Evolution is a funny thing, and Spore is more than that rather than just about that. Since Spore is launching soon, a sandbox gameplay experience outlining the growth of creatures through a user created universe, we decided to catch up with Maxis Software executive Patrick Buechner.
WhatIfGaming: Talk to us. We know you’re very busy, and can see that given that Spore is so close. Busy?
Patrick Buechner: Definitely a busy time of the year! Spore will be in stores on September 7 in North America and September 5 in Europe, so we are constantly getting ready for those dates.
WhatIfGaming: How does the team feel now that Spore has recently gone gold and is finished?
Patrick Buechner: The team at Maxis is definitely excited by the upcoming launch and it is been what we have been working since we started over 2 years ago with this project and the time is finally here.
WhatIfGaming: So far from what we played at E3 and just recently at GC behind closed doors, it is looking to be a strong contender for WhatIfGaming’s Overall Game of the Year. We are already getting inputs from some of the 1,500 industry experts (freelancers, other developers) for the initial nominees, and it is looking really good for Spore.
Patrick Buechner: That’s great to hear. We have loved the input you guys and everyone has given us, and are looking forward to seeing what the Spore fans on our official website will make once they get all the tools from the game. As for WhatIfGaming’s Game of the Year, we’d love to walk away with that prize or are hoping to.
WhatIfGaming: Couple of things regarding Spore’s aftermath in specific to consoles. Sims 3 is looking simply fantastic with the whole open world, nonsectarian closed border environment. Everyone knows Maxis is working hard on that, but what about a console version of Spore? Details have been vague from Maxis HQ.
PB: It is not going to be on launch, that’s for sure. We are still discussing details about it and they will not be soon.
WhatIfGaming: Are the console versions going to be the same as the PC versions or will there be any major differences?
PB: Spore itself is going to be a franchise. We are not going to make the same game for consoles for various reasons. When we do start work on console versions, they’re going to be different basically.
WhatIfGaming: So console hopefuls who are waiting on this will not see the same Spore as the PC version?
PB: That’s right. We want a different experience for the consoles, but it will have some of the same qualities as the PC platform. People shouldn’t expect the same game.
WhatIfGaming: Any idea of a release date for the console versions or any other details?
PB: We have no date set but probably 2010 roughly.
WhatIfGaming: Great. We are looking forward to reviewing the PC version soon and I’m sure console fans are eager for their version now. Patrick, thanks for doing this interview with us.
PB: No problem!