Hell’s Kitchen Review: Taste Check…Spices Check…Value Ehrm..

Hells Kitchen is not exactly what you would call your standard run of the mill game. It is not a platformer, shooter, it is barely even a puzzle game for that matter. The purpose of the game is to run a restaurant both from the customer standpoint and behind the scenes, and balance both enough so to not upset the customers or your boss, the cool headed Gordon Ramsay.

This game is not exactly based around graphics. The characters and food that’s prepared is nothing but 2D shaded sprites that do little animations. In fact there are times that it is a little difficult to see exactly what you’re pointing at because of how they place the dining area. Another annoyance is this game was designed to be played at a 4:3 screen size and has no recognition of what you’re using so it will play stretched out if you do not care to switch it to it is proper setting. But, as stated previously, graphics aren’t the main forté of this particular title.

As for sound, for the most part it is pretty generic. There is a little bit of background music, but honestly it is barely noticeable between all the dings, clicks, kitchen sounds and Ramsey’s praise and yelling. Now dialog is something that you would expect to be a strong point in this game, and yet it is not. Between generic praises that you hear over and over and shouts of him being pissed off, you’re bound to hear the same phrases over and over. And if you were hoping to have a little laugh with a bit of foul language, you’ve been foiled again because and slightest form of a swear is bleeped and fuzzed out.

Now the gameplay is most assuredly what this game was based on. It is pretty simplistic however. The entirety of the game is based around clicking certain spots and timing out dishes and what have you. If you time it wrong, you get yelled at, and Ramsey’s anger bar goes up. You get it right and you get praised and the bar goes down. That’s all the is to it, no trying to actually put it together or any of that. It is not that bad, but I feel that a little more could have gone into this, maybe a little more interaction. It really feels like nothing more than an over glorified point and click flash game.

Now there is one interesting quirk this game does have to offer. For each day, there is a special, and with that special comes a recipe, and they’re not just how to make grandmas chocolate chip cookies (although there is a chocolate chip cookie recipe if that’s what you’re looking for). But this does add something rather worth while to the game if that interests you, especially since it is actually cheaper than most cook books, granted real cook books do not make you work to unlock recipes.

Overall its not the worst game on the market, but chances are it will either leave you looking for something more fulfilling, or just plain bored. But if you are looking for somethIng simple and somewhat mindless, and could use a few good recipes as well, this just might interest you.

David Jeffers is a former writer for WhatIfGaming and one of the most prominent writers you will find out there. He loves anime, and everything video games and loves chances to discover new and interesting worlds in the interactivity from the games we play today, given that the game does a good job of doing that of course.

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