Red Steel is a decent slasher action adventure, but when it comes to the core logistics of this premiere exclusive for Nintendo’s latest Wii console – it fails miserably. The action is decent, but the horrible storyline along with the unskippable cutscenes and lackluster art direction make this title worth thinking about once more for purchase. While it has decent controls and an interesting concept, Red Steel shows that games also have their straight to DVD counterparts exhibited in Hollywood’s B-Flick Cinema style.
Red Steel has a story that is obtrusive as much as it is cringing. The story gets close to go as far as to get in the way of the action, such as when you are stuck replaying a tough action sequence with a tedious, unskippable cutscene within it. The lead protagonist is a Samurai charlatan named Scott and is admirable if you love someone with no character who does not speak and is given no personality since you view the game entirely from a first-person viewpoint. Scott is about to meet the father of his pretty Japanese fiancée when everything goes awry as criminals start a brawl and shootout. Long story short, the girl is kidnapped and it is up to you, Scott, to find her with your ill-conceived love for anything samurai and Japanese swords for some obscure reason that is made unclear. The core downfall of Red Steel shows itself in that there is absolutely no reason to care much about Scott, his fiancée or the enemies. The dialogue is grim and the more characters you meet, the thicker accents become insulting rather than unintentionally funny in an authentic manner. There is nothing exotic about running and gunning through factories and everything about the title is downright grim.
Red Steel might exhibit decent controls, but it is undeniably a wayward title that builds off of the predictable, linear gameplay, and repetitive stroking action of the sword that makes you want to get the sword yourself and drive it through your heart like a Samurai.