norman Jayden. Will they play a big role or are we looking at just unknowns and a clear cut protagonist? Will other character be playable or have a bigger part in Madison’s story?
DC: You know us. We’re definitely going to stretch what we can do here. So yes, we’re looking at other playable characters that have more to do with the story.
WhatIfGaming: As for actual gameplay clip for the public, will that be shown anytime soon? Or is the trailer all they’re getting?
DC: I can’t say anything to you right now, but I’d tell them to expect something more than just a trailer and soon.



You guys really packed in the questions. Thanks!
Really cool interview. i liked it A LOT.
:-D. Intense interview <3 No burning the interviewer?! Awww
As amazing as that would have been to burn him like others, there really isn’t much to go on.
Really fuck–ng cool interview. Some new details in there O.O
PCEnthusiast replied on August 20, 2008 10:28 PM:
definitely interested
I hope everyone who is saying this will be the best game ever has played Indigo Prophecy (developed by Quantic Dream) all the way through. Hopefully they will do a better job with this game. Indigo Prophecy started out really awesome, but by the end all of the QTEs were tedious, the story turned to crap, and the game was just not interesting or fun
It looks really good and all, but I dont know about the whole “interactive movie” concept. I understand thats not exactly whats its supposed to be. I just think that video games are meant to be played, not watched.
It makes me wish I got the PS3 at launch. The 360 is great, but the current library is definitely lacking with “amazing” games. When you’re stuck playing XBLA games on a regular basis, it’s not a good sign.
Yeah, I agree, games like Halo and Resistance don’t really do it for me. In my opinion, the FPS genre is overrated.
I would assume that they’ve created a branching alternative to any scene where a character could possibly die. If that were the case, a character would die, that chapter would end, you switch over to another character, and the others death would tie in to the overall plot.
Seeing as this is being published by Sony, I would imagine it will remain exclusive.
Any how, this looks like the PS3′s answer to “Alan Wake” (or vice-versa).
Wow. that looks AMAZING. this is what i love about Sony. They continue to help push innovation into videogames. As much as i like my xbox 360 too, they have no creativity at all. Little Big Planet, Heavy Rain, Afrika, MGS4…even the PSN games like Garden of Eden or Echochrome are amazingly unique. Theres no other experience more engaging or beautiful than playing games on the PS3
omfg this sounds and looks amazing. Must have been hard to write about this because this game goes into the most little detail. I really want to try this. Hope to see more news, cant wait!
I have refused to buy a PS3 up to this point because of lack of good games..
Well, needless to say, a PS3 will now be being purchased by me very, very soon.
I cannot wait for this game!
I hope everyone who is saying this will be the best game ever has played Indigo Prophecy (developed by Quantic Dream) all the way through.
this is the gaming experience gamers everywhere have been waiting for
Quantic Dream is sure taking a step in the right direction
What i REALLY hope, is once the reviews come out for the title (and the game receives obvious attention from people outside the Game Industry), that they (both Game Journalists and others) don’t start throwing “This is more then a game”, “this is not a game”, “its an interactive movie” around, or terms like “interactive fiction” etc, in a pathetic bid to justify the emotional, artistic, and technical capacity of what is obviously just a stunning masterpiece of a Game.
nice interview richard