Or your entire life. It depends how much the people of Latin America love slaying an Orc for the 60,000th time. Currently, no pricing has been announced, but we are sure there is money to be made. What if the initial zing of World of Warcraft does not integrate into Latin American culture? Well, there always is Starcraft II in the future to even out the playing field either way.
IRVINE, Calif.–(BUSINESS WIRE)–Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning, subscription-based massively multiplayer online role-playing game (MMORPG), is being prepared for release in Latin America. The Latin American localization will be based on the existing European Spanish version but will feature entirely re-recorded in-game speech. This new version of the game will be rolled out in select markets throughout Latin America starting in the first half of 2008 and will also be available to Spanish-speaking players in the US and Canada at that time.
A dedicated Spanish-speaking team is being assembled at the Blizzard Entertainment offices in Irvine, California and Austin, Texas to ensure that Spanish-speaking World of Warcraft players based in North and South America will receive high-quality 24/7 support in Spanish. Positions are currently open on the company’s customer service, quality assurance, community relations, and web teams, and a new official website for the game’s North and South America-based Spanish-speaking players is in development.
“Making World of Warcraft more accessible to gamers around the world has been a longstanding goal for us,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Spanish-speaking players on our North American realms have already shown a great deal of enthusiasm for the game, and we’re pleased to be able to offer them a fully localized version.”
Further details on pricing in local currencies for Latin American players, as well as country-specific availability, will be announced closer to release. Also closer to release, Blizzard will provide details on language-pack downloads and character-transfer options for existing Spanish-speaking players on the game’s North American realms.
Since World of Warcraft launched in November 2004, it has quickly become the world’s most popular MMORPG, with more than 10 million players worldwide. The game is currently available in English, French, German, Korean, European Spanish, and Simplified and Traditional Chinese. In addition to the forthcoming Latin American Spanish version, a Russian version is in development for Europe.
To keep pace with the continued growth of World of Warcraft and development of other games, Blizzard Entertainment is currently hiring for numerous open positions. More information on available career opportunities at the company, including positions on the US-based Spanish team, can be found at www.blizzard.com/jobopp.