Kratos is back, and he’s angrier than ever. As the sequel to 2005’s action adventure title, God of War, God of War II sets within the basic realm of Greek mythology. We will start off by summing up God of War II in one word: spectacular. The game continues the anger management failure and rage of the odyssey of the world’s meanest man-god, Kratos, as he goes on another vengeance spree. God of War II is an excellent sequel to an unforgettable masterpiece of mythology and action adventure.
Kratos begins the game as the God of War and clearly mistrusts most of the other gods. After fighting a losing battle with the Collosus, Zeus appears and tells Kratos the only way to defeat it is to drain his powers into the Blade of Olympus. Even though it is obviously a trap, Kratos does it without even thinking twice. He loses his abilities, and ends up dead only to be resurrected and told that he needs to head off to the chambers of the Sisters of Fate, as detailed, to change his fate from ever being in the length of betrayal. It is quite interesting that God of War II, the title to give the Playstation 2 a glorious end decides to use a questionable story choice such as this, but it gives players a lot of room for killing, spilling guts, and even killing famous Greek mythological figures such a Perseus. With just a small set of gory and morbid delights, who can argue with Kratos falling for a trick or not? It is the journey that we are focused on, and the mayhem it takes Kratos to slaughter with a vengeance.
If there is anything to critique, it is the combat system which borders on a bit disappointing. The combat is essentially the same, with chains still being used and some new magical abilities added along with weapons. Earthquake magic sends everything on the ground flying into the air and large chunks of rock all over the place and the giant hammer delivers an agonizingly slow and heavy mortal death to any foe. Some new merciless animations make God of War II equally squeamish for the weak, but essentially a great combat system that was not wrong to begin with cannot really be fine tuned too much. Instead, it would have been nice to see something different than fine-tuning, but it does neither.
God of War II can easily fool anyone into believing “more of the same,” but there is tighter and more taciturn pacing and there is an extreme dedication to level design and storyline that makes it the best action adventure title ever of last-generation and a great one even for this generation, something which is not achieved easily. We can’t wait for God of War III.