SackBoy emanates into the light with a spectacular return, creating an unparalleled amount of creation, and bestowing precise control in creating games than dissipated levels in LittleBigPlanet 2, a sequel which reaches for the true inspiration of imagination capable of extracting ideas from anything and anyone. LittleBigPlanet created a memorable title for the emerging rise of user-created content and interactivity that resulted through the power of imagination. When Media Molecule promised LittleBigPlanet to be packed full of features, video-sharing capabilities, and extended level creating tool sets in 2008, they were establishing stakes on very high odds of actually accomplishing something that required extensive work of a team that was too small and promising too much. LittleBigPlanet delivered a world of imagination and fun in the beginning aspects of the gameplay, but as time certainly went on, the repetitive nature of playing levels with simple elements became monotonous while making it clear that LittleBigPlanet was bordering on the rental section at a video game store nearest readers. There is no jaded element when a title simply fails to deliver on its promises, especially those it makes as selling points on release-date. The only impressive things about creating levels other than that aspect alone was in true imagination potential, but the potential to make something completely missed in creativity given unfinished tools and promised features that became short of delivery, most notably pulleys, physics interactions, and camera functions. LittleBigPlanet allowed Media Molecule to subjugate most of the weaknesses from LittleBigPlanet. This prevailed and amalgamated a change from a prior rental status of a title that could have been so much more into a cathartic transformation that is LittleBigPlanet 2, a must-have for any PlayStation 3 owner.
Media Molecule gives a whole new gameplay emblem to PLAY, CREATE, and SHARE, providing WhatIfGaming exactly what it needed to see after we gave them feedback on the first title. Media Molecule has clearly listened to the voice of many on Sony’s forums and a majority of players from the first title that wanted to get an incredible value and this time the promise of all features at launch for their dollar. The single-player or local multiplayer action begins with Story mode. LittleBigPlanet 2 revitalizes the title with its Story mode, similar to the first title, but with more engaging levels that are mind-encapsulating than that of their predecessor. There is more substance to each level, and finally there is an actual story than the various sets of story levels from the first title. Previously, this aspect only served to dilute the true action of something as magical as “Sackboy” and its variants in a world which seems to be given life with endless possibilities for something more than life itself, despite the execution of this concept being lackluster. LittleBigPlanet continued to speak the element of magic and mystery certainly known in its creative scope despite the repetitive concept of a big world teeming with little lives and playing endless levels, while LittleBigPlanet 2 takes this element and extends on it by giving it reason and more action adventure than ever before that makes sense instead of just the idea of endless possibilities with a limited toolset. There are 40 new levels across six dynamic elements that are almost a historic recount of human events, a cute and rather fruitful take which becomes ingenious in its own respect. LittleBigPlanet 2 has a Story mode that is fun along with the regular offering of multiplayer action which builds upon the PLAY concept in a whole new light.
PLAY brings the word itself to the test and succeeds in a similar way as the first one, except with new tools comes new interaction possibilities. Four-Player Offline/Online Multiplayer returns and is the premiere concept which LittleBigPlanet used that made a grippingly enticing interaction mechanic. There is more to do in levels on a general scale than previously accomplishable as a result of greater control and level creation powers. Along the large-scale and microcosm of adventure, Sackboy comes across newer tools and equipment that helps him further play and explore the environment in newer ways. Grapple hooks are the latest additions that allows characters to swing from large gaps in an Indiana Jones style, and a Grabinator allows for grabbing things around the level in creative switch-style ways that can jolt a players hundreds of feet above a level if the creationist allows it or simply allows them to reach for switches and what not than let a fire extinguish their poor gluteus maximus. Do not be surprised when along the way, your little Sackboy encounters a Sackbot, customizable NPC Sackboys that are interactive and follow along for the level as expected in an entirely new and original setting that brings a new element of depth and character development to every level. One of the most notable issues with LittleBigPlanet included the control system. Controls were often conflicted within different levels for different things, and sometimes the control scheme made grabbing characters and other objects difficult through non-responsiveness. The control-scheme has more flexibility and the responsiveness feels more magnetic than before. The extended toolsets given to the following CREATE and SHARE fields become apparent with not just the amount of variety and a compendium of fun that is to be had given the type of level, but players no longer have to simply cling to things and bother with just jetpacks alone.
CREATE and SHARE are the two strongholds that creators have waited nearly 2 ½ years to experience in ambuscading their controllers. The level of control allows players to create full-scale titles where Controllinator is the central tool which gives a new control scheme which changes pacing considerably in scenarios. Different face buttons can be changed and change rules per level. Vehicles and creations can effectively map with their buttons on the controller in a believable way, instead of making things hectic like LittleBigPlanet for levels with moving vehicles that lacked in a driving style. Cinematic Cut-Scene Maker allows a newer camera system with LittleBigPlanet 2’s newer and revamped game engine. Full cut-scenes can be made for a greater narrative experience. CREATE materials also have a selection of improved filters in terms of danger elements, and holographic materials can create enticing interfaces such as holographs and decorations with newer materials. One of the most powerful and most requested feature we wanted to see was the ability to create longer levels but in manageable sequences. The workflow fluidity which was missing and made a hard impact on the discontinuous levels with LittleBigPlanet has been alleviated and finally levels are joined together as one entirety. The only negative aspect in the entire LittleBigPlanet 2 offering has to be in terms of the CREATE mode. Tutorials are still the weakest point of the title, providing next to little information in doing complex things or even the most basic things. The knowledge is there, but the actual utilization of the tools is hardly explained, which is something of a big flaw when it comes to a title of this nature which advertises bringing out creativity. Along with CREATE, SHARE sees a new light where players can finally join levels their friends are in, without the cluttered invite system of the PlayStation Network. Activity streams deliver an exciting transition to play with friends and all aspects of the LBP.me social networking LittleBigPlanet community features are integrated into the experience, where players can favorite levels online at home or work from their PC’s and play them when they are ready on their PlayStation 3 console.
LittleBigPlanet 2 comes with remarkable visuals to showcase Sackboy and the world differently, and players can see newer levels and more levels instead of flickering through various worlds in their pods, while also being able to decorate their pods differently and with more features than before. LittleBigPlanet 2 makes the visuals come alive and organizes aspects and elements of the gameplay in a more easy to understand manner.
LittleBigPlanet 2 has redeemed itself from its LittleBigPlanet reception with us and many other people through an addition of newer features and finally a completed toolset that makes playing this title more worthwhile than die-hard fans of the first title alone. The PLAY, CREATE, and SHARE aspects have been dramatically improved regardless of the tutorials being extremely unhelpful. LittleBigPlanet 2 gives creators, players, and pure hard-core level creationists a level of enjoyment that actualizes on the shortcomings of the first title LittleBigPlanet. LittleBigPlanet 2 begins a new runic world with truly the perception of possibilities that are remarkable, levels filled with heart, and finally Sackboys filled with stuffing but moreover a commitment to be cute and unforgettable this time around.