MotorStorm: Apocalypse Review – Defined Chaos Unrestrained

MotorStorm: Apocalypse  brings about a defined racing experience that is undoubtedly one of the most destruction-intensive in the entire series of MotorStorm, and offers the best MotorStorm experience to date. The level of car customizations and the adrenaline action of the visual fidelity with MotorStorm: Apocalypse truly does impress in multiple ways from the decals and car thread customization to the random and almost magical feats of destruction and ridge-jumping action merged in between the level of chaos. The single-player of the campaign still has one of the most hated aspects of racers in particular to rubber-banding, While the online aspect of MotorStorm seems to have issues with certain types of modes in terms of an excitement factor, the multiplayer has truly picked up a lot of styles similar to online shooters in the form of defined infamous perks, revitalizing experience point system, and customization options similar to the campaign. MotorStorm: Apocalypse truly does create the best of the Motorstorm series, giving players a thrill for driving or biking in a world where nothing else does matter, and racing to the end of nothing is a serene concept of escape.

Evolution Studios has created a MotorStorm: Apocalypse redefines progression in a single-player Festival mode, giving a defined exposition to the storyline, giving sense of the story with each rider over the course of three days, giving different outlooks on the chaos that unfolds on the land.  The storyline follows a world which is essentially ending, with tornadoes, earthquakes, high winds, and nearly impossible racing conditions that are truly the concept of every intense level. There is a level of defined principles unlike previous titles, where the storyline while still tongue and cheek became necessary to add more depth to a series that used to be stuck on a list of predefined racing types.

MotorStorm: Apocalypse gives over 48 unique races for the single-player experience with more than 40 hours of combined racing. The vehicle courses themselves have various secret spots that can be taken and then memorized to suit the play. Multiple vehicles include racing sports bikes and vehicles with liveries and more. Customization options for vehicles breaks down into a list of things including headlights, to exterior surfaces and more, providing greater customization option than before. The largest problem with A.I. in single-player campaign is rubber-banding. While someone we interviewed at Evolution Studios believes the rubber-banding is necessary to provide a level of intensity, we feel different. Rubber-banding is rather an unfair attempt at giving false levels of chaos and it is truly a case where MotorStorm: Apocalypse does have a large flaw in the making of its own upbringing of something it cultures into its environments.

The online mode of MotorStorm: Apocalypse luckily takes the rubber-banding issue that plagues single-player and rids it of the problems, which creates a perfect aspect of multiplayer online that the single-player lacks out on. The modes include Wreckage Mode, free-roam, and an enhanced 16-player competitive gameplay mode. Free roam is amazing for people who are not into competitive racing, while rare though exist, but there is nothing much more to do in the free race mode, which leaves more to be desired.

MotorStorm: Apocalypse crashes one of the best MotorStorm titles in shelves regardless of the flaws in both single-player and multiplayer. The chaos is lively, the action is abruptly stunning, and there is finally a decent storyline to make a title that needed to be there since the first MotorStorm. Chaos is everywhere, and MotorStorm: Apocalypse makes sure people see this chaos at first hand while racing to a point of no return.

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