Resident Evil: Operation Raccoon City Review – The Worst Resident Evil Game Created

Resident Evil: Operation Raccoon City has officially made itself one of the worst Resident Evil titles I have come to play in a long time. Strong words for a title that deserves much more from a franchise that has set itself on the basis of atmospheric horror and mayhem. Terrible gameplay mechanics, a spotty online matchmaking system, and even a badly designed campaign storyline hardly add to the lack of things this title has to offer. Resident Evil: Operation Raccoon City could have had an element of shock and twist if done right, instead everything about this just gives a bad name to zombies worldwide.

Resident Evil: Operation Raccoon City follows a bland introduction narrative of the outbreak in the view of Umbrella Security Service, those in charge of making sure that Umbrella’s name was not sullied in the process of the virus experiments. The storyline campaign is the weakest aspect of Resident Evil: Operation Raccoon City. One would think that Capcom and developer Slant Six Games would create something noteworthy out of this, but the only thing that is clear from this is that Resident Evil 6 is the focus in terms of storyline, while Resident Evil: Operation Raccoon City is for quick money to fuel that project.

Regardless of a terrible storyline aspect, gameplay mechanics also play into the disappointing array of showmanship in developer efforts. Inventory slots are attributed to directional pad and ammo cannot be shared between a partner, which is rather odd and uninteresting in terms of survival. As players run across this short game of 12 levels, they soon find it is mostly just a corridor shooter in which the shooting is lackluster at best. Run and gun gameplay has always been a requested feature for main Resident Evil titles, but this one fails at doing that properly and makes us wonder if this is for the best that premiere Resident Evil titles do not feature run and gun. Either the developers cannot pull off run and gun, or are just too lazy to do it properly. In any case, if someone is bitten by the massive horde of terrible zombie A.I., they become a zombie which is definitely welcome, but then they run around frantically which feels more like a gimmick than anything. All of these disappointments can be summarized in a short paragraph, but their effects are long-lasting and nothing short of disappointing.

Resident Evil: Operation Raccoon City’s versus mode besides the equally disappointing campaign cooperative mode carrying through short and terse single-player elements is another major disappointment. As if fighting zombies is not enough, players have to fight each other or race towards an objective for XP points that contribute towards better weapons and better abilities in multiplayer campaign or versus. The entire skill tree is badly worked out and the fact that it even exists for single-player cooperative campaign is confusing at best and ineffective. Resident Evil: Operation Raccoon City tries to provide something in a zombie game, but hardly does so.

Resident Evil: Operation Raccoon City is definitely the worst zombie title to be released in the franchise and dare we say one of the worst zombie titles we have come close to playing by a major publisher as Capcom. Hopefully, Resident Evil 6 will redeem Capcom as it truly seems Resident Evil: Operation Raccoon City was just a backburner title and nothing else.

I'm all about one thing: reviews that are easy to understand and make sense of.

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