Silent Hill 1 created an atmosphere that was not only eerie, but psychological and scary. The original Silent Hill delivered chills and thrills, kept our hearts beating on the mystery of the environment but also providing a convoluted yet brilliant ending that left us wondering for more.
People have been keeping their hopes high that this title keeps a more satisfying storyline with even greater graphics for the next generation experience. Silent hill makes it work, but loses some fervor in the actual gameplay field.
Silent Hill 2 completes with a new cast of characters that require you forget everything about Silent hill, except for the fact that it is a foggy and scary town and that there is evil lurking out there lin a hazy mist. James Sunderland, a man who comes to Silent Hill after he receives a mysterious letter from his dead wife, is sadly caught in this spectrum. Shortly after you arrive, you notice that there is something seriously wrong with the town and the people —the few you meet. The only people you find are noticeably mentally unbalanced, and monsters emerge from the haze. It is not a pleasant town, that’s for sure. As in the original, you soon arm yourself with a board-and-nail makeshift weapon and a radio that emits static whenever creatures are near. You need to venture out to see what this town holds. Don’t scream.
The main focus of Silent Hill are the puzzles that require you to collect and combine key items, others make you scan found notes and documents for certain numbers to apply to combination-style puzzles later, and a few are there randomly for you to figure out. Silent Hill 2’s puzzles are well done and tough that makes anyone think a bit about how to solve them. They’re not too difficult but they do require some thought that might be prone to freethinking. The game’s mapping system is simply incredible allowing for a detailed list of doors which are unopenable, puzzles completed, and rooms already visited. There is a cool feature where James always tilts his head to some important object everything in the room —but it is kind of annoying because you end up getting too obvious.
The game’s monsters are not very damaging. The gameplay provides plenty of opportunities to gain ammunition and the monsters are usually too far away to come close to hitting you. It is kind of a major problem with Silent Hill 2. Hopefully Silent Hill 3 will expand on closer combat, for a much more scary feel. Indoors, you must destroy them for you to pass by, but outside, they are slow enough to just run past. The enemies feel repetitive and anyone who has played a zombie game can easily win over Silent Hill enemies.
Silent Hill 2 is a much prettier, somewhat smarter but less-compelling game than the original. Those who had hopes that the sequel would improve upon every aspect of Silent Hill will be disappointed, because it does no’t. But high expectations aside, you’re still left with a great game.