Haze Review: A Spectacle For Some The Masses
Remember The Fog
The single player of Haze wastes no time placing players in the world and really adds a level of excitement to it. Players control Sergeant Shane Carpenter, who has been deployed to the Boa region of South America to help neutralize the Promise Hand rebellion. To aid all of these troops, there is drug known as Nectar. With Nectar, the player’s abilities are more vivid and the movements are greater in comparison to enemies. Not only does the Nectar add an amazing advantage, but it can also act as a disadvantage. Why? As you tread in your Crysis like reminiscence through the jungle, an enemy A.I. might shoot out your CNB, or your Central Nectar Base. With the whole system comes an amazing metaphor with experience of knowing that not only do your actions make an immense difference in the world, but that you’re also limited by them.
The problem with the core Nectar system is that you don’t really need Nectar for anything magical to happen or anything at all. Though the core environment that makes up the gameplay is amazing, which I wasn’t so impressed with in earlier previews, the A.I. is pretty weak. Weak in the sense that you go around it, and it keeps shooting with their backs to you. Haze really manages, however, to pull through a feel through the atmosphere, but manages to “Haze” the A.I. as much as the title would suggest in the whole mess. Just as you get into the Nectar system, you change sides and can no longer inject the substance. The only thing you can do is have the Mantel troops overdose. If there was a greater investment of using this entirely built system, the game would have seemed more effective with it’s marketing towards it extensively.





Amazing review. Really feeling what you’re saying and I completely agree
hmmm im still on the fence about buying it :P but well see I may need to spend some money :P