Naruto: Ultimate Ninja Storm Review: Bad Ninja

Naruto: Ultimate Ninja Storm is a Naruto fan’s dream, and anyone who is just an avid watcher of anime. The game itself has many great aspects about it from the anime offsprings to the cohesive battle system as the first current-gen concoction of CyberConnect2’s Ultimate Ninja fighting series which just looks and plays out like a great anime.

The art style itself for anyone who glues themselves to their TV makes it feel as if you’re actually in the TV show. As always, we are really tough when it comes to marketing gimmicks, and Naruto: Ultimate Ninja Storm really pushes the HD aspect of the anime series to a shonen punch. The striking battles and environments make Ultimate Ninja Storm’s all the more enjoyable.

How About You Don't Bother Me?

How About You Don't Bother Me?

Players eventually start off in “Ultimate Mission Mode” which permits players to augment the TV show into the reality of the game through the wondrous town of Hidden Leaf Village. You can freely roam around and jump from rooftops in a 3D version of Hidden Leaf Village. As your Chakra level increases throughout the story mode, you will be able to access more areas in the village and hence the whole world of Naruto: Ultimate Ninja Storm.The game has dozens of side missions to complete that are organized in rank in difficulty from D to S, and ranging from battles and fetch quests to anything for an NPC in the world. The structure of the game is very different. Anyone can play scene battles that contribute to the series’ pivotal points, and also that get across the framing of the storywork. The cut-scenes depict events from both the manga and the anime series but they skew toward the TV show, complete with voiceovers done by the original English and Japanese casts. The storyline by Masashi Kishimoto makes Naruto: Ultimate Ninja Storm a realistic experience and something true to the show and the Weekly SHONEN JUMP strips.

As you roam around in free mode, the battle system is a refreshing aspect. As dynamic as anything becomes, the Chakra meter gauge shows the level of endurance allowed per attack if you run across an enemy in the village. It is all real time, and there is no akward pauses or the like, a great stimuli compared to the dozens of load screens that end up coming from the game quest-to-quest. One big gripe we have is just that there is absolutely no tutorials for the battle. Every ninja skilled ass kicking move is covered in the manual, and just that. No tutorial interface or documentation in the game is given, and kind of seperates as a huge gap in the streamline of the focus: the battle.

You Call That A Punch?!

You Call That A Punch?!

Naruto: Ultimate Ninja Storm is definitely a delight for a Naruto fan and anyone who enjoys anime storylines and integrative qualities of a great game to a level of authenticity to the original series. For other gamers, the ninja clawing attacks, blur effects, graphics interest just a little and the lack of a adjointed battle system leaves more to be desired. Couple the mediocre battle system to the upsetting bland and sometimes mysterious quests from the menu interface, and it is hard to view this game that does some things right in the woodwork in a positive setting.

I'm all about one thing: reviews that are easy to understand and make sense of.

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