Ratchet & Clank: Going Commando Review

Ratchet & Clank: Going Commando Review

The first Ratchet & Clank was simply amazing. This one is just as amazing, if not more, with added gameplay features and an even funnier story. Now Sony and developer Insomniac Games have released another title that once again builds on these same strengths while adding new elements that make Ratchet & Clank: Going Commando just as great as its predecessor, but obviously not as original as the first game.

If:

I want to see Ratchet & Clank one more time

BUY IT

If:

I want a less incredible experience in the future

RENT IT

Rachet and Clank continue on from their exploits in the first game and are now the heroes of the galaxy. When the call for action comes in, it’s from an entirely different galaxy. An experimental creature has been stolen from MegaCorp, and the company’s president, a bumbling old man named Fizzwidget, recruits our pair to retrieve the creature. Over the course of the game, it becomes obvious that these cute little experiments have a slightly more evil side to them, and the story branches out from there with the typical “world in peril” ramifications you’d expect from most action games. Overall, the story is well told, and it maintains the same sense of humor found in the first game.

The gameplay in Going Commando really has not been overhauled from the first game. You’ll still travel from planet to planet, completing objectives and viewing more of the story, which is told via well-animated cutscenes. The game still does a great job of avoiding typical platformer gameplay by focusing on the proper use of your weapons and gadgets against a variety of enemies and obstacles, which as always been the case in Rachet and Clank, instead of just testing your ability to jump from one ledge to the next. You’ll be able to get a hold of a few of your archaic weapons and gadgets, but this is a new galaxy, serviced by a different weapon manufacturer, so you’ll be finding and purchasing new weapons, which really adds to the variety this game is trying to implement to change it from being too similar to the first game. Ratchet still packs his giant wrench, which can be used to hit enemies up close or thrown from a distance. You are also able to acquire weapons, like a blaster, an energy shotgun, a sniper rifle, various sorts of explosive devices, a rocket launcher, homing missiles, and more.

Ratchet & Clank: Going Commando uses a lightly updated version of the engine used for the first game, and, as a result, it looks roughly identical to the original. Of course, the first game looked really fantastic, and it’s only a year old, so this isn’t exactly a bad thing. Some changes and improvements have been made, and this is most clearly manifested in the game’s solid, new weapon effects. The game’s explosions, implosions, and fire effects are all excellent. The entire game still looks pretty good, usually maintaining a smooth frame rate while offering up large, colorful environments. However, given advancements in PlayStation 2 graphics over the last 12 months, the game doesn’t look quite as impressive.

Going Commando is as great a game as Ratchet & Clank was, but, considering that Going Commando is largely the same as the original, at times it feels like more of a mission pack than a new game, but either way, it’s a must-have.

I'm all about one thing: reviews that are easy to understand and make sense of.

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