As you all can tell from our preview, the Resident Evil 5 controls we played with at an invite-only Capcom session were as horrific as the zombies themselves. Why? You see, when deadly and rotting zombies are chasing you it should be a flight and fight mechanism to run the hell away. What does Chris Redfield do in our previews? He stands there holding his gun and shooting. No. Our chiseled man cannot run while shooting. He’s bad at multitasking. To find out more, we interviewed Capcom PR recently on the controls.
WhatIfGaming: A lot of people have been asking if the controls will suck just like Resident Evil 4. We know we know, we said suck. We mean to say they just aren’t practical at the moment. Will they change?
Jason Allen, Capcom PR: Haha, it is okay. But um, yeah. The controls seen here are definitely pending and will eventually change. This is in no way finalized. It will definitely be different and listen to what people are saying.
WhatIfGaming: Okay, great. But does that mean that Chris will be able to finally comprehend the meaning of multitasking and be able to run and shoot at all?
JA: The controls will definitely changed, and these are not finalized. As for the answer to that directly, I can’t confirm that at this time but will say most likely.
WhatIfGaming: Hopefully soon (laughs). As for PC gamers, will Resident Evil 5 be headed to PC?
JA: As for the PC, that is not in development and there are no plans for this.
There you have it. Bad Resident Evil 4 controls are no longer a plague to us all. Keep here for more E3 stuff to come.