Quantum Theory Review: The Almost Terrible Tower

Quantum Theory is a title which proposes something unique, but undoubtedly complex and unfinished. The shooting style is different, the action pacing is varied between the level changes, and the cover system is not as fluid as some other third-person shooter titles, all of which makes Quantum Theory a mediocre title even if it manages to have a sort of creative sense in its platform design that makes it slightly appealing. Unfortunately, all of these elements serve to only highlight the disappointment factor within the title. The storyline for the most part is different, but different is not necessarily good and can end up being mediocre like any other theories presented. Evolution can be a complex theory, and the darkness of the tower can be a looming force which presents nothing but one fact to the main protagonist Syd: it must be destroyed. Quantum Theory contains partial elements of a decent and solid shooter despite the problems in the control scheme, behindhand cover fluidity, and moreover level difficulty, all of which unfortunately leave this title locked in the tower.

Quantum Theory does one thing extremely right: level and visual design. While the visuals are sub-par and derivative far from a standing ovation, the gameplay style resembles a strong fascination to Microsoft Games Studio’s Gears of War from developer Epic Games. There is a level of grittiness to each character, and the buff-like design of armor and character muscle seems like a steroid homage to Gears of War. Every single level of the chapter consists of part of the ominous tower that is filled with a dark presence that savages a wasted world’s inability to flourish. The locations consists of a winding tower, with various intertwines, twists, ducts and climb shoots all that add to an unbelievable amount of motion variety from time to time. Using a Science-Fiction influence, Quantum Theory has players fighting enormous amounts of enemies through subways, decimated streets with scars, and finally caves that can be dark just as must as they can be vast. While the graphics are not visually impressive from a pixilated standpoint, there is an undeniable art direction that does appeal to anyone that finds the charm of a confusing premonition of a dark tower enthralling.

The entire gameplay advancement premise focuses on run and gun platform situation of inescapable proportions, and primarily a lot of repetition. Level design complements the enemy A.I. design which varies tactics based on the level situations. Some turrets in the distance and a monstrosity that charges for you are all gone. Quantum Theory gives a level of tension to experienced third-person shooter fans that believe they know the strategic placement of a simple level well-off in advance to know when they might die.  The level design implements greater options for cover, even if the cover is not as fluid from wall to wall. You can choose to eliminate enemies from a distance, or try to be more daring for a melee attack followed by your depleting rounds of shotgun ammo. Unfortunately, even with this choice of tactic the gameplay at its core is extremely repetitive, and players should not subject themselves to the horrible standard of coming up with their own ideas to make up for a title’s shortcoming in terms of offering real variety than artificial variety. The choice of tactic is there within Quantum Theory, despite its weakness, and while the flanking of wave-after-wave of enemies can be troublesome, the experience and campaign is still decently matched.

For the waves of enemies, players will engage in rail shooting and also situations in defending a specific point. Waves of enemies constantly keep approaching and gameplay even tenser as the battle scourges to the end of the chapter per level mission canvas. Coupling the waves of enemies with the concept of dynamically changing environments and shifting platforms are rewarding when it comes to conquering them as a lone warrior willing to bring down an evil fortress.

Multiplayer within Quantum Theory is interesting enough without being overpowering, while Team Deathmatch and Deathmatch become intense with the transforming battlefield of the terrain in different surroundings. Bottom line, however, is that the multiplayer is lackluster and Quantum Theory disregards the benefit of having online cooperative mode for the single player campaign with multiplayer capabilities, something which could have greatly enriched the gameplay.

Quantum Theory is a title that has incredible level design matched with an A.I. design (even if lackluster in execution) that complements the tension of a dark and formidable tower that a lone warrior, Syd, and his trusted friend take down together. The journey is not an easy one, while this title sees problems existing with its shooting mechanic accuracy through the reticule and lack of any real gameplay variation through enemy A.I., but Quantum Theory has elements of a third-person shooter that manages to do a few things creatively even if heavily flawed. The theory misses its mark, but it still makes a valid point in the realm of third-person shooter adventures as a creative title to some extent.

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