RAGE Review: Raging Tragedy

Imagine a wasteland that appears beautiful, winds roaming around the crevices of a vast mountainous terrain; now, imagine this place completely and utterly devoid of a good storyline and gameplay and you end up with RAGE. While the title provides mediocre action at best, RAGE carries a ragingly disappointing gameplay style as it is a game which lacks a lot and delivers very little for its price other than an online simplistic rodeo racer through a huge Motorstorm-like designed world. Bethesda Softworks and id Software have tried to make RAGE something unique, given the characters are dressed in a outlandish way and the environment itself is beautiful, but sadly a disconcerting storyline with gameplay mechanics next to nothing but point and shoot make it stale beyond belief than just a deserted region.

RAGE begins the journey of no journey as you awaken for the first time. After a period of sleep in a sealed government refuge for who knows how long, you are briefed of having crashed. As you step out into the wilderness similar to Fallout 3, you run into a savvy gunman willing to help a “survivor,” who has risked his life for you. From this, the storyline grows but very limited. There are not any fine nuances to learn, no real historical evidence about the world you are in. Next to nothing has really been done in RAGE to establish any sort of ambiance and this is the problem: RAGE can be attributed to Fallout 3 minus the history and RPG elements, which naturally makes RAGE a more terrible version of Fallout 3. Along these A-B points, players will meet characters that are vibrant and dressed and colored in a beautiful art style fitting of the storyline which has little going for it.

RAGE carries itself in a way that is point A to point B whether through repetition of gunning or driving.  As the gameplay is fairly simplistic, it would be hard to write anything more than a traditional HUD with inventory slots for weapon a weapon set that includes a lot of guns and arrowheads. The shooting mechanic is decent but at the same time basic compared to the quest difficulty. Different ammunition types are decent that can make pistols into handguns, but this feels more like a Bulletstorm knock-off in a way. Enemy groups are perhaps the most disappointing, with having next to no real variety in a vast world. They all look like ghouls or Smeagol from Lord of the Rings, and while it is fun to watch how crafty the death animations are, the true purpose of a decent shooter are dulled with the constant shooting of pointless enemies that only die after 8 or so bullets. Driving itself around the world of RAGE is fun, but nothing new with typical boosting and there really does not seem to be a need to drive in RAGE other than the badly designed map direction. While the world has iconic references to cultural video games of the past (Quake in particular), there appears to be little discerning the world from a truly unique perspective. The spacing in RAGE’s world makes for a relatively gimmicky system of driving that pairs with an equally disappointing shooter aspect that leaves incredibly less to be desired but more towards a trip to the bargain store.

Online cooperative modes are the same, but at least have more coherence in their elements. Online mode is a racer and cooperative is a derived campaign from the storyline. Sadly either one shows a lack of any real changes other than an outline of RAGE in a more dwindling form.

RAGE is sadly a game that consumers have been waiting a long time for, an incredibly long time. RAGE debuted on the iPad earlier in 2010, and the console versions were touted by Bethesda Softworks and id Software to be a game they spent an incredible amount of manpower on. The fact is: none of this shows. RAGE seems to be the creation of something or rather someone than an entire company. While it is impressive in its visuals, it hardly feels like a game that has anything at all worth experiencing. The true tragedy of RAGE is not in its simplistic shooter elements or even in the basic driving experience. The true tragedy that RAGE tells us is that it is an environmentally beautiful game that is uncertain of whether it wants to drive for hours or shoot packs of ghouls repeated endlessly. RAGE has not figured itself out, and has sadly lost any identity that can be worthy of rage itself.

I'm all about one thing: reviews that are easy to understand and make sense of.

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