Rockstar: San Diego, oh how you fill our hearts with happiness! Happiness in releasing such a great game, but a bit of despair in the form of ridiculously hard AI that makes the game a bit unforgiving. The only problem is with such level of detail in Midnight Club: Los Angeles and the incorporation of the real world licenses: who cares about the tiny flaws? Midnight: Club LA is most likely not just a prevalent mark on games that incorporate reality such as the City of Angels, but a mark in racing genre overall. We missed the cops, and we missed a world that serves as a hub for newer races. Entering the sexy sky view in GPS mode, the game zooms out of your current location and gives you an overhead view of the city, showing which places are ready for some wild races in the night or day.
The concepts in Midnight Club: Los Angeles are not original, but do what they need to incredibly. The bulk of Midnight Club: Los Angeles revolves around a reputation system. The reputation system is new for the most part and does away with the typical license-upgrade system and introduces a more involved leveling structure that’s very similar to RPG’s. The only problem is reputation points end up becoming something like World of Warcraft and experience points, another correlation of sick purposes to fetch another 3,000 “fairy jewels.” Besides that, it’s good to see a diversion from traditional license systems and the annoying repetitive quest-like actions to get there.
Midnight Club: Los Angeles is mostly fun. Participate in races, outdo the cops, wait until they approach you and bolt. The cars definitely have been more varied and thankfully handle well but it all depends on the numerous customization options for your car. This very feature forms a connection with the driver and the car, allowing for impressive customization and fancy female nicknames. The only serious gripe we had was the learning and difficulty curve. After spending hours leveling up, enhancing car performance, main missions tied to story elements are difficult. The AI can’t be beat and trying to ram into them will not work. When contact related aggros (aggro, EMP, and roar) come into play, it is a little easier to push other cars around, but your opponents still have a superhuman ability to remain immune to these, making them futile.
Multiplayer in Midnight Club: Los Angeles is f@*king wild. That’s the only way we can describe it. It really is. Aside from all the special modes such as Keep Away and capture the flag, there is regular free roam should you choose to do it across all of Los Angeles. It is especially fun to drive around wildly and be pursued by the LA:PD next to a friend and seeing who gets caught first. Not a mode, but so many possibilities.
Midnight Club: LA is a fantastic game with an atmosphere so unfound in many games compared to Need for Speed Underground and some others. With plenty of customizing options for every aspect of your car, endless races, exciting multiplayer, there is just so much to see and do. Even if multiplayer racing is not your forte, customizing your car and putting it up for “sale” online is really cool along with the single player by itself.. While Midnight Club: Los Angeles will not blow your mind with anything ground breaking new it is hands down definitely a great contender for Game of the Year: Best Racing Game 2008.