Overlord II places players into the skull encrusted, blood stained boots of a ‘Lord’ with glowing eyes and a huge axe and allows you to command minions to do your deeds. Be evil, or be dark (the light form of good) – it is up to you. The interesting thing about the Overlord series is undeniably the diminutive minions that take the primary picture. They are ultimately the ones that run the course of the gameplay, with humor and intrigue that is simply incredible. With the similar and perfect formula from the old game and amazing visuals and upgraded features, Overlord II is one game that anyone needs to take a commanding destruction towards.
Overlord 2, like its predecessor, is a dark humor Pikmin. We all remember those furry little plant looking animals in Pikmin for Gamecube, and cannot believe the scope that Overlord II twists it with. Overlord II branches out in its puzzles and seamlessly integrated mini-games. As different varieties of minions are acquired, newer areas of exploration open up and eliminate the backtracking aspect from Overlord. The mission structure continues to require things to do, but it serves as anything far from distraction. There are mission design pieces which make for a break from the usual gore-fest in other games, and give an opportunity to extend beyond into something better and more improved. The only disappointing gameplay aspect comes with the armies and barricades. It seems rather unruly and kind of annoying that enemy types in the mission have no substance than an army unit or something completely random, but there still remains a fair amount of engaging gameplay with a lot of opportunities to increase your power as the Overlord in Overlord II.
Overlord II continues to keep the same formula, but greatly revenges upon the issues of the first game. Minion death was excruciating because when they acquired spoils from a sacking, these would all vanish when they died. These losses eventually found their way into reloading from a previous save, or to simply give up. Overlord II finally tethers the accomplishments and gives them names and titles based on their individual actions. Furthermore, there is an interesting revival feature that really aids in returning minions with the equipment and spoils. The only downside comes in the form of high-level minions that are just expensive as a measure that weighs resources of best minions with the downside of their death.
Overlord II places a vast importance on one word: customization, either in the form of minion upgrades, spell specializations, or just aesthetic options with the Overlord Fortress. While all of these are largely implacable to the gameplay and the core structure of mission design, it continues to expand on the sheer number of things to do and makes a difference in overall strategy in terms of fun and entertainment. All of these form withing a system of micromanagement as the Overlord walks around in the fortress to change, which is a welcome derivation from the traditional menu-style gameplay management system. You feel the abode with the fortress is much larger in scale, and then there is the actuality of the scope of the fortress that makes sure to let you see the changes over time that happen. There is variety in Overlord II as opposed to a majority of Overlord I, not to mention a lot of focus that Codemasters made sure to get right.
Replayability seeks a lot of room in Overlord II with the endless customizations and areas to explore, but Overlord II is by no means a game where the world is completely vast. To the humble beginnings, the sequel still remains a micro-world with different land forges to manage or destroy to your liking. While the game maintains the illusion of open-area exploration, it is essentially limited after the main storyline is over, and all the chaos that needs to be ensued, ensues.
Pick up the controller and travel to that dark place in your heart where there is some innate evil, even though you would like to deny this. Overlord II lets you control an evil army of minions to wreak havoc and eventually control the lands, which is a great retreat for anyone looking to let out their inner evil. That is, unless you already are an Overlord somewhere, with a tower, and a little minion army to do you evil bidding.