Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: Gods Among Us feels more like a let down from the Gods, and while the superhero vs superhero structure is admirable, the old rehashed Mortal Kombat engine and plug-and-play game design is definitely not.
Injustice: Gods Among Us’ storyline focuses solely on a plot which involves mostly the most infamous villain of them all: the Joker, tricking Superman into killing Lois Lane (as ridiculous as it sounds, but the plot line is clever behind this). Superman ends up killing the Joker and sets up a New World Order. In order to maintain humanity, Superman basically goes power-hungry and many members around this combined universe serve to fight Superman’s Regime with Batman’s Rebellion. This is where the clash of the titans happens so to speak. The storyline delves into combat seamlessly similar to DC Universe vs Mortal Kombat and there is a nice immersive stylistic structural element to the gameplay and storyline.
But that is where the height of the ingenuity in Injustice: Gods Among Us reaches its peak. The gameplay is largely just the traditional button mashing, and added super-moves where each character has his/her super-move that knocks a large chunk out of the opponent. The Wager System can also be activated during a match, allowing the winner to take the opponent’s metered power level which is a fun little feature. The environments have a 2D structure to them similar to Mortal Kombat, but with added level-structures. If Batman punches Superman, he can get knocked into another arena. Most arenas have fixed knocking points, and the environment interaction in terms of using the environments to beat an opponent is sadly limited and not a full-fledged action feature similar to the old-style Punisher game. The HUD is minimalistic, pursuant to most games of this generation, but besides some additional mission structure variety every three large-scale battles, the offering of Injustice: Gods Among Us is sparsely limited. NetherRealm Studios even included short-scale modes in between which lackadaisically blend various super-hero powers in little mini-game adventure ideals which lack ultimate substance.
Multiplayer of Injustice: Gods Among Us is similar to the single-player campaign in terms of classical arcade style. There is not a major depth to the multiplayer aside from the straightforward competitive multiplayer seen in every arcade game but the actual multiplayer relies on some newer game features to boast for it. Unfortunately, these are not enough.
Injustice: Gods Among Us does introduce new features into the fighting genre, but it is nothing to rave home about. The style of fighting still incorporates ‘classical’ button mashing, and the gameplay structure is a bit changed but remains the same light as every other fighting game on the market. Is Injustice: Gods Among Us worth $59.99 MSRP let alone $99.99 MSRP for the Collector’s Edition? The answer: a Kryptonian ‘Hell No.’