Infamous: Second Son has a lot of potential for Sony Computer Entertainment and Sucker Punch’s next generation title. Delsin Rowe has a lot to struggle with between the DUP and his search of identity. In between all of that, he is kicking butt and taking no names. Infamous: Second Son has its share of gameplay balance issues when it comes to morality, but keeps together a formula that is refined and fun. Coming from someone who gets in trouble with the law often for his ideas of freedom and expression through street art in the city of Seattle, Delsin’s identity struggle is familiar once he realizes the powers he must wield in an exciting action-adventure title for PlayStation 4 owners.
Infamous: Second Son begins seven years after Cole McGrath’s story in inFAMOUS 2. Conduits are still being prosecuted in prisons by the government through the Department of Unified Protection. Things soon happen which we rather not reveal which lead to Delsin getting his first powers of telepathic projection. The storyline of Infamous: Second Son is sometimes generic in the way of its delivery. Often times Delsin’s struggle of identity and the bounds of his morality seem all too familiar to previous Infamous titles in the franchise, and one that comes off as unoriginal to a point. In other times, Delsin has a believability to his life that highlights the central changes that have encapsulated Seattle through the Department of Unified Protection.
The gameplay has evolved since inFAMOUS 2, and though there is definitely a step up for a next-generation title, one cannot help but see the lackluster and often heavy-handed story with choices which have no true impact on the direction of the narrative in terms of the morality system. Delsin does change aesthetically, but there is not a strong choice that affects the storyline similar to something like Mass Effect 2 with the Renegade/Paragon system. In terms of the weapon sets, the powers remain the same and can progress as Delsin gets stronger into different variations of Neon, Melee, and Smoke collectively. Delsin can also absorb powers from other conduits and have a random power which is always nice but not anywhere near as important as the others. The skill tree is much more simplified and sleek in its progression which feels less forced or reliant on orb collections.
Seattle feels emptier than New Marais or Empire City, but there is a more stylized approach to the graphical fidelity that is added as a result. The game feels more focused and high-poly on every character model, and the environments appear more beautiful as a result of this balanced developer choice of resource allocation. Infamous: Second Son has beautiful visuals which undeniably spell out next generation.
Infamous: Second Son has a lot of good with it and likewise a lot of bad. The true testament for a PlayStation 4 owner in buying this title simply depends on what that player wants. If it is action with a lot of run and smash fun in a more intricate way from past titles – then it is a buy. If it is something more of a whole experience that is intelligent and engaging to all levels – then it is a skip or rental at best.