Lost Planet Colonies: Another Hole In My Wallet

As January 12th, 2007 dawned on us, we were introduced to the quite forgetful character that is Wayne Holden, a man with a past that remained well–not remembered. As the story centralizes on the amnesiac state of Holden, the player is immersed in a gripping story of the past and future of the planet E.D.N. III. Now, nearly a year later, we are introduced to Capcom’s latest iteration: Lost Colonies. Very much like it is predecessor, a 360/PC only title (at least until February 26th, 2008).

Lost Planet Colonies is overall another exciting journey, but it is not an entirely new one, which will warrant the lesser $30 price tag. Originally announced a while back, the game is an upscaled version more or less with tons of newer and re-imagined features. Even though it is just a beefier version on the original, we can’t wait to get back in out Vital Suits and kick some alien ass.

Aside from the single-player and newer characters and weapons, we will get into exactly what the proposed $30 price tag is for. With the game, comes four new maps to push the action to a level the predecessor didn’t. First off is the Lost Arena, much like the Roman Collesium, but spaced out. The level contained various trenches to duck under for when the monsters come to bite your head clean off. The conditions of the pits themselves are something definitely worth seeing, with bug remnants in the soil and particle effects for debris in the air. The other two maps include “Crossfire City” and Area 921, basically a unison train station type level. Another map include the Assault Space, which we got a rare chance to see. Overall, it is pretty expansive, but the concept remains basic. You fight, rack up the points, or fall off these various edges designed for close encounter situations. As those weren’t enough, the game includes every XBLM DLC maps released over the year. The action will not be going down, that’s for sure. Things we ask ourselves of this is what if there were more maps? Sure the four additional maps are great, and the DLC maps are even better. But for the casual gamers who aren’t fans and have played the DLC maps over the year, the lack of additional variety of maps on the online interconnectivity will be a tad disappointing towards the gameplay aspect.

All the boo-hoo’s aside, the game comes with six additional online modes: Akrid Hunter, VS Annhilator, Akrid Egg Battle, Egg Bandit, CounterGrab, and Point Snatcher.

The Akrid Hunter: Definitely something different, and that can last a while. The gameplay is primarily players can take on the role of a bug against multiple humans or multiple bugs vs humans. There is definitely a type of intensity to the mix from all of this, with many players uniting to take down a common foe, which is now playable unlike the previous iteration that restrained the bugs to single player campaign. As for the types of bug varieties to be included, there will be around six more —with plenty of DLC to come, according to Capcom. But take that with a grain of salt as the game is still a while away.

VS Annihilator: specific teams going head to head with specific enemy units.
CounterGrab: much like the warhawk feature of territories in securing an area and data post.
Egg Bandit: kind of like capture the flag, but you have to hold the stolen egg for a while.
Akrid Egg Battle: Capture the flag with an egg.
Point Snatcher: Most like deathmatch where you rack up points consecutively equal to the amount of T-EMG a player has.

In addition to the new mode content in online and the four new maps, Colonies comes with two new characters unlike the previous iteration: two robots, and two females. The character models are very detailed, and it is definitely something Capcom put their efforts into. Along with all the cool stuff, comes the very beautifully crafted weapons: a revolver, a hand gun, a hand cannon, and a flamethrower with four new Vital Suit guns : rocket Pod, VS Rifle, spike gun, and laser lance. Best of all? PC and 360 players can combine their forces together since the online supports cross-platform play. Now the intensity of the battlefield is more epic than before.

As for the single player, the first title was jam packed with action and bug killing extravaganza. This time around, it is the same but on a more varied playing field and a bigger area. To add to the improvements, Capcom also tweaked an Off-Limit mode to allow the character to run faster
than previous iterations, where he did regrettably sludge along the thick snow path.

Lost Planet Colonies is definitely worthy enough to be called a different title compared to the first one, with more achievement points and all the other goodies and gadgets added. The only downside to everything is that the Colonies file structure does not allow players to load anything Lost Planet: Extreme Condition related. So, back to square one! But hey, what if you didn’t have to play the single-player all over again: where is the fun in that? What if they just let anyone load the saves and not experience the content all the way through? There would be some biting going around for sure, which is why Capcom made it like this according to them.

If you’re a fan of Lost Planet, start planning to burn a hole in your wallet around May 27th, 2008. If you’re not an extremely eager fan, at least give the game a rental. Either way, it’ll be worth the sweet bug bashing glorious time you invested.

I'm all about one thing: reviews that are easy to understand and make sense of.

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