The Prince of Persia returns to his kingdom to find ransacked by war, and rotting in the recrudescent pits of the loss to the power of the throne and the desperate need for peace and rightful order. The Prince of Persia: Sands of Time trilogy exuded a level of beautiful art each and every time, despite the Prince’s more dark tone in Warrior Within. The series’ control scheme set the basis for games where the protagonist is reminiscent to the Prince and dangerously acrobatic at the same time. The Two Thrones has the same great make up that the other two games flawlessly pulled off. Once again, Ubisoft has decided to deviate away from a storytelling basis, and it is kind of sad. Nevertheless you find the series plunging you into wall running, jumping, diving and vaulting around beautifully puzzling and vivacious environments that makes us thankful that even if the Prince came half evil, he came back anyways –for us– and the people of Persia too.
The Two Thrones begins with the Prince returning to Babylon from the Island of Time, to the harbor of Babylon bay. The kingdom is under siege. Their ship is wrecked by the invaders, the vizier is back and he unleashes the sands of time to your dismay. Suddenly, a tense story about redemption and balance sets a ground breaking tale that players must fight through to experience the Prince and all his journey to restore order and defeat the evil vizier. The sands of time, unlikely, corrupt the soul of the Prince, making him susceptible to his darker self. Throughout the 15 hours that players progress through the game, the prince will constantly shift personalities from light to dark, while also having internal dialogues between his split personalities. It is great to see the original Sand’s of Times’ actor voicing the prince while making sure to get another voice talent for the dark and usually sarcastic prince. The level of detail in the voice work beautifully incorporates the hourglass of the story, making us want to dig ourselves in the corruption of the sands.
In gameplay sequences of the evil prince himself, you will also find that you’re much more powerful in combat, making sure that some change like this central to the plot is not just cosmetic. A dangerous new weapon called the daggertail will constantly be your aid. The daggertail is ruthless chain-fury weapon that can be swung around to attack multiple enemies and comes in handy for swinging across bars or lamp fixtures to increase level exploration in newer, and more intriguing ways. The time level crunch for level exploration in some sequences are extremely frustrating even if you are the fast and more powerful Dark Prince, which is a decision Ubisoft flunked on.
Combat is perhaps the most introduced in The Two Thrones with the introduction of a stealth-kill mechanic called “speed kills.” Whether you execute them in a two man chain or more, the practice is essentially the same. Sneak up or drop from above and tap one button to begin the animation. Another button will prompt the fatal blow to the enemy without a doubt. There are a number of different animations, and depending on the enemy it can require multiple strikes. Just do not miss or end up having to go through an animation that repels and fighting off an enemy a normal and usually more longer way.
The Two Thrones simply marks a beautiful and regrettable end to the trilogy series. We really do not want to see the Prince go, but that’s life. Even though two major things have been added with regards to combat and storyline, The Two Thrones is essentially very similar to the first two games, minus the storybook aspirations of the first. Warrior Within lovers will find an equally and more impressive action title in The Two Thrones, and anyone will just appreciate a third and final series game to the amazing Sands of Time trilogy.