Resistance 2 Review: Milestone

It is hard to comprehend that Insomniac Games, a company that so fortuitously has released a total of four titles now since the launch of the PlayStation 3 and makes new game releases seems easy, manages to pull off titles that are exceptional with an unbounded asymptote of quality. Only two years after the release of the Greatest Hit of Resistance: Fall of Man, Insomniac presents a more complete and harrowing experience in Resistance 2, bringing the story of Nathan Hale to a cinematic climax of everything action becomes. Resistance 2 is simply a bigger, more advanced and innovative experience compared to it is prequel.

The original game starts off with a prelude to a tale of the devastation of Europe by an invading alien species, known as Chimera, bent on the extermination of the human race. The sequel immediately begins at the end of the original game, placing Nathan Hale from the tarnished lands of England to a supposed safety in the United States, the only area without Chimera infestation. Two years after Hale’s arrival in America, the Chimera launch attacks towards cities in the USA, killing thousands of innocents and converting some into shock troops to be used against the rest of the population. Things that were reminiscent of Europe are pouring out to America.

Hale ends up with the SRPA, a secret agency of the government that uses Sentinels in battle. Sentinels are blood infused with the Chimeran virus, giving them unbeleivable advantages over the player. America is determined to fight the infestation that roams around in the cities, and forests. Throughout Resistance 2, many questions arise from the responses and influences of every character to what society undergoes. Questions are constantly brought up in the single-player campaign, which gives this relatively shorter single-player campaign more of a depth rather than complexity. Resistance 2 paces itself much faster as a result of the story. Elements like dilemma’s and theme’s as a result of the Chimeran infection, especially to the connection of the ARG Project Abraham allows players to hone in on the torn universe that makes up Resistance 2.

Resistance 2’s story is strong just like the first one and it is expected of Insomniac at the level of quality we expect for a game where developer reactions is to have a strong single-player component. What really makes it so wonderful is the gameplay. Resistance 2 single-player is decently sized above 10 hours. The environments themselves are 4x larger than Resistance: Fall of Man and the level of orchestral scoring reaches up to 3 1/4 hours in general. Throughout Resistance 2, huge battles take place that are simply unprecedented to anything any game has to offer so far. Yes, especially Gears of War 2. While the scale of battles in the first game was impressive, the scale here leaves anyone speechless. Coming from a reviewer who is not prone to ridiculous gimmicks of overall size and scale, the reaction of Resistance 2 battles are amazing coupled with great AI. Getting out the message of cataclysmic battles in a large scale that presents the end of the utter fallibility in humanity’s downfall is not easy. Resistance: Fall of Man managed to get a short glimpse of this, but Resistance 2 throws the entire masterpiece of paint towards you.



The only real issue that comes up with AI fantastical outreach is the frown seeing scripted actions give us. For all the unscripted things that Resistance 2 manages to do, it does happen to make a small number of levels completely revolve around scripted scenarios, such as a big boss battle in which his arm flys across the screen “past that one staircase with the boxes.” See that? While Resistance 2 single-player gets many things right on an epic level with AI and environment, it kind of negates some of the effects with such obvious scripted actions.

The variety of the overall weapons in Resistance 2 are incredible and surprising. Not going into too much or ruining some weaponry details, there is literally a different weapon for any scenario or any enemy you come across. With a level of variety augmented with weapon selection, Resistance 2 was Insomniac Games’ focus in integrating player choice in a world where everything is out of control. Even though a number of old favorites will find their way into your hands, such as Bullseye and Augur notably, there are a number of new weapons for effective fire-fight action. The Marksman is an incredible sniper rifle that fires three rounds in succession while the Magnum is a great weapon that packs makes every round count, but is lovable in alternate fire, which explodes the bullet inside enemy skin and injures other foes. Just make sure it does not hit you too!

Single player is unmatched with Resistance 2 in comparison to many first person shooters across the board, but the online multiplayer modes with additional cooperative gameplay really portions how much work went into this title, despite how easy it seems for Insomniac Games to release them in the steadfast manner. The cooperative mode allows up to 8 players to explore the world of Resistance 2. You are not playing as Nathan Hale his Sentinels. Instead, you’re playing the Spectres, a different military faction to track down and find Gray Tech, items held by the Chimera to reign terror. The co-op mode missions parallel to the single-player campaign, and help to point out that Nathan is not the only hero; other people are risking their lives to win the fight for humanity.

Players can pick between three different classes, each with their special abilities and traits. The Soldier is equipped with a chain gun that carries an energy shield and packs more health than any other class. Spec Ops are the damage dealers and even though their health is comparatively low, their Marksman is particularly effective in eliminating enemies Medics are the final class, using their Phoenix weapons to drain the health from enemies and make healing blasts with their weapon. Every class allots players experience points depending on how well they perform functions of a particular class. As new points are gained, more levels are unlocked with weapons and Berserk powers — specialized abilities for every class, and triggered when a player gains enough experience points to fill a meter that slowly empties as the power is used.

Resistance 2 also features many classic game modes like Deathmatch, Team Deathmatch and Capture the Flag/Core Control in-game. Skirmish mode is where the squad-based 60-player online battles come to light with dynamic objectives per squad. Skirmish mode is objective based like co-op mode, and interstingly enough asseses the situations the same way with dynamic objectives that range from firing, to defending nodes and what not.

With everything we see in Resistance 2: huge boss battles, massive enemy encounters, 30 cinematics, online 3-8 player co-op, offline co-op, splitscreen, competive gameplay and free tracking services, it is extremely lucid that Resistance 2 is not a dream anymore. The developers made a game with amazing replayability that totals more than 420 hours to unlock all the content. It is very difficult to play Resistance 2 without noting the orchestral direction, the high resolution graphical candies laying around, and everything happening on screen. But here is a strong suggestion to any potential player: do not worry about all that fight for humanity stuff. Simply stop for a second to look to the sky. Try to breathe in the stench of victory in a torn America, or just watch how sunlight stretches the reaches of Orick, California. Resistance 2 is more than just a game that does everything right in a first person shooter. It is an experience after all.

I'm all about one thing: reviews that are easy to understand and make sense of.

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