Quantum of Solace Review: Not The Next Bond

GoldenEye 007 was essentially the only game to be considered worthy of mention from the dozens of releases that we have all seen as time passes. The only real problem has to do with timing. GoldenEye 007 came up on Nintendo 64, and was heralded as the best and initial first person shooter game in a long time. Who doesn’t remember gathering around their friends house for a game online? Halo eventually came to perfect it on the next-generation Xbox console, but GoldenEye laid initially marked a stepping stone for 3D shooters. In Quantum of Solace, Treyarch manages to get the sense of GoldenEye in spirit and add other touches, but essentially they fall short to a level. Time has passed, and apparently it’s reflected across some gameplay essentials and factors that take away from staples of other series genre.

Quantum of Solace takes the player through the smash-hit 2006 film Casino Royale and the new Quantum of Solace. The best part about Quantum of Solace is that you can choose to sneak past guards and security cameras or go in guns blazing. When firefights break out, the “dash-to-cover” feature lets you get behind cover mid-sprint or push forward while already behind cover. The dash-to feature would be great, except the horrible controls that make it confusing when to dash, or when you’re actually running or covering yourself from enemies trying to flank you. The problems with the dash-to feature are coupled with an outdated cover system. Now even though are games that have the cover system similar to Gears of War such as Sony’s Uncharted: Drake’s Fortune, they tend to dash some other innovation into it other than the use of the Bond name.

The online Bond comes with gadgets similar to Call of Duty 4’s perks system, which makes sense coming from the same developer. Weapons follow level-ups with traditional multiplayer which does what it needs to except the extraordinary. The maps and modes are inspired from GoldenEye: Classic mode starts players off with pistols and the aim is to seek out the map and pick up weapons. There are new Bond Versus and Bond Evasion modes that are included and find one player stepping into Bond’s shoes while the others trying to protect him or kill him. This would also be great if camping was not allowed, but alas it is.

Quantum of Solace is unfortunately one of those games that I can honestly say is having trouble trying to find its identity. Keep the theatrics, tone them down, but don’t forget about the subtleties that make the new Bond who he is and who he was years ago. GoldenEye is in the past, and Quantum of Solace unfortunately bases itself on nostalgia to be considered the next great Bond shooter. For now, it will have to do.

I'm all about one thing: reviews that are easy to understand and make sense of.

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