Guitar Hero 5 sees casual rockers and plastic-instrument pro’s going back to what they love: playing music. Guitar Hero 5 still has its problems, but it manages to create a well balanced system between hardcore and casual that most players will not forget.
Guitar Hero 5 has definitely redesigned the menu interface to suit more casual players, creating a game that is admirable in more than one way. The system is easier to navigate, with multi-panels and just a few of them. The real negative is that for newcomers, there is no real tutorial that explains any features that might have changed from World Tour. This ends up making Guitar Hero 5 a bit difficult to navigate around gameplay-wise.
The great new feature about Guitar Hero 5 is the ability to access any and every song through Quickplay without having to spend hours unlocking them. To continue to an ease of play, players in a band can synchronize to play music on the same instrument. The multiplayer and local-cooperative play with multiple instruments makes for a more exciting title and game session.
The most noticeable change of Guitar Hero 5 is the individual Star Power meters. Players will no longer share the same bar for songs, which in World Tour and past titles created a hassle. One of the most annoying aspects of previous Guitar Hero’s was if your band mate flops on a song, the entire band would go down. With Guitar Hero 5, there is a “saving” band mates feature, which has no consequences or gimmicks. Should anyone in your band not keep up and drop out, as long as the other instrumentalists keep playing well, the game will automatically bring the fallen player back in the song. This was a well requested feature by all fans hardcore or casual for the series, and Neversoft has delivered.
The only sore problem in Guitar Hero 5 is the singing. Singing on the same note is difficult to synchronize. If anyone ends up missing a note, then synchronization is really impossible since the other players keep going, which just delays everything. Even though it is called “Guitar Hero,” there should be more of a welcome interface with regards to the songs and singing with your friends.
Rock Band 2 has been great for incredible DLC while also giving players the ability to import every song from Rock Band 1. But there is one thing that Rock Band does not match up to with Guitar Hero 5: a balance. Guitar Hero 5 is definitely the best iteration of the game to date, with newer additions and more of a welcome entourage to casual and hardcore players alike. The multiplayer is much easier to manage, and the difficulty still provides an incentive for people to play. Guitar Hero 5 has problems, but it does manage to make up for them in through more than one improvement.