I am simply in tears. Imagine being in a time vastly different from your own, and believing it. This is simply remarkable and the Elder Scrolls IV: Oblivion is the epoch of achievement with a huge, open-ended, complex, detailed role-playing game that is incredible to behold. Oblivion delivers everything that earned the Elder Scrolls series its name and improves things from its predecessor, Morrowind. Oblivion is so much more than a game and will simply leave people who do not like role-playing games to want to try this meticulous and beautifully crafted world of The Elder Scrolls IV: Oblivion by Bethesda Softworks.
The Elder Scrolls series always consists of sheer size and depth, and games like these are ones you can spend hours exploring, talking to people, doing whatever you want. In a way, it is a bit overwhelming. Oblivion puts you in a massive, ingenuous and highly creative world where the possibilities for exploration and customization are endless. You create your own character and then explore the world as you will. The game is divided among a compelling main quest and dozens of side-quests albeit the side-quests will only help you to finish out main quests most of the time. You can join and climb the ranks in a number of different guilds, visit all the different towns and try to solve everybody’s problems, compete in gladiator battles to the death, break into someone’s home and rob them in their sleep, get sent to jail, break people out of jail, become a vampire and then try and find a cure, steal a horse, buy a shop, the sky is the limit. In the Elder Scrolls IV: Oblivion, you do not know how high you can fly.
Oblivion is simply well-designed in terms of the various minutias of gameplay aspects from quest to quest or story to story that is the main difference between Morrowind. Even if it is a role-playing game, you could play it like an action game, or stealth game, or anyway you can think of realistically doing in the technological context.
Oblivion introduces easily into the different aspects of play, and allows you to engage yourself rather than making gameplay look formidable. You see the world through your character’s eyes, even though a different perspective is available. You pick a name, race, and gender for your character, and the game opens with you as the main character in a dungeon cell. You get swept up in an escape attempt by the emperor and his loyal guards. The emperor recognizes you from a pretentious dream and entrusts you with the search for his illegitimate heir. All you have to do is escape from the Imperial City’s sewers. As you make your way through this basic dungeon crawl, you fall upon adventurers, their stuff, and some goblins, so you get to play with close combat, ranged attacks, magic and sneaking. The quality of the game’s visuals, the exceptionally intense sound effects, and the realistic physics all quickly draw you in.
Once you emerge, the world is at your feet and the music simply changes to give you a sense of extreme relief and satisfaction. You are eager to explore a world filled with opportunities rather than a dank dungeon of fighting back and forth with goblins and skeletons. The best thing about the Elder Scrolls IV: Oblivion is simply exploring one of the game’s towns and interacting with its populace that makes for a satiable experience. Characters are on a schedule, so they’ll go to work in the morning and go to bed at night, and you can catch them going from place to place, talking to each other about town happenings. They’ll regard you differently depending on your personality and surprisingly appearance as well, and you can get them to have a better ‘disposition’ with persuasion and what not. Every line of dialogue in the Elder Scrolls IV: Oblivion is delivered in incredible quality of voice acting and writing that are both remarkable.
The quest system is structured in Oblivion is a huge improvement to the way quests were primarily composed in Morrowind. Anytime you are given a quest, you are prompted with a clear summary of what the quest is about and what you’re supposed to do or where you’re supposed to go. All your pending quests are clearly listed as part of the game’s well-designed menu system, and you can set any of them to be your active quest, which automatically marks your objective on your map and gives you a compass waypoint to follow.
The main quest in Oblivion revolves around a simple good-versus-evil storyline that will give you a reason to see the world and get engaged in every activity. Much of the main quest revolves around the illegitimate son of the emperor and how you become his trusted ally in a desperate attempt to rid the world of what is essentially an invasion from hell. The game refers to a realm from which demons erupt and besiege the land of Tamriel, and you get wrapped up in between it all.
Oblivion does have some problems, however, that cannot be ignored. You can break into someone’s home and wake them up for a chat, and they will chat with you like you did not break in. Guards sometimes suddenly show up, and even though very aesthetic – this world has no bathrooms. Really? No concept of bathrooms whatsoever is present in Oblivion. Everyone does not have to go apparently.
The Elder Scrolls IV: Oblivion is simply the game that has a lot to do and deserves the crown as one of the best role-playing games to date. Boundaries and the genre has definitely been redefined from the quality of the story and character interaction to the intense combat and all the small nuances of details to make Oblivion one of the best, gaming experiences to come out yet.