PROTOTYPE 2 Review: They Call Me A Villain, Monster – I Am All Of These Things

Prototype 2 introduces the world of Alex Mercer in an entirely different light after the events of post-viral New York from Prototype. With new moves and a gameplay experience that incorporates the original aspects of Prototype, Prototype 2 brings back traditional elements while also innovating on these elements for more fluidity. While the gameplay is much approved, there is some level of storyline mechanics which leaves more to be desired than the linear progression scheme. Regardless the action of Prototype 2 is an exciting venture of building uncrushable action momentum.

Sgt. James Heller was infected with the Blacklight virus in a subplot that was never revealed in the original title, but is the essential premise of the new title. 14 months have since passed by and New York is in a terrible condition than before. New York Zero is a quarantine base and the military is using Heller to hunt down Alex Mercer and kill him once and for all. This action itself leads from a viral destructive mayhem momentum to gameplay mechanics in the moves itself. Sadly, the real problem with storyline is not the actual cutscenes with narrative elements, but what Prototype 2 is missing: real dynamic variability when it comes to character and plot development. A lot of targets have no real background given to them, and a lot about Prototype 2 borrows too much from the same mechanics of flashback storytelling which leaves more to be desired.

Prototype 2’s gameplay staple focuses on a lot of combat and button mashing, but moves have been more streamlined than its predecessor to encourage moves that are fluid and easy as much as they are destructive. These powerful moves become stronger the more you have a chance to delve into the upgrade system which involves a system exactly identical to the last title which helps previous players accommodate easily to the new game’s upgrade system. Mission structure itself is a problem that blends together with storyline development which could have been so much more. The mission control objectives are straightforward A to B to C and the linearity of the system accounts for more of the actual gameplay portion than anything else. If Activision added more plot twists than before including gameplay elements that shifted and were more challenging, missions could be worthwhile in the carnage of it all. Of course, this comes at the paradoxical quality that the person with Blacklight viral components is vastly superior to any military force, so to claim the game is not challenging enough comes with its own statement of ridiculousness.

Prototype 2 largely bases itself on Prototype, but adds moves and fluidity that is more appreciated and that were desired by a large fanbase of Prototype. Even then, Prototype 2 has its issues but it also provides great action for the consumer that needs it the most: viral destruction.

I'm all about one thing: reviews that are easy to understand and make sense of.

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