Mirror’s Edge presents a world where everything is different. Most games usually do, and only a few capture the reality of the worlds which they cover. For Mirror’s Edge, this just is not the case. As great as the innovation presented itself to many people, the main flaw comes from transforming a first person focus into something that gets slightly repetitive in the realms of a 3D first person horribly portrayed Mario that jumps across rooftops to rooftops instead of block of land floating in the air. While the game challenges outright convention to do something not completely realized, it sadly does not give the vision that it was ever meant to be.
In Mirror’s Edge players take on the path of Faith, a sort of delivery runner in a future governed under the corrupt and eager moral fortitude of a vast majority of powers in the city. Throughout the years these runners and these security details have each tended to their own business, but as of recently things have gone awry and it is up to Faith and her agency to figure out whats wrong and accomplish the goal of delivering what needs to be delivered. The storyline for Mirror’s Edge is an intriguing one in core concept, but fails to make the players invested in the city. You just do not feel really involved. Characters are minding their own business, and the bad voice acting does not help with this. The game also clocks less in terms of gameplay hours. We finished it in 5 1/2 hours. If re-playability is your thing, then Mirror’s Edge simply is not.
As Faith, the players have a small three-button control scheme and a specific set of moves throughout the game. Do whatever parkour feels fit. Jump on poles, jump rooftops, swing, nothing too impressive sadly. The great thing about the actual movement itself is that it does in a way capture adrenaline. You feel the of movement and jumps through the air by the motion blur. Faith’s legs and hands really add to a level of depth, which is great but still lackluster cluttered with gameplay.
The sheer momentum of leaping from rooftop to rooftop is amazing to some level, but eventually you will run into the blue suits/squad of police enemies. Here’s where things turn a little awry. Disarm detection is plain horrible. It just does not work like it should. As you see the enemy try to punch you with his weapon, a red blip highlights a specific control mechanism to grab the gun and knock the enemy out. Even while pressing it right, it just does not work. The collision detection is just badly formed and you will find yourself using the slow-motion just to get anything done. As for melee attacks themselves, they are pretty useless. Try hitting them, and it just knocks them back. And where is the gore? We are not one for gore, but come on. You shoot them in the neck, you should have some level of blood. At least Runner-Vision helps to not make things so disorienting, providing a path that leads you to your destination as you progress the story thread, but it is not enough to blur out the inconsistencies in the gameplay itself.
After you finish being Faith for nine chapters of the single-player campaign, that’s it! You are done. Put it down or play it again. There really is not anything else you can do aside from level difficulty. One fascinating thing that had WhatIfGaming concerned the minute we heard about Mirror’s Edge was the fear of them tacking on a “time” accomplishment. Here we thought when the game was announced, “Great, now you can see all the Youtube videos of kids posting ‘z0mgz Mirror’s Edge level done in 1 second!’.” Our worst fears were officially confirmed when EA invited us to a “time trial” party. It is not that players should hate anything that challenges them in terms of speed in the game, but there is always a level of compromise that comes with this. The level of compromise that clearly states there is nothing more to do in this game but try and memorize the maps and do them faster. Add that with no direct competition or what could have been an interesting co-op online adventure turns to mediocre.
The soundtrack is simply something worth mentioning. The techno-electronica tracks just fit the world and really give a sensation in the pulses and rhythm of the beat to make you feel as if you’re gliding on air or just having fun, even if you are not really into it.
Mirror’s Edge is a game that centralizes on a concept that just does not go as planned. While some things such as the momentum in the air, brilliant camera movements to support depth do come out, Mirror’s Edge is simply lackluster in energy. If E=MC² and M is for Mirror and C is the speed of the momentum in the game equivalent to the rush in the speed of light, then Mirror’s Edge simply has no overall energy to make it worth buying.